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X2 Wave Flamer Manual 2.0 As of December 2018 Software version v1.59 explo GmbH – Völkermarkterstrasse 240, 9020 Klagenfurt am Wörthersee, Österreich wwww.explo.at office@explo.at +43(0)463/3224...
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PREAMBLE Dear Explo customer, Please read through these instructions carefully before using the devices. It contains many informations which will help you in getting to know your system. Reading through this manual will support you in a responsible use of this product.
INDEX 1 Overview of the X2 Wave Flamer ......................5 1.1 Function of the Wave Flamer ......................5 1.2 Areas of usage and possibilities ....................5 2 Receipt of goods ........................... 5 3 Components of the X2 Wave Flamer ....................6 3.1 Standard-Variant (Front) ........................
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10.2 Preparing the ShowCreator Software ..................29 10.3 Setting ignition cues ........................31 10.4 Selecting an effect ........................32 10.5 Group boxes ..........................33 10.6 Designating and using groups in the ShowCreator ..............34 10.7 Setting an opening time ......................39 10.8 Calculating the drive time......................
1 OVERVIEW OF THE X2 WAVE FLAMER 1.1 FUNCTION OF THE WAVE FLAMER The flame projector X2 Wave Flamer is an effect device, used to create a moving flame effect of up to 10m height, and a vertical swivel radius of 210°.
3.2 STANDARD VARIANT (TOP) Components of the X2 Wave Flamer Swivel head and electrical ignition Internal 10L fluid canister Lead through for external fluid canister Level indicator...
3.3 HEAD VARIANT WITHOUT INTERNAL PUMPING UNIT (FRONT) Components of the X2 Wave Flamer Key switch ON/OFF switch (Power) Display and usage buttons Fuze 12VDC Status-LEDs Connector for external pumping unit Antenna socket Power connector 100-230VAC Neutrik True-1 Programming socket...
3.5 DESCRIPTION OF COMPONENTS 3.5.1 KEY SWITCH After switching on the power supply with the wip-switch (7), the projector can be activated. To activate the device, only short impulse via the key switch is needed. It can be turned off after activation. The Wave Flamer will remain switched on regardless.
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Status-LEDs of the X2 Wave Flamer FULL Shows that the pumping unit has reached usage pressure. PUMP Is only lit if the pump is working. Should only be lit in armed-mode. This LED indicates any errors with the device. If lit, the fuel canister may be empty.
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3.5.8 FUZE 12VDC 10A delay action fuze for the internal 12VDC power supply. 3.5.9 POWER CONNECTOR Allows you to connect the power supply of the Wave Flamer. The internal mains supplies are meant for 110VAC to 230VAC. 3.5.10 FUZE 230VAC 10A delay action fuze for the 230VAC power supply.
4 MENU ITEMS The menu of the Wave Flamer can be opened in test-mode with the Mode/OK button. The navigation through the menu is done with the Plus and Minus button. The Mode/OK button allows you to confirm. Exiting the menu can be done with the Test/ESC button. The menu will close automatically after a minute of inactivity.
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4.1.1 ID AND BOX NUMBER Shows you the ID number (line 1) and the Box number (line 2) of the device. 4.1.2 PRESSURE Shows the current pressure of the device in percent (line 1). Line 2 shows the time (in seconds) that the device needs to build up maximum pressure, as well as the lowest value the pressure has reached after getting to 100% (u97% means that the device has lost pressure to 97% after an ignition).
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4.1.6 SEC-KEY AND FREQUENCY Allows you to see the set Secure-Key (line 1) and the set frequency of the internal radio module (line 4.1.7 POWER AND TIMEOUT Here you can see the set radio power of the radio module (line 1) and the time after which the show will stop if no transmitter signal is received (line 2).
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4.1.11 EDIT DMX SETTINGS Allows you to change the DMX settings of the projector. See corresponding sub chapter. 4.1.12 SYSTEMTEST Systemtest start? Press PLUS for start Systemtest Battery 12V Battery 24V Drivetest Speedtest MAG 3 Evacuate pump signal !! PUMP !! !! EVACUATE !! MAG 1 First MAG 2 Second...
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4.1.13 PUMP AND VENT PUMP Allows you to pump the system and eject fluid without ignition. It is mainly used to vent the internal system (Especially in combination with the solenoid valves and nozzle). Alternatively, can be used for a test run of the Wave Flamer. When using Pump and Ventpump the Wave Flamer will pump and vent multiple times.Afterwards, the fluid can be ejected manually (automatic 45°...
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4.2.1 M-SET: MODUS Allows you to set the device into test-, armed- or sleep-mode. 4.2.2 M-SET: BOX Allows you to set the main box of the device from 1-99. 4.2.3 M-SET: SEC-KEY Allows you to set the Secure-Key of the device (Standard 139). The Secure-Key can be used to encrypt the radio transmission within a systemaddress seperately.
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4.2.10 M-SET: POS 16-30 (IGNTIME) Allows you to set the opening- or ignition time of short single ignitions (Position 16-30, standard 340ms). 4.2.11 M-SET: POS 1-15 (20MS PULSE) This value should not be changed (Standard OFF). 4.2.12 M-SET: POS 16-30 (20MS PULSE) This value should not be changed (Standard OFF).
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Allows you to change between an internal and external pumping unit. This option is currently only used to differentiate between the X2 Wave Flamer and the X2 Wave Flamer Head. The standard setting for the X2 Wave Flamer is "INSIDE", wheras for the Head it is "OUTSIDE". The standard should not be changed.
Allows you to set the starting address of the first DMX channel from 1 to 507 (Standard 1). The five followong channels are always reserved for the different DMX functions. 4.3.3 M-DMX: CUSTOMER Allows you to select between the standard DMX control (Explo) or the special DMX control of the company Pyroemotions (Pyroemotions). 4.3.4 M-DMX: CH5 VERS.
15, as well as the movement definitions of left, middle and right, are thusly only correct if the device is placed and viewed correctly. The following graphic shows the X2 Wave Flamer from above and should give you an overview of the designation for the positions and movement areas. Further, this has the bonus of having all control lights face away from the audience, not disturbing the viewer while activated.
What fluid do I wish to use? Optional: Planning an automated show (only for radio control). Nothing is more frustrating than a X2 Wave Flamer whose fluid or cable has been forgotten in storage. So these points should be checked before driving to the show location:...
1,5mm². With a strong lead acid battery and a sinus inverter the X2 Wave Flamer can also be powered without the need of a grid supply. We recommend using a separate sinus inverter with at least 1000W per X2...
8 CONTROLING THE X2 WAVE FLAMERS - GENERALS Generally, the X2 Wave Flamer has been fitted with a radio module which allows for control with an Explo transmitter. Ideally a TX2-70K, which features 10 spare buttons that can be freely programmed.
9.1 PREPARING THE MANUAL IGNITION MODE In order for the X2 Wave Flamer to be able to receive igniion signals via radio control, the DMX mode must be deactivated. After switching teh DMX mode off, a restart of the system is neccessary.
10.1 PREPARING THE AUTOMATIC IGNITION MODE (AUTOSHOW) In order for the X2 Wave Flamer to be able to receive igniion signals via radio control, the DMX mode must be deactivated. After switching teh DMX mode off, a restart of the system is neccessary.
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The setting "Burner" is used for gasprojectors with receivers, and can't be used for the X2 Wave Flamer. After changing the box number to liquid, you can select the correct amount of Wave Flamers used per box number. You can reset the the number of boxes with the button "Reset amount of boxes".
The invertion of the device won't be transmitted per software, and must be done manually in the devices menu itself. If the show is started in the ShowCreator, the flame effects will be displayed synchronized in the simulation window. 10.3 SETTING IGNITION CUES To set ignition cues synchronized to the music, you can control the music file with the buttons "Start", "Pause"...
It is recommended to first set all ignition cues in accordance with the music, and only assign the effects at the end. 10.4 SELECTING AN EFFECT Once all ignition cues have been set, they can be filled with effects. Right-click into the empty Box/Channel field of the cue to do so (see the yellow box below).
10.5 GROUP BOXES The ShowCreator Version 4.12 Beta 40 allows you to define group boxes, which will add a selected effect with one click to all boxes. This makes work easier if many different box numbers are used. To designate group boxes, open the menu item Extras > Settings > Group Boxes. The following window allows you to set new group boxes, or delete them.
Most of the time, Scenes are added to Wave Flamer shows, where all devices, regardless of box number, should create the same effect simultaniously. Using a group box can save you lots of valuable programming time. 10.6 DESIGNATING AND USING GROUPS IN THE SHOWCREATOR The ShowCreator 4.12 Beta 40 allows for the designation of groups, that can be copied and / or be moved at the same time.
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10.6.1 CREATING A GROUP If this simultanious ignition of the three boxes should be repeated at another spot, every ignition had to be defined anew unti recently. The current software allows you to group the three ignitions together, which can then be copied, changed or moved. The first step is defining a group.
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10.6.2 MOVING A GROUP 10.6.2.1 Moving via mouse click To move a group, it can be dragged and moved to any other point in the show, clicking and holding it with the left mouse button. The ignition time will be adjusted automatically. 10.6.2.2 Moving to a certain ignition time You can also redefine the exact ignition time for the whole group.
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10.6.2.3 MOVING A SEQUENCE TO A CERTAIN IGNITION TIME A third option, is setting the group as a sequence (including time intervals) to a certain starting point. Here you can select the option "Sort sequence" under the menu "Sort effects". In the newly opened window, different changes can be made to the sequence: Sort sequences Ignition time...
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10.6.3 CANCELLING A GROUP To cancel a group, right click one of the ignitions of the group, or click into the group field of the cue. The following window appears: Using the command "Lift group", the selected group will be cancelled. 10.6.4 DELETING A GROUP To delete a group, right click one of the ignitions of the group, or click into the group field of the cue.
10.6.6 SAVING A GROUP To save a group, right click one of the ignitions of the group, or click into the group field of the cue. The following window appears: Using the command "Save group", the group can be named and saved. The saved group can be added to any preferred time by pressing the button "Group"...
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10.7.2 CHECKING AND CORRECTING OPENING TIMES IN THE AUTOSHOW The adjustable opening times are subject to the possible settings of Attachment 4 - Opening times. If the selected opening time can be used, can be checked easily after importing the show into the AutoShow software.
11 CONTROL VIA DMX 512 The X2 Wave Flamer can be controlled via DMX 512 as a standard feature. This is done with 6 DMX channels. A simplified version of the DMX control (the Easy DMX mode) uses only 2 channels (ignition variants and safety channel).
11.2 DMX-CHANNELS The following 6 DMX channels are used to control the X2 Wave Flamer in DMX 512 mode. Since the full spectrum of the channels is used (0-255), the Master switch of the DMX controller should be set to 100%.
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11.2.1 CHANNEL 1: ANGLE (STARTING ADDRESS) The angle is the first channel (=Starting address). It designates to which angle the head of the Wave Flamer will move to. These angles can be set freely from -105° to +105° (DMX values 0 to 255). Since the DMX value itself is a whole number (without any decimal places), some angles need to use a rounded value.
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Speed DMX-value 1 to 254 Speed Maximum Raising the speed Maximum Example for a steady Wave movement Drive to starting point. (CH1 Angle = 0, CH2 Speed = 255, CH3 Ignite = 0) Once the starting point has been reached, select CH2 Speed. (Ch1 Angle = 0, CH2 Speed = 50, CH3 Ignite = 0) Set ending point and ignite.
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11.2.5 CHANNEL 5: PROGRAMM (STARTING ADDRESS +4) The fifth channel (Starting address +4) allows for ignition of one of the predefined sequences. The percentage value is the ignition channel from the list of sequences (see attachment - List of sequences). The values 0 to 2 are unused, so the first sequence (ignition cue 1) starts at DMX value 3 to 5.
11.3 IGNITING VIA DMX In DMX mode, the projector can be ignited the following way: Igniting via DMX Set angles to 0° due to safety reasons. (CH1 = 128) Arm device. (CH6 = 50 to 200) Set opening time of single ignition or sequence. (CH4 or CH5) Set angle.
Menu Edit DMX settings M-DMX: Modus 12.2 DMX-CHANNELS The following DMX channels are used to control the X2 Wave Flamer in Easy DMX mode: DMX-channels Channel 1 (Starting address + 0) Mode Channel 2-70 (according to Wave Flamer Single ignition or sequence settings) 12.2.1 CHANNEL 1: MODE (STARTING ADDRESS)
The angle block is mounted to either side of the swivel head. A sturdy metal pin can be moved freely to every angle. The X2 Wave Flamer automatically detects the position of the block, and will save it in its software. It is still recommended however, to still manually enter the preferred angles beforehand in the devices menu.
(drivetest) or if the system has a leak. 13.2.5 DEACTIVATING THE OUTER ANGLES The X2 Wave Flamer allows single angles to be blocked before a show, so that these can't be accessed. This can already prevent certain risks before the show, by protecting objects placed in these angles around the device.
13.3 SAFETY RECOMMENDATION The following safety recommendations are not compulsory, contrary to the previous ones, but should still be adhered to if possible 13.3.1 EMERGENCY SHUT OFF We generally recommend to use the devices with 230VAC mains voltage, and add an emergency shut off switch into the supply line, to switch them off at any time.
If controlled via DMX, we recommend the use of an own DMX universe for the Wave Flamers (separating Light and effect devices). As a preventive measure, a CO2 fire extinguisher and extinguishing blanket should be on hand. While filling the devices with liquid fuels, be very careful. Keep the fuel from heat, hot surfaces, sparks or open flames and other sources of ignition.
If stored for a longer duration (> 1 month) the Wave Flamer should be used for a moment, to lubricate the inner system and prevent the pumps from drying out, as well as preventing parts from corroding. The X2 Wave Flamer may never be stored will pressurized or in armed mode. Due to safety reasons, we recommend...
Optional accessories for the X2 Wave Flamer Power connection cable To lead power through to the next device. Available in all lengths. Tripod Tripod for the X2 Wave Flamer. Diameter 35mm / 50kg load bearing. 5m nozzle Nozzle for reduced flame height (4-5m). Flight-Case Flight Case for safe transportation of the Wave Flamers.
Make sure the X2 Wave Flamer is switched off. Start the transfer in the bootloader software (File > Upload). Switch on the X2 Wave Flamer, and wait until the status bar of the programming (green bar) is filled completely. Should the green status bar not appear, it could be due to a faulty connection between the Wave Flamer and Computer.
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ATTACHMENT 1 – LIST OF SEQUENCES The opening times of the sequences marked in red can be changed in the AutoShow or ShowCreator. The adjustable opening times can be found in attachment 4. SINGLE IGNITIONS Ignition Channel Ignition Description Movement Time Time -105°...
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STEPP-SEQUENCES Channel Ignition Description Direction Time Stepp von 1-15 Stepp short flame L -> R 2,4 Sec. Stepp von 15-1 Stepp short flame R -> L 2,4 Sec. Stepp 5 > 8 > 11 Stepp short flame L -> R 0,58 Sec.
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ADDITIONAL SEQUENCES Channel Ignition Description Direction Time Stepp 2 > 14 Stepp sequence short flame L -> R 0,48 Sec. Stepp 14 > 2 Stepp sequence short flame R -> L 0,48 Sec. Stepp 2 > 14 Stepp sequence long flame L ->...
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STANDARD SETTINGS OF DMX CHANNELS (ONLY EASY-DMX) Ignition Ignition Description Direction channel channel -90° Single ignition long flame -60° Single ignition long flame -30° Single ignition long flame 0° Single ignition long flame 30° Single ignition long flame 60° Single ignition long flame 90°...
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ATTACHMENT 2 - TROUBLESHOOTING Possible solution Problem Possible cause Dirty ignition electrode Clean electrodes with toothbrush Check electrode for any obvious damages. (If damaged – Contact manufacturer) Defective ignition electrode Check isolation of ignition electrode cables. ( If damaged – Contact manufacturer) Damaged ignition electrode cable.
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Contact the manufacturer: office@explo.at or by phone at +43(0)463/32 245...
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ATTACHMENT 3 – IGNITION ELECTRODES IS THE IGNITION SET CORRECTLY? Set a distance of 10mm and 4mm of the electrodes as pictured. ARE THE CERAMICS OR THE ELECTRODES DIRTY? If strongly soiled, the spark can jump over at another place. Clean the ceramics and the ignition electrodes carefully with an old toothbrush until they are free of dirt and soot.
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ATTACHMENT 4 – OPENING TIMES Below you can find the changeable opening times of the AutoShow and ShowCreator. These times are true for single ignitions. At stepp-sequences, this opening time will be assigned to every stepp- ignition. Group Letter Opening time per ignition Standard setting 20ms 30ms...
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