ESI 48-Key Feature Phone User Manual page 26

Feature phone with integrated answering machine
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ESI Feature Phone operation
Keys' LEDs (lamps)
The LEDs (light-emitting diodes), or lamps, associated with the programmable and fixed keys aid in
determining the status of their function. In general:
• Green indicates a function associated with your phone.
• Red indicates an occurrence at another station.
• A solidly lit lamp indicates in-use status.
• Blinking indicates an action, such as ringing or holding, is required; a fast blink calls for
immediate action.
As an example, a blinking red key is a call ringing at another station; blinking green signifies ringing at
your station. (See also "Line keys," page F.11.)
SPEAKER key and speakerphone operation
For hands-free conversation, use the SPEAKER key.
SPEAKER to connect to the caller via your phone's built-in speakerphone.
key's LED. Or, while using the handset, you can switch a call to the speakerphone by pressing
SPEAKER and hanging up the handset. (To revert to the handset from speakerphone mode, lift the
handset again.) To perform group listening — i.e., have a handset conversation along with the
caller's voice broadcast over your speaker — press SPEAKER while on a handset conversation but do
not hang up the handset.
Hands-free answer (internal calls only)
You can program your phone to enable or disable hands-free answer
hands-free enabled, an internal call to your station generates a short ring and a double connect tone, then
automatically connects the caller to your speakerphone. With hands-free disabled, an internal call to
your station generates a single-ring cadence; outside calls ring with a double-ring cadence.
Note: The 12-Key Feature Phone only supports hands-free listening. You must pick up the handset to
respond to the caller.
Volume/scroll keys
The two smaller keys just above the dial pad labeled
• Adjusting the volume heard through the handset and speaker — Your phone will maintain the
chosen volume setting until you change it.
• Serving as scroll keys for operations (such as Esi-Dex or programming) that may show several
entries on the display, such as special characters: #,
MUTE/DND key
To disable your handset or speaker microphone during a conversation (either with the handset or
speaker), press MUTE/DND. While the mute function is activated, the MUTE/DND LED will blink rapidly
and the display shows "MUTED."
When your phone is idle and you wish to make sure its calls go straight to voice mail, press MUTE/DND
to toggle your phone in or out of DND (do-not-disturb) mode. The display will show DND and the
MUTE/DND LED will glow amber.
Notes: If you press MUTE/DND while your phone is ringing, this forwards the call to the voice mailbox
your station will be placed in DND.
On stations with a 12-Key Feature Phone, a programmable feature key must be set to 5 7 8
for MUTE/DND capability. For more information, see page F.12.
1
Not available on 12-Key Feature Phone.
2
See "Integrated Answering Machine operation," pp. D.1–D.6.
E.2
1
When an outside call rings, you can press
1
1
— press PROGRAM 3 5. With
and
serve two purposes:
, P, and F.
User's Guide
This lights the SPEAKER
2
and

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