Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual page 57

Programming manual
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AGB Programming Manual
6.2.4.3 BG Mode 5 (32,768 colors, 160X128 dots, 2 frame buffers)
Although there are 2 frame buffers, the display area is limited in this mode
to enable simultaneous display of 32,768 colors.
1) Frame 0
0
1
0
0h
2h
1
140h
142h
2
2A0h
2A2h
3
3C0h
3C2h
4
500h
502h
124
9B00h
9B02h
125
9C40h
9C42h
126
9D80h
9D82h
127
9EC0h
9EC2h
2) Frame 1
0
1
0
A000h
A002h
1
A140h
A142h
2
A2A0h
A2A2h
3
A3C0h
A3C2h
4
A500h
A502h
124
13B00h
13B02h
125
13C40h
13C42h
126
13D80h
13D82h
127
13EC0h
13EC2h
©1999 - 2001 Nintendo of America Inc.
2
3
4
4h
6h
8h
144h
146h
148h
2A4h
2A6h
2A8h
3C4h
3C6h
3C8h
504h
506h
508h
9B04h
9B06h
9B08h
9C44h
9C46h
9C48h
9D84h
9D86h
9D88h
9EC4h
9EC6h
9EC8h
2
3
4
A004h
A006h
A008h
A144h
A146h
A148h
A2A4h
A2A6h
A2A8h
A3C4h
A3C6h
A3C8h
A504h
A506h
A508h
13B04h
13B06h
13B08h
13C44h
13C46h
13C48h
13D84h
13D86h
13D88h
13EC4h 13EC6h
13EC8h
156
157
138h
13Ah
298h
29Ah
3B8h
3BAh
4F8h
4FAh
638h
63Ah
9C38h
9C3Ah
9D78h
9D7Ah
9EB8h
9EBAh
9FF8h
9FFAh
VRAM Address (+06000000h)
156
157
A138h
A13Ah
A298h
A29Ah
A3B8h
A3BAh
A4F8h
A4FAh
A638h
A63Ah
13C38h 13C3Ah 13C3Ch
13D78h 13D7Ah 13D7Ch
13EB8h 13EBAh 13EBCh
13FF8h
13FFAh
VRAM address (+06000000h)
57
Rendering Functions
158
159
13Ch
13Eh
29Ch
29Eh
3BCh
3BEh
4FCh
4FEh
63Ch
63Eh
9C3Ch
9C3Eh
9D7Ch
9D7Eh
9EBCh
9EBEh
9FFCh
9FFEh
158
159
A13Ch
A13Eh
A29Ch
A29Eh
A3BCh
A3BEh
A4FCh
A4FEh
A63Ch
A63Eh
13C3Eh
13D7Eh
13EBEh
13FFCh
13FFEh
D.C.N. AGB-06-0001-002B4

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