Access Virus Rack XL User Manual page 90

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90
CHAPTER 7
The Parameters
DELAY OUTPUT SELECT
Here you can select the external or internal De-
lay output. The same destinations are available
as for the PART signals.
01111111111111111112
1 DELAY
OutSel Out 1+2≤
61111111111111111154
í
The following parameters will only appear in
the display when you're working with REVERB
algorithms.
REVERB TYPE
This parameter lets you select from among four
different room sizes to create the type of simu-
lation that you want. Room size is decisive be-
cause it determines the density of r oom
reflections, which in turn influences the charac-
ter of the room simulation. In bigger rooms,
sound travels across greater distances than in a
small room, which means that the intervals be-
tween the reflections bouncing off the virtual
walls are also greater. Simulating bigger rooms
requires more delay memory, which leaves you
with less memory available for pre-delay ef-
fects. On the other hand, you can determine
the decay time of the room simulation inde-
pendently for the room size of your choice. You
can select from among:
01111111111111111112
1 REVERB
Type
61111111111111111154
Ambience≤
Types of reverb:
Reverb Type
Pre-delay
Ambience
with up to 500 ms
SmallRoom
with up to 400 ms
LargeRoom
with up to 300 ms
Resonance
with up to 150 ms
REVERB COLOR
This parameters influences the room's static
frequency response.
Natural reverb will always have some high-fre-
quency attenuation since the sound bounces
off at least one wall. REVERB COLOR is identi-
cal to DELAY COLOR; here you're dealing with
a variable filter that can act as a low-pass filter
(negative control range) as well as a high-pass
filter (positive control range). For a natural-
sounding room simulation, you should always
set REVERB COLOR to a slightly negative value
to dampen the higher frequencies of the room
signal. This will make the effect sound more au-
thentic and the room sound warmer. You can,
however, opt to create interesting artificial-
sounding effects by cutting the lower frequen-
cies radically. To this end, experiment by vary-
i n g t h e h i g h - p a s s fi l t e r w i t h i n R E V E R B
COLOR's positive control range.
REVERB COLOR is a static filter, which means
it generates a different effect than that of RE-
VERB DAMPING, where the amount of high-
end damping is a factor of time.

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