Fundamentals; Nondestructive Editing And Undo/Redo; High-Precision Mix Engine; Automatic Delay Compensation - PRESONUS AudioBox Stereo Quick Start Manual

Presonus audiobox stereo quick start guide
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3.

Fundamentals

The following chapter presents important, fundamental design aspects of Studio One.
Familiarity with these aspects of Studio One will help to ensure that your experience is as
enjoyable and creatively stimulating as possible.
3.1

Nondestructive Editing and Undo/Redo

Almost every editing action in Studio One can be undone and redone. There is no limit to how
far back actions can be undone and to how far forward actions can be redone once they have
been undone. Verification dialog boxes accompany most actions that cannot be undone or
redone. Even Console and plug-in changes can effectively be undone by using the Console's
Trash
Bin.
So feel free to explore without fear that you will permanently alter anything. In fact, just
pressing buttons might be the quickest way to learn, and it often leads to results not
achievable in any other way!
3.2

High-Precision Mix Engine

Studio One features a cutting-edge high-precision mix engine. A mix engine is the "number
cruncher" that does the mathematical summing required to mix multiple sources of digital
audio. Studio One employs a 32-/64-bit floating point, mixed-mode engine. This means that
the audio engine can automatically switch between using 32-bit, single-precision floating-
point and 64-bit, double-precision floating-point math on the fly, depending on the capability
of the plug-ins (VST/AU effects, etc.) inserted into the signal chain.
In Studio One/Options/Audio Setup (Mac OS X: Preferences/Options/Audio Setup), set Process
Precision to Double (64-bit) to activate 64-bit processing. Otherwise, all processing will be
done in single precision (32-bit).
Studio One will process audio as accurately as current technology allows, ensuring that your
audio maintains the highest quality possible.
3.3

Automatic Delay Compensation

Studio One automatically compensates for the time delay that results from some VST and AU
processing. This saves having to manually realign tracks to compensate for the delay and
keeps all tracks perfectly in sync regardless of the number of virtual plug-ins and effects you
run. If you do not want Studio One to automatically compensate for this, select Ignore Plug-in
Latency from the Transport menu. For more information on this topic, refer to the
Plug-in Delay Compensation
16
section of the "Mixing" chapter.
Automatic

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