Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual page 48

Programming manual
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AGB Programming Manual
2-3) Virtual Screen Size of 512 x 512 Dots
160 dots
(20 blocks)
512 dots
(64 blocks)
2-4) Virtual Screen Size of 1024 x 1024 Dots
160 dots
(20 blocks)
1024 dots
(128 blocks)
©1999 - 2001 Nintendo of America Inc.
240 dots
(30 blocks)
000
001
002
003
004
H
H
H
H
H
040
041
042
043
044
H
H
H
H
H
080
081
082
083
084
H
H
H
H
H
0C0
0C1
0C2
0C3
0C4
H
H
H
H
H
4C0
4C1
4C2
4C3
4C4
H
H
H
H
H
500
501
502
503
504
H
H
H
H
H
F80
F81
F82
F83
F84
H
H
H
H
H
FC0
FC1
FC2
FC3
FC4
H
H
H
H
H
LCD display area
240 dots
(30 blocks)
000
001
002
003
004
H
H
H
H
H
080
081
082
083
084
H
H
H
H
H
100
101
102
103
104
H
H
H
H
H
180
181
182
183
184
H
H
H
H
H
980
981
982
983
984
H
H
H
H
H
A00
A01
A02
A03
A04
H
H
H
H
H
3F00
3F01
3F02
3F03
3F04
H
H
H
H
H
3F80
3F81
3F82
3F83
3F84
H
H
H
H
H
LCD display area
48
512 dots
(64 blocks)
01D
01E
H
H
05D
H
05E
H
09D
09E
H
H
0DD
0DE
H
H
4DD
4DE
H
H
51D
51E
H
H
F9D
F9E
H
H
FDD
FDE
H
H
1024 dots
(128 blocks)
01D
01E
H
H
09D
09E
H
H
11D
11E
H
H
19D
19E
H
H
99D
99E
H
H
A1D
A1E
H
H
3F1D
3F1E
H
H
3F9D
3F9E
H
H
D.C.N. AGB-06-0001-002B4
Rendering Functions
03E
03F
H
H
07E
07F
H
H
0BE
0BF
H
H
0FE
0FF
H
H
4FE
4FF
H
H
53E
53F
H
H
FBE
FBF
H
H
FFE
FFF
H
H
07E
07F
H
H
0FE
0FF
H
H
17E
17F
H
H
1FE
1FF
H
H
9FE
9FF
H
H
A7E
A7F
H
H
3F7E
3F7F
H
H
3FFE
3FFF
H
H

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