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42
CHAPTER 6
Concept and Operation
THE EDIT BUFFERS
Whenever you play or edit a SINGLE program,
its current data is stored in an edit buffer. This is
an individual memory slot for SINGLE programs
that has nothing to do with the memory slots in
the sound banks. When you activate a new
SINGLE, its data is copied to the edit buffer.
There you can edit it as you see fit while the
original remains unchanged in the bank. When
you activate STORE (more on this in a bit), the
content of the edit buffer is copied back to the
original slot in the bank (or, if you so desire, to
another memory slot).
In MULTI mode, you have one MULTI edit buffer
and 16 SINGLE edit buffers for the PARTs at
your disposal. When you activate another a
MULTI program, its data is copied from the
MULTI bank to the MULTI edit buffer. The MUL-
TI program in turn contains address information
for the SINGLEs involved, in other words, the
bank and program numbers. These addresses
are also copied from the SINGLE banks into the
16 SINGLE edit buffers for the PARTs.
When you store a MULTI program, only the ad-
dresses of the SINGLE programs' original slots
are saved, but not, however, the sound data in
the 16 SINGLE edit buffers. These must be
stored separately in the SINGLE program
banks.
This type of edit buffer is used in most synthe-
sizers; its advantages are many:
It lets you edit copies of sounds without sac-
rificing the original sounds.
Edit buffers can be stored in a sequencer and
sent from it to the Virus independently of the
sounds stored in the device. ["Dump - The
Sound in the Song" on page 140]
In MULTI-Mode (or MULTI-SINGLE-Mode) the
same SINGLE-program can be recalled and ed-
ited on different parts. In this case all involved
EDIT-buffers contain variations of the same
original sound.

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