Efx Section (Encoder); Reverb - Access Virus Rack XL User Manual

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82
CHAPTER 7
The Parameters
EFX Section
(Encoder)
The Effects menu contains the parameters of
the effects section and audio inputs (INPUT).
The following effects are available individually
per PART and in stereo:
RINGMODULATOR
DISTORTION
ANALOG BOOST
PHASER
CHORUS
EQUALIZER
The vocoder and the delay/reverb section are
each available just once, but they can be ad-
dressed individually by the PARTs. In the sig-
nal path, all effects are connected in series in
accordance with sequence in the Effects
menu.
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REVERB

The following parameters are only available
when you're working with REVERB algorithms.
REVERB DECAY TIME
This parameter determines the decay time for
the given room.
In a real room, the sound bounces off several
walls and covers a considerable distance be-
fore it reaches your ear. The longer the sound
travels and the more often it is reflected, the
softer it will become. You could say that this ef-
fect is comparable to a pool or billiards ball that
travels a greater distance, bouncing of several
cushioned edges along the way. This friction
depletes energy and causes the pool ball to
slow down. The sound's loss of energy is con-
trolled via DECAY TIME. When you dial in the
minimum value, the decay time is extremely
short so you'll hear just the early reflections. At
the peak value, no energy is lost so the decay
time is infinite, which is of course physically im-
possible in the real world.
01111111111111111112
1 REVERB
DecayTime
61111111111111111154
REVERB DAMPING
This parameter controls high-frequency attenu-
ation of the room's fading reflections.
In a real room, walls don't reflect high frequen-
cies as well as they do lower frequencies, an ef-
fect that can be likened to natural low-pass
filtering of the sound. The longer the sound
travels, the more often it bounces off walls and
the more intense this filtering effect. For this
reason, the amount of high-end damping de-
pends on the amount of time that the signal
carries - the signal thrown back by the room be-
comes muddier as time goes by. This effect is
stronger with walls that have soft surfaces
(wood, wallpaper) than it is with walls that have
16≤

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