Modifying A Sound; Blocks Function - Physis Piano H1 User Manual

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10. MODIFYING A SOUND

One of the main functions of Physis Piano is the SOUND EDIT function. It allows the user to configure the signal chain and
modify a wide range of sound generation parameters. Settings for these parameters can be saved to sounds (User
locations, see par. 10.2) or to memories (see par. 7.4). To access this section, press the [SOUND EDIT] Key Touch.
On this video page you will find the sound generation blocks and the signal's path. (see par. 5.1).
The brightest block, surrounded by a white rectangle is the one which is currently selected. The white line indicates the
signal's path. Therefore, a block is active when the white line enter the block and exits from its other side. If the line lies
above a block, such block does not affect the audio signal.
To select a different block use the Key Touch [ ] o [ ].
To move the signal through a block, select that block and then press [ ]. To deactivate that block, press [ ] instead.
Blocks are:
-
SOUND ENGINE: Sound generation
-
COMPR: compressor
-
AMP: amplifier
-
EFX: effects
-
EQ: equalizer
To access the parameters for each block, select the block and then press [ENTER]. Press [ENTER] again to access the
specific settings or [EXIT] to quit and return to the previous page.
Press [F1] to play a Demo song, so as to evaluate the tonal character of the selected Sound. While playing the song,
blocks can be activated/deactivated, and parameters adjusted, so as to appreciate the effect of each on the final sound.
Press [F1] again to stop the Demo song.
The precise function for each parameter is described on the Reference Manual.

10.1 BLOCKS FUNCTION

SOUND ENGINE block
This block generates the initial sound. Inside you will find all the sound generation parameters to modify the sound.
Each Physis Piano Sound is generated through different physical models, as explained before. Therefore, each model has
its own parameters.
Inside each page you will find pictures to illustrate the parameter's function. φPIANO, φE.PIANO and φMALLET Sounds
also feature an extensive "inside the instrument" guide, explaining how sound is generated in these acoustic instruments,
and how parameters affect the final sound.
COMPR. Block
This Block adds a compression effect, that further modifies the sound features. The compressor "activation point"
(threshold) can be regulated; all signal below this threshold will be compressed in dynamic; all signal above the threshold
will be softened. The result is an emphasized sound with a strong sustain. It is also possible to set how much to compress
the signal, after its beginning, its end, how much to amplify the signal when it leaves the block.
AMP. block
This block simulates an amplifier. It modifies the signal level and also affects the sound character by simulating the effect
of a wide range of valve or transistor amplifiers. In addition, you can also choose the cabinet type, the number of diffusors,
adjust the frequency response, gain and distortion.
EN - 35
User Manual – Modifying a Sound

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