Table Of Contents SAFETY AND WARNINGS BEFORE YOU BEGIN AC Power Information Game Setup Marquee Setup Swipe Card Recommended Install Method Programming Game Options Marquee Options LED Functions Testing Functions How to remove the coil bed How to adjust the Sensors How to remove the shaft Shaft breakdown Warranty...
SAFETY AND WARNINGS BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS.
GAME SETUP Step 1: Using a 45 key attached at the front of the game, remove the upper, back door key and put aside. Locate the hardware kit located in the cash box. Unbox the upper marquee. Step 2: Place the marquee assembly on top of the cabinet. Slide the assembly flush at the front.
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Step 3: Use four AA6220 Bolts and four AA6212 washers to secure the top marquee to the cabinet. Note: the picture shows the back panel removed to clearly show where to install the bolts and washers. (B) bonus (S) score Picture A Step 4: Locate the two display harnesses and plug them into the...
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Step 5: For games manufactured for use in the USA: Located in the cashbox is the “AC cord”. Plug the matting end into the AC receptacle on the back of the game. The other end plugs into a 110V grounded AC outlet.
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Step 1: Marquee install with two, three, or four cabinets. Position the cabinets slightly at an angle away from each other as shown below. If four cabinets are to be linked, the outer cabinets stay parallel to the inner cabinet next to it. They are not used in mounting the marquee. ** NOTE: Between the wood, 60”...
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Step 2: It is suggested to work from behind the cabinets when placing the marquee up top. With a helper and step ladders lift the marquee assembly up and place it onto of the top of the cabinets. If you are linking three cabinets, the two outer cabinets are used to mount the marquee. The center cabinet is not used for mounting.
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Step 3: Located on the top are predrilled holes with inserts install. Align the marquee to these mounting holes and use four AA6069 ¼-20 x 2” bolts and four AA6057 fender washers to secure the marquee assembly to the cabinets. Keep hardware loose until all bolts are installed, then tighten.
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VERY IMPORTANT: PLEASE READ BEFORE LINKING. All Games must have in its software “GAME ID” option set to a number other than 0. The game with its “Game ID” option set to 1 will be player 1. The game with its “Game ID” option set to 2 will be player 2.
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Spot Light Install: If your marquee is to be mounted on top of three games, you should find 6 LED spot lights. If you are in- stalling on top of two games, you should find 4 LED spot lights. They are mounted to the cabinets by using one 8/32 x 1“...
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Two Cabinet Install Spot Light Install: The spot light power wiring for the spot lights are located at each side of the marquee’s supports. Cut the tie strap and attach them to the spot lights. The harness length determines which spot light it will plug into. All connections are the same.
Swipe Card Recommended Install Method Step 1: Remove both back door covers and put aside. Unplug the harness that connects the stepper motor, +12 on the displays, and the home switch. This is shown as picture A. Unplug J1 on the NS2033X display driver board.
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Step 2: Remove the four bolts shown with arrows using a 5/32 Allen wrench. Then lift up on the pointer assembly and out. The point assembly hands on two bolt heads. Step 3: Working inside the cabinet at the lower back door, remove the four 5/32 Allen bolts that hold the yellow plastic housing around the coil bed.
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Step 3: Lift the yellow plastic housing up and out. Remove the two caps located at the back of the drip pan. Clowns removed for clarity. Step 4: Located under the yellow housing is a 3/4” hole that will allow the UCL harness extension to connect to the main UCL harness at the upper coin door.
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Universal Card link Connection See Wiring Insert for wire colors and which connections are used. Pin 1. +12v- Supply to Card System = Minimum of 2A available for the card systems and a Max of 3A. Pin 2. Coin 1 - input to the game PCB. Pin 3.
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Programming Options Located in the upper coin door is the operator control panel to adjust the games’ settings. Press the “PROG” to enter programming. The center display panel will show you the option and its value. Press the “SEL” button to scroll through the many options.
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Programming Options for Version 2.10 Option and Description Default Coin 1 / Cost of Game, 0 = Free. Description: How many pulses to start a game. Coin 2 / Number of Coin 1 Pulses this line is worth. Description: This is referring to the wire labeled Coin 2. Allows use of a higher value coin.
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Programming Options for Version 2.0 page 2. Option and Description Default Ticket Multiplier / 0-JFF, 1-Normal, 2-1/2 physical Description: 0 = No tickets, 1 = normal, or 2 = 1/2 tickets out. Bonus Score Base / Target Base Score (unlinked) 4000 9950 50 Description: How much to score to win bonus (on power on).
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Programming The Marquee All games must have a different game ID number assigned in options before you can proceed with marquee programming. Only game ID one can control the marquee for programming. Press the “DOWN” on game ID one to enter programming. All clowns will go red to confirm they are in marquee program mode.
Programming Options for Marquee To enter marquee programming mode all games must be in attract mode and not be in the middle of a game. Only the game set to “game ID” 1 can program the marquee. Press the “down” button. Option and Description Default High Score /...
Programming Options for Marquee Option and Description Default 2 player first place tickets/ For 2 player games. 9900 1 Description: Pays this amount in tickets regardless of score. 2 player second place tickets/ For 2 player games. 9900 1 Description: Pays this amount in tickets regardless of score. 3 player first place tickets/ For 3 player games.
LED functions D3 -indicates the main board has established communication with face board. Light may blink but should mostly stay on. D2- indicates the main board has established communication with other boards. D1-indicates the main board has established a link with another cabinet D4- (Brain board), indicates the board is powered and operating.
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Testing: When power is applied to the game, the game will perform a clown test. If any clown lights “Red”, you need to note which clown it is and check the sensor associated with it. If a clown lights green it is good.
How to remove the coil bed Step 1: Remove both back door covers and put aside. Unplug the harness that connects the stepper motor, +12 on the displays, and the home switch. This is shown as picture A. Unplug J1 on the NS2033X display driver board.
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Step 2: Remove the four bolts shown with arrows using a 5/32 Allen wrench. Then lift up on the pointer assembly and out. The point assembly hands on two bolt heads. Step 3: Working inside the cabinet at the lower back door, remove the four 5/32 Allen bolts that hold the yellow plastic housing around the coil bed.
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Step 3: Lift the yellow plastic housing up and out. Remove the two caps located at the back of the drip pan. Clowns removed for clarity. Step 4: Remove the six 5/32 Allen head bolts. Before lifting the bed out of the game.
How to adjust Sensors The sensors boards are attached to the lower coil brackets. The mount holes are slotted which allows you to adjust the distance away from the shaft. The sensor should be mounted straight up and down, and furthest away from the shaft.
How to remove the shaft The shaft is held to the coil bed by an Allen key which is tied to the lower coil bracket. Remove the Allen key and unscrew the AA6250 bolt at the bottom. WL4011X AA6190 WA4012 E00838WLX WA3006 WA3001X...
I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor. Innovative Concepts in Entertainment 10123 Main St.
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