Storing Program Combinations; Cancelling A Program Combination - Pfaff creative 1472 Instruction Book

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Balance, or correction of reverse
stitches
The balance control is used for correc
ting pattern or program combinations
which are sewn with a slight shift
owing to influences by the type of
material or working method used
The stitch length ot the reverse stit
ches nt a pattern is corrected trom
7
to
+
7, the normal position isO". The
minus
"
settings shorten the reverse
stitches and the patterns or programs
become longer, and the plus
"+"
set
tings lengthen the reverse stitches;
patterns or programs become shorter
Examples:
1
Correction of individual patterns
OlI00110ISu
Rule if the pattern is too long, cor
rection has to he made by
"+"
(from
+
ito
+
7)
2. Correction of pattern- and program
combinations
•'??0.' p-'
f;
Combination
-
-,
)
f
Corrected by +3
Rule If the pattern or program last
entered is corrected with
"—"
or
"4"
and entered, this applies to the
entire program combination.
Storing program combinations:
The creative computer contains 16 M
memories, MO to M 15 A maximum of
484 programs can be stored in the
16 M memories.
One M memory holds up to 84 entries
of programs 00 to 99 or letters and
numerals,
Programs 00 to 99 can also be com
bined with letters and numbers,
Storing' first select a free M memory
with left key 22 M Oand right key 22.
The M memory is empty when no indi
cation appears in display 21
If no M memory from M ito M 15 is
selected, all programs will go into
memory MO
Afterwards press key 48 for program
entry. The memory is now ready for
input.
Select programs, letters, punctuation
marks or numbers individually with
program keys 22 and enter them in
the memory by pressing key 48. The
program numbers, letters, punctuation-
marks or numbers appear in display
21. The programs can be changed in
length and width before input.
If the computer will not take further
inputs, this means the memory capa
city is exhausted, and a memory you
no longer need must be emptied.
Checking a program combination by
running it through the display:
When more than 4 programs or more
than 11 letters or numbers are stored,
the program can be run through dis
play 21 from right to left by pressing
key 6. To stop the display press key 6
again.
Press memory key 30 to sew the pro
grams entered from the beginning
By pressing the foot control the
machine sews the combination from
the beginning as well.
Cancelling a program combination:
By pressing key 47 "correct", the last
program of the stored combination is
cancelled Continue pressing key 47
until the entire combination is cancel
led.
If the combination consists of several
M memories, each individual memory
has to be selected and cancelled. The
memories are then free for new combi
nations.
4
0
0
Plattern too long Preg. 41
Prog.
94
41
Corrected by:
—2
+3
E
F
F
F
3
3
3
3
3
3
3
3
3
:3
:3
:3
:3
:3
:3
:3
:3
progr:
55
36
0
,,
-
liii'
! '.,i
43
00
00
50
50
1-
Si
if
32
1'
050
¶/"
0'—0'
1
L ,,,,
,
33
00.,.
it5
"

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