Korg NAUTILUS Series Operation Manual page 204

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Global Settings, Wave Seq., Drum Kits
A pattern consists of Steps and Tones.
• Step: Each user arpeggio pattern has up to 64 steps.
Starting with the first step, the arpeggiator will play
notes at intervals of the note value specified by
Resolution. The vertical lines of the grid indicate the
steps.
Use Step to select the step; then specify Pitch, Gate,
Velocity and Flam for each step.
You can also select the step by pressing the Step line in
the parameter view at the bottom. You can also edit by
dragging in the parameter view.
• Tone: Each step can sound a chord of up to 12 tones
(Tone No. 1-12). By touching and dragging the overview
on the upper part of the screen, select the location for
entering tones in the zoom view below. Press the touch
grid to enter tones.
Creating an example pattern
1. Press the EDIT button.
2. Enter tones in the touch grid as shown in the
illustration below.
3. When you play the keyboard as shown in the
illustration, the arpeggiator will begin playing.
Tone 1 corresponds to the pitch of the lowest key of chord
you play on the keyboard. (If the "Sort" checkbox in the
Scene Setup dialog box on the ARP DRUM page in
PROGRAM mode is not selected, it will correspond to
the pitch of the first note you play.)
4. For steps 01–08, make settings for "Pitch," "Gate,"
"Velocity," and "Flam."
Pitch: This offsets the pitch of the arpeggio note in
semitones up or down. You can input the same tone for
each step, and change the Pitch value for each to create a
melody using a single tone. (See "Melody pattern")
Gate: Specifies the length of the arpeggio note for each
step.
198
Velocity: This specifies the strength of the note. With a
setting of Key, the note will sound at the strength of how
it was actually played.
The Gate and Velocity settings you select here will be
valid if the Gate and Velocity parameters (Scene Setup
dialog in PROGRAM mode) are set to Step. If these
parameters have a setting other than Step, the Gate and
Velocity that were specified for each individual step will
be ignored, and all notes of the arpeggio will sound
according to the settings in Scene Setup dialog. Be sure to
verify the settings of the program.
When editing Gate, Velocity, and Swing, use the
SELECT button to select ARP/DRUM, and set knob 1
(GATE), knob 2 (VELOCITY) and knob 4 (SWING) to
the center position (12 o'clock).
5. To change the user arpeggio pattern name, use the
"Rename Arpeggio Pattern" menu command. (See
page 693 of the PG)
6. If you wish to save the edited user arpeggio pattern to
internal memory, be sure to Write the user arpeggio
pattern. (See page 201)
If you turn off the power without writing, the edited
contents will be lost.
7. If you wish to save the state of the program at the
same time, return to PROGRAM mode and write the
program. (See page 34)
Other examples of creating a user
arpeggio pattern
Melody pattern
1. Press the EDIT button.
2. In the touch grid, set tone 1 for "Step" 01, 02, 03, 04,
05, 07, and 08 (i.e., all but 06).
3. Specify the pitch. Set the "Step" 02 "Pitch" to +10,
"Step" 05 "Pitch" to +12, and the "Step" 08 "Pitch" to
–2.

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