Memory Structure - Physis Piano H1 User Manual

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User Manual – The structure of the Physis Piano
 
section, see par. 9.3.
-
Master Effect: this section can be activated and adjusted by pressing the [EFFECTS
par.4.1). It adds an effect (chorus or delay) to the sound signal. For further information on this section see par. 9.1.
-
Master Reverb: To activate or configure this section, press the [REVERB
section adds an ambient effect to the sound signal. For more information, see par. 9.1.
To sum up, the Sound section generates the sound and sends it out to the Master effects and Master equalizer. This
section too is made of subsections, called "blocks". All blocks can be completely customized.
The Sound section contains the following blocks:
SOUND
Sound
Engine
-
Sound Engine: this block can be programmed by pressing the [SOUND EDIT] Key Touch. It generates the sound
(APM, EPM, WPM, CPM, AMM, HDSE) of the selected instrument. To select a Sound, see point 2 par. 4.1).
-
Compr: this block can be activated and programmed by pressing the [SOUND EDIT] Key Touch. It applies a
compression effect to the original sound signal.
-
Amp: this block can be activated and programmed by pressing the [SOUND EDIT] Key Touch. It applies an
amplification effect to the sound signal.
-
Efx: this block cna be activated and programmed by pressing the [SOUND EDIT] Key Touch. It applies the following
effects to the original sound signal: modulation (Chorus), delay or other effects simulating common diffusion devices
(wah-wah, rotary).
-
Eq: this block can be activated and programmed by pressing the [SOUND EDIT] Key Touch. It applies a parametric
equalizer to the original audio signal.
For further information on the SOUND EDIT and MIXER functions, see chapter 10 and par. 9.3.

6.2 MEMORY STRUCTURE

Physis Piano's internal memory is divided into three main areas:
-
Sound: contains all the information saved with a Sound, related to the Sound Generator section and to the "Pedal"
function (under the FUNCTION menu).
The Sound is divided in locations for each family, 32 Presets and 32 User-defined.
-
Memory: contains all the information saved with a memory, related to the Sound Generator section, to the transposer,
to the keyboard mode, and the Pedals function (under the FUNCTION menu)
The Memory area contains 64 locations for each family, of which 32 are Presets, factory settings which cannot be
overwritten. The remaining 32 areas are called User because they can be programmed by the user.
-
System: contains the information of the FUNCTION (except for the Pedals function) and VIEW menus, about the
velocity curve, songs and files saved into the internal memory (no USB pens).
NB
For further information on Sounds and memories see chapters 7 and 8.
Compr
Amp
EN - 20
] Key Touch (see point 4
] key Touch (see point 4 par. 4.1). The
Eq
Efx
Mixer

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