Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual page 67

Programming manual
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AGB Programming Manual
[d15-14] OBJ Size
Linked to the specification of the OBJ size for Attribute 0, the size for the
OBJ Character is also specified. For each of the three OBJ shapes, you
can set four sizes.
OBJ
Shape
00
A
8x8
00
E
16x8
01
I
8x16
10
11
[d13] [d12] Vertical and Horizontal Flip Flags
Allows the OBJ to be flipped horizontally and vertically.
A normal display is produced by a setting of 0 and a flip display by a setting
of 1.
When the rotation/scaling flag ([d08] of OBJ Attribute 0) is enabled, these
bits also can be used as the high-order bits of the rotation/scaling
parameter selection.
[d13-09] Rotation/Scaling Parameter Selection
The parameters used in OBJ rotation/scaling processing are selected from
the 32 parameters registered in OAM.
©1999 - 2001 Nintendo of America Inc.
OBJ Size
01
B
16x16
C
F
32x8
G
J
8x32
K
Prohibited Code
67
10
11
32x32
D
32x16
H
16x32
L
D.C.N. AGB-06-0001-002B4
Rendering Functions
64x64
64x32
32x64

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