Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual page 46

Programming manual
Table of Contents

Advertisement

AGB Programming Manual
1-3) Virtual Screen Size of 256 x 512 Dots
1-4) Virtual Screen Size of 512 x 512 Dots
512 dots
(64 blocks)
256 dots
(32 blocks)
©1999 - 2001 Nintendo of America Inc.
000
040
256 dots
(32 blocks)
4C0
512 dots
7C0
(64 blocks)
800
FC0
256 dots
(32 blocks)
000
002
004
H
H
H
040
040
042
042
044
044
H
H
H
H
H
H
256 dots
(32 blocks)
4C0
4C0
4C2
4C2
4C4
4C4
H
H
H
H
H
H
7C0
7C2
7C4
H
H
H
1000
H
17C0
H
LCD display area
256 dots
(32 blocks)
002
004
03A
03C
03E
H
H
H
H
H
H
042
044
07A
07C
07E
H
H
H
H
H
H
4C2
4C4
4FA
4FC
4FE
H
H
H
H
H
H
7C2
7C4
7FC
7FE
H
H
H
H
H
83E
H
H
FFE
H
H
LCD display area
512 dots
(64 blocks)
256 dots
(32 blocks)
03A
03A
03C
03E
800
H
H
H
H
H
07A
07A
07C
07E
H
H
H
H
4FA
4FA
4FC
4FE
H
H
H
H
7FC
7FE
FC0
H
H
H
103E
1800
H
H
17FE
H
46
Rendering Functions
83E
H
FFE
H
183E
H
1FFE
H
D.C.N. AGB-06-0001-002B4

Hide quick links:

Advertisement

Table of Contents
loading

This manual is also suitable for:

Agb series

Table of Contents