Extracting Audio From Quicktime-Compatible Video - DigiDesign Pro Tools Reference Manual

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left on disk). This option is useful if you want to
import a video file into the session with a video
frame rate that does not match the current
video engine rate.
See "Setting the Video Engine Rate" on
page 656 for more information.
Clear Main Video Track Playlist When selected,
all existing video regions in the currently-se-
lected playlist on the main video track will be re-
moved from the track before Pro Tools imports
video into the session. No other playlists, video
tracks, or video regions will be affected. (This
option is only enabled if the main video track is
selected as the Destination option.)
Click OK.
3
Bypassing the Video Import Options Dialog
You can bypass the Video Import Options dialog
when dragging video files from DigiBase brows-
ers only. Pro Tools adds video files exactly
where you drop them in the Timeline following
the current Pro Tools editing mode.
To bypass the Video Import Options dialog when
importing video into Pro Tools:
Alt-drag (Windows) or Option-drag (Mac) one
or more video files from a DigiBase browser into
the Region List or the Timeline.
660
Pro Tools Reference Guide
Importing Video into Pro Tools Using
Import Session Data
You can use the Import Session Data command
to import video from other Pro Tools sessions or
(with DigiTranslator 2.0) from an AAF or OMF
sequence. Any video files you import must have
the same video frame rate as the video files in
the session.
For information on importing session data,
see "Importing Tracks and Track At-
tributes" on page 144. For detailed infor-
mation on importing AAF or OMF se-
quences into Pro Tools, see the
DigiTranslator Guide.
Extracting Audio from
QuickTime-Compatible Video
(QuickTime-Compatible Video Only)
You can extract the following audio file formats
from QuickTime-compatible video files without
importing the video:
• Qualcomm
• AAC (MPEG-4)
• Digital video audio streams
• MP3
• QDesign
• uLaw 2:1
• aLaw 2:1
• Intel ADPCM
• Microsoft ADPCM
• IMA 4:1
• 32-bit floating point
• 64-bit floating point
• 16-bit Big Endian
• 16-bit Little Endian
• MACE 6:1
• MACE 3:1

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