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Summary of Contents for Benchmark Games Monster Drop Chaos

  • Page 2: Table Of Contents

    Table of Contents REVISION HISTORY ............................2 BASIC COMPONENTS ............................3 GAME PLAY/ SEQUENCE BEHAVIOR .......................4 GAME SETUP ..............................6 MAIN ELECTRONIC COMPONENTS ......................15 TECHNICAL OPERATION ..........................20 PROGRAMMING OPTIONS ........................... 22 ERROR CODES AND TROUBLESHOOTING GUIDE ..................26 ASSEMBLIES AND DIAGRAMS ........................31...
  • Page 3: Revision History

    08/31/16: REV-E: 06/26/17: REV-F: Changed Images with old revision parts. Benchmark Games Inc. holds exclusive copyright in the Hardware and Software contained within this game machine. Benchmark also owns the copyright in the ARTWORK DESIGNS, MUSIC, and original SOUND EFFECTS that are incorporated in the game machine. No part of this artwork, music, sound effects, images, displays, software or firmware may be reproduced in any way without the express written permission of Benchmark Games Inc.
  • Page 4: Basic Components

    Ticket Door Monster Drop Chaos is a new spin to the Monster drop game. Players have to drop a ball onto the wheel and try to time it correctly to win big time scores. The wheel, located in the middle of the playfield, has 18 value holes including two designated “Chaos”...
  • Page 5: Game Play/ Sequence Behavior

    GAME PLAY/ SEQUENCE BEHAVIOR Power-up Initialization Sequence: • Ball Drop clears • Chaos carrier clears • LED’s are all on • Display shows analysis progress • Boards checked • Sound on • If credits are on the game, the game will automatically enter game mode. If no credits are on the game, the game will enter attraction mode.
  • Page 6 • Payout tickets will be the amount located at the top of the Display inside the game. • Display will show, “Bonus”. • Mega Bonus music plays while speakers say, “Wow! You win it all!” Playfield LED’s Flash. VII. Game Win, Chaos: •...
  • Page 7: Game Setup

    GAME SETUP Unloading/Assembly • Monster Drop Chaos is shipped in the following configuration. • The Marquee and the Mounting Components (2) will be located in the lower cabinet in a box along with ¼-20 Hex bolts (2), 24 balls, ticket bins.
  • Page 8 • Open the box that was located in the cabinet on top of the wheel in the playfield, which its contents should be the Mega-Bonus Island, and the Chaos feature. • Pull out the Chaos feature, using at least two people, carefully install the ball carrier by lifting it so that the arms pass through the slots and then push the carrier to the side so that the arms will catch and hang from the parallel bars across the top, as shown in the figure below with the BLUE arrows.
  • Page 9 • The Mega Bonus Island is located in the same box as the Chaos feature. • Reach into the hole in the middle of the playfield wheel grabbing and connecting the harness of the island to the one in the game. •...
  • Page 10 III. Recommended Inputs • Setting up Coin Comparator o The Coin Comparator is a section of the Coin Mech. that compares one of your tokens or quarters to the inserted coin by the player. If the coins do not match, the Coin Mech. will return the inserted coin to the player.
  • Page 11 o Place your token, under the lifted tab, in-between the two edges. o Reattach the Coin Mech. to the button assembly by screwing the lock nuts onto the four carriage bolts, and connect the wires so that the yellow wire is on top shown below in blue, and the switch is in the up position as show in the red, as shown below...
  • Page 12 ALTERNATIVE COIN/BILL AND CARD-SWIPE CONFIGURATIONS There are a several alternative Card Swipe systems and Bill Acceptor configuration possibilities, depending on your location. These are described in a general fashion as follows. Note that the system expects the following timing ranges for any pulses: Low time: 40-80ms Up time: 100-150ms...
  • Page 13 30 inches in length. o Turn Monster Drop Chaos off. o With straight edges in hand, run the straight edges down both sides of the Ball Drop Assembly and rest the bottom ends on the wheel.
  • Page 14 o If the straight edges rests on the wheel and are equal distant to the center of the hole on the wheel, then the Ball drop Assembly is correctly aligned as shown below on the left side. o If the straight edges are not equal distant to the center of the hole on the wheel, as shown below on the right, then the Ball Drop Assembly needs to be adjusted.
  • Page 15 Taking off Wheel o To take the wheel off of the playfield, several parts need to be removed before this task can be done. o Firstly, unscrew and remove the four acorn nuts that are fastening the island to the playfield, along with the island itself as shown to the right.
  • Page 16: Main Electronic Components

    MAIN ELECTRONIC COMPONENTS I.PCB board location, Main Control Panel • The PCB panel is located in the lower cabinet, through the front door on the right side. II.Power Distribution Board Part# PCB0032 QTY: 3 Location: On the PCB panel that is inside the lower cabinet on the right side.
  • Page 17 III.IO-Expander Part#: 500KIT003 QTY: 1 Location: On the PCB panel that is inside the lower cabinet on the right side. ID-Switch settings: 0000 Controls column light strips throughout the game, receive signals from optos on playfield, and receives information from the encoders, inputs from the coin mechs, and notches from the ticket dispensers, while receiving the programming-button signals coming from the Power Distribution Board.
  • Page 18 Hard drive Part # 500PCB115 QTY: 1 Location: On the PCB panel that is inside the lower cabinet on the right side. Sends and receives signals to and from switches all over the game, while driving the programs on the display screen. VII.
  • Page 19 Coin Mech. (Factory Default) Part#: ELM00301 QTY: 1 Location: The Coin Tower on the front of the game. Hard-Meter pair (optional only) Part#: 500ASM020 QTY: 1 set Location: Front right side of the lower cabinet.
  • Page 20 XII. Ticket Dispensers (Intelli-Triple Series) Part#: 112ASM001 QTY: 1 Location: On the Ticket Door, the front left of lower cabinet. ID Switch setting: 0000 (off-off-off-off). On this game, the ticket dispensers use the standard ‘Run’ and ‘Notch’ signals common in the redemption industry.
  • Page 21: Technical Operation

    TECHNICAL OPERATION...
  • Page 22 Inter-Board Communication: 485 Serial pair The Circuit Boards communicate with each other using a 485 differential wire-pair network, using the SNAP software protocol layer. On this machine, this wire pair has colors Blue and Gray. The Main CPU Board acts as the master, initiating commands and receiving responses from the slave boards.
  • Page 23: Programming Options

    PROGRAMMING OPTIONS • To enter Programming mode, press the left and right button on the highest Power Distribution Board on the Control board panel to the right side of the lower cabinet. • The large display inside the cabinet and above the playfield will present a list of all the modifiable programs.
  • Page 24 Range: 0 – 10 Default: 1 5- COINS PER CREDIT This option allows the customer to change the amount of credits received to the player from inputting one coin in Monster Drop Chaos. Range: 0 – 16 Default: 4 6- JACKPOT START VALUE This option allows the customer to change the start value of the bonus feature at the top of the display.
  • Page 26 10- WHEEL SPEED This option allows the customer to change the speed at which the wheel in the playfield rotates. Range: 1 – 5 Default: 4 11- MERCY TICKET In Some jurisdictions, a minimum return of tickets is required. This option allows the amount of tickets to be set.
  • Page 27: Error Codes And Troubleshooting Guide

    ERROR CODES AND TROUBLESHOOTING GUIDE TROUBLESHOOTING GUIDE Following a methodical approach will make it easier for you to resolve issues with any type of equipment. In most cases, machinery consists only of a set of input signals, a process for those signals, and some resulting outputs.
  • Page 28 MONSTER DROP CHAOS ERROR CODES There are two type of errors that can occur. One type of error will stop game play and will be presented in the middle of the large display, while the other type will not stop game play, but will be presented on the bottom of the large display.
  • Page 29 • Black to common, gray/red to normally open (NO) If error still occurs change out IO expander. Error: Loading Drop Ramp • Unable to complete a ball loading cycle onto drop ramp. • This is the pair of optos on the Drop ramp above the playfield that are directly positioned near the drop arm.
  • Page 30 • Check connections between the Opto’s and the IO Expander. If error still occurs change the transmitter opto If error still occurs change the receiver opto. • If error still occurs change the IO Expander. Error: Chaos Wheel Home Switch •...
  • Page 31 • Check connections between the Opto’s and the IO Expander. If error still occurs change the transmitter opto If error still occurs change the receiver opto. • If error still occurs change the IO Expander. Err: Score Wheel Home Sensor •...
  • Page 32: Assemblies And Diagrams

    ASSEMBLIES AND DIAGRAMS...

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