Examples; Midway 2 Instruction Manual - LEXIBOOK GTG3000GB Instructions For Use Manual

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Example for the SEABATTLE
0
1
2
3
4
A
B
V1 V2
C
D
D1
P1 P2 P3 P4 P5
E
D2
F
D3
G
D4
H
I
J
Example for the SPACE BATTLE
0
1
2
3
4
A
B
F1 F2
C
D
O1
E
O4
O2
F
O3
G
H
H1
I
H2
J H3
Example for the LANDBATTLE
0
1
2
3
4
A
B
A1 A2
C
D T1
T2
E
T3
F T4
T5
G
H
I
J
MIDWAY 2 instruction manual - page 7
5
6
7
8
9
C1 C2 C3
C1
C2
C3
5
6
7
8
9
H1
H2
H3
S1
S2
S3
S4
S5
5
6
7
8
9
R1 R2 R3
M1 M2
M3 M4
R1
R2
R3
Enter your vessel positions into the game, in otherwords the coordinates of their
bows or fronts and stern/rears.
For example :
In the above example of the SEABATTLE, to enter the position of
the plane-carrier, you should enter D4-D8 (or D8-D4). To enter D4,
first press the D3 key (for D), and then the E4 key (for 4).
Then to enter D8, first press D3 (for D), and then I8 (for 8).
Finally confirm the position by pressing the ENTER/FIRE key.
In SPACEBATTLE for the ORBIT STATION: you must enter the coordinates
of its upper end and then lower end, or the coordinates of its left end and then
right end. In the example shown in the table on page 7, you would have to enter
D2-F2 or E1-E3 in any order.
In SPACEBATTLE for the SHUTTLE: you must enter first the coordinates of
the bow, and then the coordinates of the key located between the reactors. In the
example shown in the table on page 7, you must enter E6-H6.
You cannot overlap the position of a hunter and of an orbit station.
In LANDBATTLE for the TANK: you must enter the coordinates of its furthest
top left point and then lowest right point. In the example shown in the table on
page 7, you would have to enter D0-F2.
MIDWAY 2 instruction manual - page 8

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