Bounce To Disk - DigiDesign Pro Tools Reference Manual

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Select audio to record. The start, end, and
8
length of the recording can be based on the cur-
sor location or Timeline and Edit selections.
• Selection-based recording automatically
punches in and out of recording at the se-
lection start and end. Be sure to include
time at the end of a selection for reverb
tails, delays, and other effects.
• If you do not make a selection, recording
will begin from the location of the play-
back cursor. Recording will continue until
you press Stop.
Record enable the new tracks and click Record
9
in the Transport window.
Click Play in the Transport window to begin
10
recording the submix.
If recording a selection of audio, recording
11
will stop automatically. If performing an open-
ended recording, click Stop, or punch out of re-
cording. Make sure Loop Playback is not en-
abled.

Bounce to Disk

The Bounce to Disk command lets you mix
down with all available voices on your system.
Since it records to separate audio files, you do
not have to reserve any tracks for a bounce.
Pro Tools bounces are done in real time, so you
hear audio playback of your mix during the
bounce process (though you can't adjust it).
You can use the Bounce to Disk command to
create and automatically import loops, sub-
mixes, or any audio into your session. You can
use it to create a final mono, stereo, or multi-
channel master, in any of several audio file for-
mats. Bounce to Disk provides conversion op-
tions for sample rate, bit resolution, and format.
638
Pro Tools Reference Guide
When you bounce a track to disk, the bounced
mix includes the following:
Audible Tracks All audible tracks that are routed
to the output which is selected as the source of
the bounce are included in the bounce. Any
muted tracks are not included in the bounce. If
you solo one or more tracks, only the soloed
tracks are included in the bounced mix.
Automation All read-enabled automation is
played back and incorporated in the bounced
mix.
Inserts and Sends All active inserts, including
real-time plug-ins and hardware inserts, are ap-
plied to the bounced mix.
Selection or Track Length If you make a selec-
tion in a track, the bounced mix will be the
length of the selection. If there is no selection in
any track, the bounce will be the length of the
longest audible track in the session.
Time Stamp Information Bounced material is au-
tomatically time stamped so that you can drag it
into a track and place it at the same location as
the original material. For more information
about time stamping, see "Time Stamping" on
page 694.
Bounced Files Are Delay-Compensated
Pro Tools compensates for any bus and plug-in
delays due to a bounce. This means that if a
bounce file is imported back into a session, and
placed directly in time against the source mix, it
is time-aligned with the original source mix.
Record-Enabled Tracks and TrackInput-Enabled
Tracks Cannot Be Bounced
Pro Tools does not allow you to bounce tracks
that are either record-enabled or in Input Only
monitoring mode.

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