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Note: This Manual is a pre-version. If you have any questions, or should any vagueness appear, which this manual cannot answer, please do not hesitate to contact us either by phone, or by E-Mail. We wish you a lot of fun and success with your Explo-Ignition System! ~ The Team of Explo IGNsystems...
2.2 Overview of the Controls 1) Buttons and Display 5) Programing socket 9) Connector for 12V 2) Antenna socket 6) DMX-Connectors 10) Connector for 230V 3) Control LEDs 7) ON/OFF Switch 11) Fuse for 230V 4) Status LED 8) Fuse for 12V...
2.3 Description of Front-Panel Components 2.3.1 Buttons and Display The X2 Wave-Flamer is fitted with a two line LCD-Display, with background lighting. This display is the optical output for the Device Status, as well as the menu handling. The following control buttons are available next to the Display: Start-Button This Button must be pushed after using the ON/OFF Switch, to activate the Device.
2.3.3 Control LEDs The control LEDs can give you information about the status of the device. 1) (4 1) Pump is working 2) Pump is at 100% 3) Pump Error 2) (5 4) Battery 5) Radio signal 6) DMX 3) (6 2.3.3.1 Pump is working This LED tells you if the pump is working.
2.3.8 Fuse for 12VDC Fuse (10A delay) to protect internal electronics. 2.3.9 Connectors for 12VDC Connector for an external supply with 12VDC. 2.3.10 Connectors for 230VAC Connectors for a supply with 230V. 2.3.11 Fuse for 230VAC Fuse (10A delay) to protect the device.
3 Menu items The menu can be entered by use of the Mode/OK-Button. 3.1 Main menu Menü ID and Boxnumber Pressure Battery Info Type and Showname Check and Lines Sec-Key and Frequency Power and Timeout Position min/max Vent System View AUOTSHOW list Edit WAVE-Flamer settings see Chapter 3.2 Edit DMX settings...
3.1.2 Pressure Shows the current pressure (100% = 10bar) of the device(line 1). In the second line, you can see the time (in sec) it took the device to reach the maximum pressure of 10bar, as well as the lowest value the pressure sank to after reaching 100% (u97% means, the device sank to 97% of the maximum pressure).
3.1.7 Power and Timeout Tells you the set radio strength (line 1) and the time, after which the show will stop when there is no incoming signal from the transmitter (line 2). 3.1.8 Position min/max Shows the minimal, and the maximum positions the device may use. 3.1.9 Vent System This menu item can be used to vent the system.
3.1.11 Edit WAVE-Flamer settings Allows you to change settings of the device. See Chapter 3.2. 3.1.12 Edit DMX settings Allows you to change the DMX settings. See Chapter 3.3. 3.1.13 Drivetest Allows you to start the "Drivetest". This Test checks if all angles can be reached by the moving head in a given timeframe.
3.1.14 Start Pump Allows you to start the pump manually, and pumping of up to 100%. By pressing Mode/OK you can enter the sub menu, allowing you to start this procedure. If the Plus-Button is pushed, the system will start pumping (until 100% are reached). 3.1.15 Softwareversion Shows the Softwareversion currently on the device.
3.2.6 M-Set: TIMEOUT Allows you to change the value of time, after which the device stops playing the show, if it does not receive a synchronisation signal from the transmitter (set in steps of seconds from 1 to 99, standard 30).
Wave-Sequences are exempt from this. WARNING 3.2.17 M-Set: System Restore Default Allows you to return the device to factory settings, and delete the show. 3.3 DMX-Settings Edit DMX settings M-DMX: Modus M-DMX: Startadresse M-DMX: Protocol 3.3.1 M-DMX: Modus Allows you to change the DMX-Mode between ON and OFF. 3.3.2 M-DMX: Startadress Allows you to set the adress of the starting DMX-channel from 1 to 507 (Standard 1).
4 Handling the X2 Wave-Flamer Der X2 Wave-Flamer kann mittels Explo-Sender der X2-Serie, oder optional über das DMX-Protokoll angesteuert werden. 4.1 General 4.1.1 Definition of the audience-side Opposite of the control panel side, is the audience-side of the device. This is the side the audience should be seeing during the show.
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4.1.3 Drivetimes for the Autoshow If you wish to make a flameshow that is synchronized to the music, the drive times between single ignitions must be calculated. For the V1 version, the drivetime to the next ignition is entered as a rise time.
4.2 Control via X2-Transmitter To control the devices via radio connection, please read the instruction manual provided with the transmitter. 4.2.1 Sequence list The X2 Wave-Flamer has a number of pre-made sequences, allowing you to access certain sequences with the right channel and Boxnumber. Below, you can find the different set sequences and single ignitions.
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4.2.1.3 Stepp-Sequences Channel Ignition Description Movement Time Stepp from 1-15 Steppsequence short flame L -> R 2,4 Sec. Stepp from 15-1 Steppsequence short flame R -> L 2,4 Sec. Stepp 5 > 8 > 11 Steppsequence short flame L -> R 0,58 Sec.
4.3 Control via DMX 512 Optionally, the X2 Wave-Flamer can be controlled by DMX 512. 6 DMX channels are needed. 4.3.1 DMX-Channels The followeing 6 DMX-Channels are needed for the X2 Wave-Flamer: Channel 1: Angle (Starting adress) • Channel 2: Speed (Starting adress +1) •...
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4.3.1.2 Channel 2: Speed (Starting adress +1) The second channel (starting adress +1) defines the speed of the device. It can be set anywhere from DMX value 0 to 255. (standing still to full speed). The speed is in raltion to time, and not power. This leads to a better synchronisation of the Flamers. This setting is not affected by "Fading", since a synchronisation can only be measured from a distance of about 8-9 DMX values (Channel1).
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4.3.1.3 Channel 3: Ignition (Starting adress +2) The third channel (starting adress +2) activates the actual ignition. If the DMX value on this channel is higher than 253, the projector will ignite. The DMX-value of this channel must fall below 254, before an ignition can be made again with the values 254 and 255.
4.3.1.6 Channel 6: Mode (Starting adress +5) The sixth DMX channel is the Handling Mode. It allows you to set the device into Armed-Mode (DMX- value 50 to 200). The othe DMX values are the Test-Mode. Important: The device can only make ignitions in Armed-Mode.
5.1.1.4 Deactivating single angles The X2 Wave-Flamer makes it possible to block certain angles before the show, so they cannot be driven to. This allows you to reduce any risk of damaging objects in certain angles beforehand. 5.1.1.5 Turning armed The device can be turned armed by radio signal.
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The devices must be placed atop firm ground. The device should be horizontal to the floor, and be proofed against unintentional tipping. When using a tripod, it must also be proofed against tipping. Needed Safety distances At least 15m in all projection directions of the device Ar least 5m to the other sides of the device IMPORTANT Should flammable Materials be near the ejection directions of the flamer, we recommend to check...
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6 Technical Data Size: 560 x 330 x 360 mm (WxDxH) Weight: 25kg (without liquid) Usable Angles: ±105° (210° total) Fuel: Bioethanol 100%, Isopropylalcohol, Isobar-H, N-Butanol Discharge rate: ca. 50ml / Second Flameheight: ca. 10 Meter (no wind) Fill: 10 Liters Power supply: 230VAC / 350W Safety distance:...
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The sole responsibility for this Conformity Declaration lies with the Manufacturer. Item of Declaration Designation: Flamenprojector Type and marketname: X2 Wave-Flamer Model: X2 Wave Flamer v1.1 Serialnumber: xxxxxx Function: The Flameprojector "X2-Wave-Flamer" uses the integrated pumping station to pump liquid fuels (Bioethanol, Isobar-H, N-Butanol). The liquid is ignited at the head of the device, and discharged with 10bar pressure.
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