Parallax Boe-Bot Assembly page 68

Mini-sumo robotics assembly documentation and programming
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Page 58 · SumoBot – Mini Sumo Robotics
extended by the Judges.
2. The team who wins two rounds or receives two "Yuko" points first, within
the time limit, shall win the match. A team receives a Yuko point when they
win a round. If the time limit is reached before one team can get two Yuko
points, and one of the teams has received one Yuko point, the team with one
Yuko point shall win.
3. When the match is not won by either team within the time limit, the extended
match shall be fought during which the team who receives the first Yuko
point shall win. However, the winner/loser of the match may be decided by
judges or by means of lots, or there can be a rematch.
4. One Yuko point shall be given to the winner when the judges' decision was
called for or lots were employed.
Section 5: Match Procedure
Article 8
Start
With the chief judge's instructions, the two teams bow in the Outer Ring (For
example, stand facing each other, outside the ring platform or "ring area", with
ring between), go up to the Ring, and place a robot on or behind the Shikiri line
or the imaginary extended Shikiri line. (A robot or a part of a robot may not be
placed beyond the front edge of the Shikiri line toward the opponent.). A match
starts with the following rules:
1. For remote-controlled robots, start operating a Prop when the chief judge
announces the start of a round.
2. For stand-alone robots, be ready to press a start switch. Press the switch
when the chief judge announces the start of the round. After 5 seconds, the
robot is allowed to start operating, before which players must clear out of the
Ring Area.
Article 9
Stop & Resume
The match stops and resumes when a judge announces so.

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