Aileron To Rudder; Rudder To Aileron; Throttle Curve - Fly Sky FS-i10 Instruction Manual

Digital proportional radio control system
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6.6 Aileron to Rudder

The aileron to rudder automatically creates a coordinated turn for the aircraft with
aileron and rudder.
The pre-programmed mix is 10% by default, meaning that if your aileron has
moves to 100% of its range of movement the rudder will move 10%.
If the aircraft does not have ailerons or a rudder, these function icon will not be
displayed.
When this function is activated, a tick will be shown on the bottom left side of the
screen, if not press the bottom left icon.
Setup:
1.
Activate the function by touching the function on/off icon
bottom left of the screen.
2.
Touch [High side rate] or [Low side rate] to select.
3.
Use the wheel to change the value. Repeat as necessary.
This function must be set as active before use.
This function can be set with up to 5 conditions.

6.7 Rudder to Aileron

This function can be used to counteract undesirable roll of aircraft with rudders
and ailerons.
The pre-programmed mix is 10% by default, meaning that if your rudder has
moves to 100% of its range of movement the aileron will move 10%.
Setup:
1.
Activate the function by touching the function on/off icon
bottom left of the screen.
2.
Touch [High side rate] or [Low side rate] to select.
3.
Use the wheel to change the value. Repeat as necessary.
This function must be set as active before use.
This function can be toggled using a switch/button, which is assigned in
the [Keys function]
This function can be set with up to 5 conditions.

6.8 Throttle Curve

(Pic.12)
This function enables the user to adjust the ratio between stick and servo movement using a linear line or non-
linear curves.
If the airplane does not have an engine, such as a glider, this icon will not be displayed.
This is useful when wanting to change how the throttle reacts at between different stick positions, for example
having a smaller throttle change when the stick is between 0-30%, then a larger throttle change between 30%
and 100%. If your models throttle is not linear, it is also possible to use this function to create a more linear
movement.
Curve Type
The number of points in the curve is shown below the line graph, L being the lowest point and H being the
highest point.
(Pic.10)
(Pic.11)
.
located at the
located at the
Pic.10
Pic.11
17

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