Benchmark Games BLASTER Manual page 35

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Swapping the board for a known-good replacement is a very common way to determine right away
if it the problem lays with the board. Be mindful though, that there might be an external issue that
damages the board in the first place. That's why it's important to first check the power voltage has
the proper level, etc.
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If there are more that on like-boards on the machine, swapping them around will let you know if the
problem follows the board or if stays with the assembly section.
3) OUTPUTS (to light, solenoid, motor, or another pcb board)
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Determine if the process output signals are reaching the end-device
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Measure continuity on the wires from the output of the PCB board to the end device.
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If there is still some doubt regarding the connection, try activating the device directly by
disconnecting the outputs connector from the board, and using a spare piece of wire to feed it the
proper signal.
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For example, disconnecting the hi-current output board and feeding ground to one of the output
pins on the harness side, to activate a solenoid directly for a brief moment.
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Like in the other examples, swapping the device for a known good unit also helps in narrowing
things down.
Blaster Error Codes:
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E-1: Target Assembly IO Expander Board Communication Error
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E-2: Sound Board Communication Error
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E-3: Out of Tickets or Ticket Jam
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E-4: Quad Stepper controller board Communication Error
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E-5: Router Board Communication Error (Only present if linking is enabled)
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E-6: Router Board No SD Card Error (Only present if linking is enabled)
NOTE: A description of the error is shown on the LCD Display inside the machine, as well as the "E" code
on the shots display.
35

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