Peavey DPM V3 Owner's Manual page 64

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Gain Sets the amount of boosting or cutting affecting the frequency chosen above, in
1 dB increments, from -12 dB (maximum cut) to 00 (no affect) to +12 dB (maximum
boost).
Page 2 Parameters
Freq 2 This sets the high frequency cutoff. Options are 125 Hz, 250 Hz, 500 Hz, 1
kHz, 2 kHz, 4 kHz, and 8 kHz.
Gain This operates identically to Gain on page 1.
Page 3 Parameters
Mix Controls the mix of dry and processed (wet) signals. The variable mix parameter
shows the ratio between dry and wet signals, as well as DRY for all-dry-and WET for
all-wet signals.
n
The mix value affects only the wet/dry es
within the effect; it is independent of
the mix levels for Effect 1 and Effect 2 (the L parameter described in section 4.2).
4.3e Gated Reverb Parameters
Gated reverb produces an effect which is similar to reverb, but has a sharper and
more synthetic decay. It is frequently used with percussive signals to give more
"punch," but is by no means limited to percussive sounds.
Page 1 Parameters
Type Chooses between three different gated reverb effects:
Gate 1, Gate 2, and
Gate 3.
Density (00-99) This determines the envelope shape of the reverb tail by altering the
density of the early reflection patterns. Higher density settings give a longer tail.
Page 2 Parameters
Mix Controls the mix of dry and processed (wet) signals. The variable mix parameter
shows the ratio between dry and wet signals, as well as DRY for all-dry and WET for
all-wet signals. The mix value affects only the wet/dry balance within the effect; it is in-
dependent of the mix levels for Effect 1 and Effect 2 (the L parameter described in
section 4.2).
4.3f Distortion Parameters
Distortion is useful for creating fuzz guitar sounds or for adding a bit of "crunch" to
otherwise clean sounds, such as organ. Note: The Distortion/EQ combination effect is
very useful, as you can use EQ to remove some high frequencies to make a
"warmer" fuzz sound.
4.9

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