Track Transform - PRESONUS AudioBox Stereo Quick Start Manual

Presonus audiobox stereo quick start guide
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This is extremely useful for cleaning up multi-instrument performances, and it's equally useful
for creative purposes, such as extracting a great groove from a funk loop and applying it to a
straight-eighth drum loop.
You can also drag the groove itself to an Instrument Track, which will render the groove as a
series of notes, one for each hit in the groove, even tweaking note velocity according to the
relative level of the hits. This allows you to instantly build a virtual instrument bass part, for
instance, that exactly match a drum performance. Just drag the drum performance into the
Groove area, then drag it out to the bass Track, and change the notes to the pattern you want.
Or, you might prefer to drag in an audio event, drag it to an Instrument track to tweak the
groove musically, then drag that Instrument Part in, and quantize the original audio event to
that. The possibilities are endless!
6.10

Track Transform

6.10.1 Audio Track Transform
Audio Tracks always have a directly related channel in the Mix Console on which insert effects
can be configured. In the editing and arranging process, it is sometimes necessary to render
an Audio Track so that the insert effects become a part of the audio waveform on the Track in
the arrangement. You might do this for creative purposes or simply to enable you to remove
the insert effects in order to save CPU power.
Studio One makes this incredibly simple with the Track Transform feature. With any Audio
Track that has effects inserted on its corresponding channel selected, right-click on the Track
and select Transform to Rendered Audio from the context menu. Check Preserve Realtime
State if you would like to be able to transform back to the original Track. Specify a Tail amount
in seconds if there is a delay, reverb, or similar effect that you will want to render beyond the
Event length on the Track.
Click OK, and the Audio Track will be bounced, with its
insert effects; then the original Audio Track will replaced
with the newly bounced audio on a new Audio Track with
the same name. If a Tail amount was specified, you will
notice that fade-outs have been applied automatically
across the specified Tail duration for each Event. The
insert effects will not be inserted on the new track, as they
have been rendered into the audio on the Track.
If you checked Preserve Original Track State, then it is possible to transform back to the
original Track, with effects inserted on the corresponding channel, by Right [Control]-clicking
on the Track and selecting Transform to Realtime Audio from the context menu.
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