Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual page 137

Programming manual
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AGB Programming Manual
Data Registers
The data send is stored in the Register SIOMLT_SEND.
Address
Register
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
SIOMLT_
12Ah
SEND
After multi-play communication is finished, a send data of Master is in SIOMULTI0.
Send data of First slave, Second slave, and Third slave are in SIOMULTI1,
SIOMULTI2, and SIOMULTI3 respectively.
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Address
Register
SIO
120h
MULTI0
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Address
Register
SIO
122h
MULTI1
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Address
Register
SIO
124h
MULTI2
Address
Register
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
SIO
126h
MULTI3
Data Transition Diagram
©1999 - 2001 Nintendo of America Inc.
Data 0
Data 1
Data 2
Data 3
137
Communication Functions
Initial
Attributes
Value
R/W
0000h
Initial
Attributes
Value
R/W
0000h
Initial
Attributes
Value
R/W
0000h
Initial
Attributes
Value
R/W
0000h
Initial
Attributes
Value
R/W
0000h
D.C.N. AGB-06-0001-002B4

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