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1ST PRINTING MAY '04
®
29 inch Deluxe Version
Owner's Manual
SEGA AMUSEMENTS USA, INC.
MANUAL NO. 999-2026
GAME CODE: OLS

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  • Page 1 1ST PRINTING MAY ‘04 ® 29 inch Deluxe Version Owner’s Manual SEGA AMUSEMENTS USA, INC. MANUAL NO. 999-2026 GAME CODE: OLS...
  • Page 2 VISIT OUR WEBSITE!
  • Page 3 BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain the safety: To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the opera- tion of the product.
  • Page 4 SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
  • Page 5: Table Of Contents

    TABLE OF CONTENTS BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION OF THE OWNER’S MANUAL 1. HANDLING PRECAUTIONS ..................2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ........3 - 4 3. PRECAUTIONS REGARDING PRODUCT OPERATION ..........5 - 11 4.
  • Page 6: Introduction Of The Owners Manual

    Indicates that mishandling the product by disregarding this display can cause the STOP product's intrinsic performance not to be obtained, resulting in malfunctioning. IMPORTANT! SEGA AMUSEMENTS USA, INC. / CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A. Phone : (415) 701-6580 Fax : (415) 701-6594...
  • Page 7 DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's main- tenance man or a serviceman to carry out, or work which is not explained in this WARNING! manual.
  • Page 8 Notes:...
  • Page 9: Handling Precautions

    • SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA.
  • Page 10 ● Some parts are the ones designed and manufactured not specifically for this game machine. The manufacturers may discontinue, or change the specifications of, such general-purpose parts. If this is the case, Sega cannot repair or replace a failed game machine whether or not a warranty period has expired.
  • Page 11 2. PRECAUTIONS REGARDING INSTALLATION LOCATION This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and WARNING! or malfunctioning. ● Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc.
  • Page 12 To avoid machine malfunctioning and a fire, do not place any obstacles near the ventilation opening. ● SEGA shall not be held responsible for damage, compensation for damage to a third party, resulting from the failure to observe this instruction.
  • Page 13: Precautions Regarding Product Operation

    3. PRECAUTIONS REGARDING PRODUCT OPERATION BEFORE OPERATION To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players. In order to avoid accidents, check the following before starting the operation: ●...
  • Page 14 ● Perform a test run. Check that there are no defects in the following parts. WARNING! Is the safety bar attached securely without any slack or free-movement? Are the side panels undamaged and attached securely? ***Note: Actual Main unit WILL differ from image. Are the bellows in good condition? ●...
  • Page 15 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players. ● To avoid injury and accidents, those who fall under the following categories are not allowed to play the game.
  • Page 16 ● Warn anyone wearing high heel shoes that they are prohibited from playing since there is a high risk of injury from accidents. WARNING! ● Similarly, warn anyone wearing sandals or other easily removed shoes that they are prohibited from playing since there is a high risk of injury from accidents. ●...
  • Page 17 ● Instruct the player to hold on firmly to the Safety Bar during game. Caution the customers who are most likely to cause injury by playing without holding the Safety Bar, for example. ● To avoid injury, do not allow persons other than the player to access to the Rear Cabi during game play.
  • Page 18 ● Instruct the player not to put baggages, etc. on the Rear Cabi to avoid damaging such items. ● Regarding this product, the weight of the player is limited to 387 lbs. To avoid machine damage and injury due to machine damage, playing by those who are as heavy as 287 lbs.
  • Page 19 STOP ● This product requires certain measures to prevent causing disruption to other nearby game machines, etc. Playing this machine may hinder the operation of nearby game IMPORTANT! machines due to vibration, etc. Fit the leg rubbers to the bottom of the adjuster feet, and avoid setting up on wooden floorings.
  • Page 20: Part Descritions

    4. PART DESCRIPTIONS BILLBOARD 29 TYPE MONITOR CONTROL PANEL SPEAKER SAFETY BAR FRONT CABINET REAR CABINET COIN CHUTE DOOR CASHBOX DOOR SERVICE DOOR FIG. 4 a OVERVIEW ***Note: Actual Main unit WILL differ from image. SKATEBOARD REAR HATCH AC UNIT COMMUNICATION PORT FIG.
  • Page 21: Accessories

    5. ACCESSORIES When transporting the machine, make sure that the following parts are supplied. TABLE 5 a ACCESSORIES KEY MASTER DESCRIPTION OWNER'S MANUAL 220-5576 (2) Part No. (Qty.) 999-2026 For opening/closing For the CASHBOX DOOR Notes This manual the doors Figures Parts not labeled with part numbers are as yet unregistered or cannot be registered.
  • Page 22 GD SOFT KIT OLS Software CUSHION SPONGE 601-11137 GD-ROM Disc Protector GD-ROM DISC DISC CASE 253-5507 www.seuservice.com...
  • Page 23: Assembling And Installation

    6. ASSEMBLY AND INSTALLATION ● Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard. WARNING! ● Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specified performance.
  • Page 24 STOP ● We recommend that the product is assembled at the proposed site of operation. If there is any difference between the place of assembly and operation, it will IMPORTANT! be necessary to dismantle and reassemble the product. Read section 7 for the precautions regarding moving the machine.
  • Page 25 REQUIRED TOOLS, IMPLEMENTS Phillips head screwdriver (M5, M4 screws) Master key 24 mm 24-mm spanner Short Phillips head screwdriver (M5 screws) When carrying out the assembling and installation, follow the following 7-item sequence. CABINET-TO-CABINET CABLE CONNECTIONS SECURING IN PLACE(ADJUSTER ADJUSTMENT) INSTALLING THE GD-ROM DRIVE(SETTING GD-ROM DISC) POWER SUPPLY, AND EARTH CONNECTION TURNING POWER ON...
  • Page 26 CABINET-TO-CABINET CABLE CONNECTIONS ● Ensure that connectors are accurately connected. Incomplete connections can cause electric shock hazard. WARNING! ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk. Connect the cables between both cabinets by attaching the assembly tube to the front cabinet and rear cabinet.
  • Page 27 ● Feed the assembly tube wires through the hole in the bottom of the front cabinet floor panel, insert the end connector and lock in place by tightening the plastic locking nut. Be careful to avoid pinching the wires when doing this. PHOTO 6.
  • Page 28 ● Remove the two truss screws and detach the floor side sashes locking the left and right sides of the rear cabinet floor design sheet. The left and right side floor side sash components are different. Be careful to return these to their correct original positions. FLOOR SIDE SASH TRUSS SCREW (2ea), blac k M4×25...
  • Page 29 ● Remove the plastic locking nut from the rear cabinet end connector of the assembly tube. ● Feed the assembly tube wires through the hole in the bottom of the rear cabinet floor panel, insert the end connector and lock in place by tightening the plastic locking nut.
  • Page 30 ● Lock the tube mount lid in position using the four flat head screws. Attach the floor side sashes to the left and right sides of the floor design sheet and lock in position with the two truss screws. The left and right side floor side sash components are different.
  • Page 31 SECURING IN PLACE (ADJUSTER ADJUSTMENT) Make sure that all of the adjusters are in contact with the floor. If they are not, the cabi- net can move and cause an accident. WARNING! ***Note: Actual Main unit WILL differ from image. On the floor panel of the front cabinet there are four casters ADJUSTER and two adjuster feet.
  • Page 32 ● After making adjustment, fasten the adjuster nut upward and secure the height of adjuster. ADJUSTER CASTER Fasten upward. Approx. 5m ADJUSTER FIG. 6. 3 c FIG. 6. 3 d Refer to this Fig. (Scale:1/100) for the layout of the place of installation.
  • Page 33 INSTALLING THE GD-ROM DRIVE (SETTING GD-ROM DISC) STOP ● Carefully handle the GD-ROM drive so as not to contaminate the disc and the readout lens with stains and dust particles. IMPORTANT! ● Do not continue to use the scratched GD-ROM disc. The scratched GD-ROM disc may cause the system to malfunction.
  • Page 34 ● Remove the 1 truss head screw that fixes the GD-ROM drive lid (DISC LID). And turn clockwise the lid to remove. TRUSS SCREW (1) M3×8 PHOTO 6. 4 b ● Set the GD-ROM disc onto the GD-ROM drive with its labeled side facing upward. ●...
  • Page 35 ● Using the master key, unlock and detach the front cabinet rear hatch. ● Release the cord clamp locking the LAN cable connected to the hub, and disconnect the LAN cable from the hub. ● Disconnect the hub power plug from the power socket.
  • Page 36 ● Install the GD-ROM drive on the rear panel of the Chihiro board. Position the GD-ROM drive connector panel toward the right side facing the cabinet rear panel. ● Use 3 screws to attach the GD-ROM Drive. SCREW (3) M4×16, w/flat & spring washers PHOTO 6.
  • Page 37 POWER SUPPLY, AND EARTH CONNECTION ● Be sure to independently use the power supply socket outlet equipped with an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can WARNING! cause a fire when electric leakage occurs. ●...
  • Page 38 ● Connect one end of the earth wire to the AC Unit earth terminal, Connect the Earth Wire and the other end to the indoor earth terminal. The AC Unit earth to the Earth Terminal. terminal has a Bolt and Nut combination. Take off the Nut, pass the earth wire through the Bolt, and fasten the Nut.
  • Page 39 TURNING POWER ON In this product, the main switch is in the AC unit and the Sub Power switch is inside the service door. The power is not turned on unless the both switches are on. Switch on the power. The Billboard fluorescent lamp and cold-cathode tube turn on. After the moni- tor displays the Chihiro initialization screen, the product enters "Advertising"...
  • Page 40 DOWNLOADING The software is normally downloaded from the GD-ROM when the power is switched on after assembly. (a) Switch on the power to display the Chihiro initialization screen. (b) Software download from the GD-ROM starts. The download completed % progress is displayed in the screen. (c) When download completed % exceeds 99%, the screen display clears and then the advertising screen is displayed.
  • Page 41 ASSEMBLING CHECK In the TEST MODE, ensure that the assembly has been made correctly and IC BD. is satisfactory (refer to Section 9). In the test mode, perform the following test: (1) MEMORY TEST When "MEDIA BOARD TEST" is selected from the System Test Mode Menu Screen the Game Board memory is automatically tested.
  • Page 42 (2) C.R.T. TEST C.R.T. TEST In the TEST mode menu, selecting C.R.T. TEST al- lows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have RED been made at the time of shipment from the factory, make judgment as to whether an adjustment is needed GREEN...
  • Page 43 (4) OUTPUT TEST Select OUTPUT TEST from the menu in the test mode to cause the screen (on which each lamp is tested) to appear. Ensure that lamp light up satisfactorily. OUTPUT TEST MENU START LAMP WINNER LAMP LEFT LAMP RIGHT LAMP ->EXIT SELECT WITH SERVICE BUTTON...
  • Page 44: Precautions To Be Heeded When Moving The Machine

    7. PRECAUTIONS WHEN MOVING THE MACHINE ● When moving the machine, be sure to unplug the power plug. Moving the machine with the plug as is inserted can damage the power cord and cause fire and electric WARNING! shock hazards. ●...
  • Page 45 ***Note: Actual Main unit WILL differ from image. FIG. 7 www.seuservice.com...
  • Page 46: Game Description

    8. GAME DESCRIPTION The following explanations apply only if the product is functioning correctly. If anything differs from below, then a problem may have occurred. Immediately look into the cause of the problem and fix it to ensure proper operation. Provided it is plugged into an electric outlet, the "billboard"...
  • Page 47 8-1 HOW TO PLAY (GAME FLOW AND DESCRIPTION) Basic Rules and Objectives "Ollie King" is a skateboard-racing game, featuring 6 types of courses. Much of the course from START to GOAL consists of downhill terrain. The Player controls the rear-cab skateboard by tilting it left, right, backward, and forward. The movements and course of the on-screen character reflects the actions made by the Player, who uses various commands to change direction or jump.
  • Page 48 Starting Sequence After the game starts, the following 3 screens will be displayed. Players move the cursor using the SE- LECT button found on the control panel, then press START to enter their selections. There is a time limit on the Select screens, which is shown in real time in the corner of the screen. If no option is selected before the time runs out, the unit will select the item highlighted by the cursor at that point.
  • Page 49 ●Tutorial Demo (only in 1P Mode) When Kids or Normal Mode is selected in 1P mode, a Tutorial Demo explaining the commands used through- out the game is shown. The Tutorial Demo may be skipped by pressing the START button on the control panel. Once the above sequence ends, the game will begin.
  • Page 50 Post-Goal Results and Continue When the Player clears all the checkpoints and arrives at the goal within the allotted time frame, the results screen is displayed. Next, the Elapsed Time and Tricks List (the number of successfully landed tricks with a difficulty level higher than grade A) results are calculated to yield the Player's rank (each parameter is graded separate- ly).
  • Page 51 8-2 GAME OPERATION Basic operation for gameplay is described in the diagrams below. Trick Techniques As seen above in "Change Trick!", variation can be added into Jump Tricks by tilting the skateboard dif- ferently. For instance, executing a grade A trick while tilting the skateboard to the left yields a completely different result to doing the same while tilting the skateboard backwards.
  • Page 52 As seen in the diagram above, the Player is able to use the "Jumping Platform" to execute an aerial move. Timing is essential here, as both the trajectory of the trick and its rank are influenced by when the Player pushes off the platform.
  • Page 53 Grades SS and X The grades SS and X are reserved for Jump Tricks. SS or X ranks are not awarded for Grind Tricks. The criteria for the SS grade is that the Player takes off from the edge of the ramp with higher than aver- age speed, switching from "Front"...
  • Page 54 8-3 CHARACTERS AND STAGES Characters (1) Grinner•••Regular Type An all-round character with a good sense of balance. Speed and cornering are stable, although his balance on the grind rail could use some work. (2) Tez•••Cornering Type (suitable for beginners) The most manageable character and therefore most suitable for inexperi- enced Players.
  • Page 55 Stages (1) Kids/Normal Mode (Same stage setup) ✩San Francisco [Weather]: Clear and Sunny [Course Description]: The easiest course out of all the stages. The beginning half features a large jump ramp and a long straight run, after which there is a long slalom. This stage has been designed to be easy enough for first-time Players to be able to clear it.
  • Page 56: Explanation Of Test And Data Display

    9. EXPLANATION OF TEST AND DATA DISPLAY STOP ● Do not stand on the skateboard when exiting Test Mode. The software in this product performs detection of skateboard input values at power on and when exiting IMPORTANT! Test Mode. If someone is standing on the skateboard or the skateboard is overly tilted left or right, operation of the skateboard during games will be affected.
  • Page 57 TABLE 9 EXPLANATION OF TEST MODE ITEMS DESCRIPTION REFERENCE SECTIONS INSTALLATION When the machine is installed, perform the following: OF MACHINE 1. Check to ensure each is the standard setting at shipment. 9-3C 9-3A 2. Check each Input equipment in the INPUT TEST mode. 9-3B 3.
  • Page 58: Switch Unit And Coin Meter

    9-1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. WARNING! STOP ● Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. IMPORTANT! ●...
  • Page 59: System Test Mode

    9-2 SYSTEM TEST MODE STOP ● Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the EXIT command in the SYSTEM MENU. If the unit is IMPORTANT! powered off prior to exiting, changes to settings will not take effect. ●...
  • Page 60 B. MEDIA BOARD TEST STOP Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. IMPORTANT! Always wait for the test to complete before attempting to exit. MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro.
  • Page 61 C. SYSTEM INFORMATION Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. SYSTEM INFORMATION MAIN BOARD REGION **** BOOT VERSION **** QC FIRM VERSION **** SC FIRM VERSION ****...
  • Page 62 D. JVS TEST JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit. JVS TEST INPUT TEST NEXT NODE...
  • Page 63 INPUT TEST Screen JVS TEST INPUT TEST NODE SYSTEM PLAYER 1 0000 PLAYER 2 0000 COIN 1 0000 COIN 2 0000 ANALOG 1 0000 ANALOG 2 0000 ANALOG 3 0000 ANALOG 4 0000 ANALOG 5 0000 ANALOG 6 0000 ANALOG 7 0000 ANALOG 8 0000...
  • Page 64 E. SOUND TEST Use SOUND TEST to test sound output and to select the stereo/mono/surround setting. SOUND TEST OUTPUT TYPE STEREO RIGHT SPEAKER LEFT SPEAKER →EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON ● Use the SERVICE Button to move the cursor to the desired test item. ●...
  • Page 65 F. C.R.T. TEST Use the C.R.T. TEST to adjust monitor colours and verify screen size. COLOUR CHECK Screen ● Monitor COLOUR CHECK screen is displayed initially. Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right.
  • Page 66 G. COIN ASSIGNMENTS Use COIN ASSIGNMENTS to set the credit rate for each coin inserted. ● Use the SERVICE Button to move the cursor to the desired test item. ● Press the TEST Button to change the setting or to open the detailed settings. ●...
  • Page 67 COIN TO CREDIT RATE Set the CREDIT RATE for each coin inserted. The "x COIN(S) COUNT AS y CREDIT(S)" setting indicates that "Inserting x coins equals y credits". Set this to "FREE PLAY" to allow game play without credits. When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1.
  • Page 68 GAME COST SETTING Use this mode to set the number of credits required to start a game. Screens may differ depending on the game. COIN ASSIGNMENTS GAME COST SETTING 1 Credit(s) to Start 1 Credit(s) to Continue →EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Set the number of credits required to start a game.
  • Page 69 H. CLOCK SETTING Use CLOCK SETTING to set the Chihiro internal clock. CLOCK SETTING 20XX/XX/XX(XXX) XX:XX:XX YEAR MONTH HOUR MINUTE →EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON ● Use the SERVICE Button to move the cursor to the item to be set. ●...
  • Page 70 I. NETWORK SETTING (CORE) Use the LAN PORT attached to the Main Board, and carry out the settings necessary for network com- munication. Note: This function is not available with this product. NETWORK SETTING (CORE) ->REMOTE(C) ENABLE IP ADDRESS(C) ---.---.---.--- SUBNET MASK(C) ---.---.---.--- GATE WAY(C)
  • Page 71 J. NETWORK SETTING (MEDIA) STOP This product should only be used with the factory settings indicated in this man- ual. Selecting certain options from the screens listed below may alter settings or IMPORTANT! bring up other screens. However, since these functions are not used by this ma- chine, they are not described in this manual.
  • Page 72: Game Test Mode

    9-3 GAME TEST MODE STOP When changing the game configuration, changes will not be enabled until the Enter Game Test has been completed. Be sure to exit the Game Test Mode properly after con- IMPORTANT! figuration changes. Select ENTER GAME TEST from the System Menu screen to display the Game Test Menu screen as follows.
  • Page 73 A. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST MENU LEFT RIGHT START BOARD FRONT BOARD REAR BOARD SWING SERVICE...
  • Page 74 B. OUTPUT TEST Select OUTPUT TEST to display the following screen and check the status of each lamp. This test should be used periodically to check that the lamps are functioning correctly. OUTPUT TEST MENU START LAMP WINNER LAMP LEFT LAMP RIGHT LAMP ->EXIT SELECT WITH SERVICE BUTTON...
  • Page 75 C. GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes. Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode. Even when configured for online play, ADVERTISE SOUND and DIFFICULTY can be configured inde- pendently on each unit.
  • Page 76 D. BOARD CALIBRATION Skateboard (skateboard interface) volume values can be configured. Settings can be set to default values automatically and custom values can also be configured. Current set- tings are displayed on the screen as CURRENT. BOARD CALIBRATION MENU BOARD CENTER **H( CURRENT : **H) BOARD LEFT **H( CURRENT : **H) BOARD RIGHT...
  • Page 77 E. BOOKKEEPING Selecting BOOKKEEPING will display the following screen. All up-to-date operation data will be dis- played on six BOOKKEEPING screens. Press the TEST Button to advance to the next screen. When the sixth screen (PAGE 6) is displayed, press the TEST Button to return to the Game Test Menu screen.
  • Page 78 PAGE 2: Basic information regarding playing time. BOOKKEEPING MENU PAGE NUMBER OF GAMES: TOTAL TIME: 00:00:00 PLAY TIME: 00:00:00 AVERAGE PLAY TIME:00:00:00 PRESS TEST BUTTON TO NEXT PAGE FIG. 9. 3 e b BOOKKEEPING MENU (PAGE 2/6) screen ● NUMBER OF GAMES: The total number of games played.
  • Page 79 PAGE 4: Stage selection statistics for 1P mode. BOOKKEEPING MENU PAGE SINGLE MODE STAGE SELECTED KIDS San Francisco: London Kyoto NORMAL San Francisco: London Kyoto EXPERT San Francisco: London Kyoto PRESS TEST BUTTON TO NEXT PAGE FIG. 9. 3 e d BOOKKEEPING MENU (PAGE 4/6) screen Displays the number of times each stage was chosen as the starting stage for each mode in 1P mode.
  • Page 80 ● CHARACTER SELECTED: The number of times each character was selected in online mode. ● MODE SELECTED: The number of times each mode was selected in online mode. Press the TEST Button to advance to the next page. PAGE 6: Stage selection statistics for online mode. BOOKKEEPING MENU PAGE 6/6 VS MODE...
  • Page 81 F. BACKUP DATA CLEAR Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING and ranking data. BACKUP DATA CLEAR YES(CLEAR) -> NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG. 9. 3 f BACKUP DATA CLEAR screen To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button.
  • Page 82: Maintence Of Skateboard Mechanism Unit

    10. MAINTENANCE OF SKATEBOARD MECHANISM UNIT ● Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. WARNING! ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit.
  • Page 83: Adjusting/Replacing The Tilt Detection Volume Contr

    10-1 ADJUSTING, REPLACING THE TILT DETECTION VOLUME CONTROL The skateboard tilt detection volume control is housed inside the bellows at the bottom-rear of the skate- board. If the volume control setting does not smoothly change to match the skateboard operation, the handling of the skateboard will be unsatisfactory.
  • Page 84 BELLOWS BRACKET PHOTO 10. 1 b ● Lift up the bellows to reveal the VR unit. VR UNIT PHOTO 10. 1 c ● Unfasten the VR unit wire clamp, and unplug the connector. Unplug the connector. PHOTO 10. 1 d www.seuservice.com...
  • Page 85 ● Remove the two screws locking the VR unit and detach VR UNIT SCREW (2), black M4×12, w/flat & spring washers FIG. 10. 1 b ● Alternatively, loosen the two screws, shift the plate locking position, adjust the gear meshing and align the pin insert end section of the VR guide with the direction of the volume control shaft D-cut face.
  • Page 86 ● Attach the volume control to the VR unit. Lock the plate with the two screws. When doing this, check the following. • Are the VR guide and volume gear D-cut face aligned in the direction shown in the figure? •...
  • Page 87: Greasing

    10-2 GREASING ● Grease is inflammable and must never be close to fire. ● Grease may be apt to be erroneously used or drunk, and must not be placed in a location where children can access. ● Grease does harm to your body if you aspirate it. Do not perform any work related to grease in a location where ventilation is insufficient.
  • Page 88: Replacing The Bellows

    10-3 REPLACING THE BELLOWS Check that the safety parts are in good condition and securely attached. Accidents may occur if this product is operated with defective safety parts. WARNING! The bellows at the bottom of the skateboard are an important component for preventing accidents. Before business opening hours, always check the bellows.
  • Page 89 ● Detach the bellows hooks underneath the skateboard in three places on the left and right bottom sides. PHOTO 10. 3 c ● Unplug the two connectors at the bottom-front of the skateboard. CONNECTOR (2) PHOTO 10. 3 d ● Remove the four hexagon head bolts from the bottom of the skateboard: HEXAGON BOLT (4) two from the front and two from the...
  • Page 90 ● Lift the skateboard vertically straight up and detach. PHOTO 10. 3 f JOINT SEAM ● Replace the damaged bellows. Attach the new bellows with the joint seam at the front. BELLOWS ATR-3102 PHOTO 10. 3 g STOP When reattaching the skateboard, after replacing the bellows, insert the roll-base pin at the bottom of the skateboard into the VR guide.
  • Page 91: Coin Selector

    11. COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
  • Page 92 www.seuservice.com...
  • Page 93: Monitor

    (plug) before starting the work. Proceeding the work without following this instruction can cause electric shock or malfunctioning. ● Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA shall not be liable for any malfunctioning and accident caused by said conversion.
  • Page 94 For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the CAUTION! coating film can cause electric shock to the customers. ● Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on the CRT surfaces.
  • Page 95 12-3 MONITOR ADJUSTMENT www.seuservice.com...
  • Page 96: Replacing The Flourescent Lamp/Other Lamps

    13. REPLACING THE FLUORESCENT LAMP/OTHER LAMPS ● When performing work, be sure to turn power off. Working with power on can cause electric shock and short circuit hazards. WARNING! ● The Fluorescent Lamp, when it gets hot, can cause burn. Be very careful when replacing the Fluorescent Lamp.
  • Page 97 CONTROL PANEL BUTTON LAMPS ● Switch OFF the power supply. ● Remove all six truss screws locking the control panel. The lengths of the top four truss screws are different from the bottom two truss screws. PHOTO 13 g ● Detach the control panel from the cabinet. The control panel wires are connected inside the cabinet, so detach the control panel carefully.
  • Page 98 ● Hold the switch part of the button base on the back of the control panel, twist it clockwise and detach. PHOTO 13 i LAMP 6V, 3W 390-5160 ● The switches contain a lamp. Replace the lamp by pulling it straight out - avoid twisting. PHOTO 13 j www.seuservice.com...
  • Page 99: Periodic Inspection Table

    14. PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it . In order to always allow the player to enjoy the game, be sure to clean it regularly.
  • Page 100 CLEANING THE CABINET SURFACES With the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
  • Page 101: Troubleshooting

    15. TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) ● In order to prevent electric shock and short circuit, be sure to turn power off before performing work. WARNING! ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit.
  • Page 102 TABLE 15. 1 PROBLEM CAUSE COUNTERMEASURES Sound is not emitted from Adjust the Switch Unit's sound adjustment volume the speakers or woofers. Sound volume adjustment is not correct. The sound output is set to "OFF" in In advertise mode, the sound output setting can be advertise mode.
  • Page 103 15-2 ERROR CODES ● If an error code is displayed, have a site maintenance individual or others skilled professional resolve it. If someone without specialized or technical knowledge WARNING! attempts to rectify the problem, electric shock, short circuits or fire may result. If there is no store maintenance person or technician available, turn the power OFF immediately, and contact your retailer or the office listed in this manual.
  • Page 104 Error 11 [DISPLAY] Error 11 JVS I/O board is not connected to main board. [CAUSE] (1) I/O BOARD is not connected. (2) Unreliable connection between MAIN BOARD and I/O BOARD. [COUNTERMEASURES] (1) Connect the I/O BOARD to the MAIN BOARD. Verify that the power cable is connected to I/O BOARD.
  • Page 105 Error 25 [DISPLAY] Error 25 Cannot access GD-ROM drive. [CAUSE] (1) Unable to access GD-ROM DRIVE. (2) The GD-ROM DRIVE cover is open. [COUNTERMEASURES] (1) Verify that the GD CABLE and the power cable are properly connected to the GD-ROM DRIVE. (2) Close the GD-ROM cover securely.
  • Page 106: Game Board

    16. GAME BOARD ● In order to prevent electric shock and short circuit hazards, be sure to turn power off before performing work. WARNING! ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk.
  • Page 107: Removing The Game Board

    16-1 REMOVING THE GAME BOARD To remove the game board (Chihiro board), first remove the wooden panels on which the game board is mounted from the front cabinet. This task is performed inside the confines of the cabi- net; therefore, first it is important to move the product from the installation site to a place where there is adequate space to work with.
  • Page 108 ● Loosen the four screws locking the hub base on which the hub is mounted. Release 4 screws. SCREW (4) M4×8, w/flat & spring washers PHOTO 16. 1 d ● Simply slide the hub base forward and raise over the screw heads. Next, pull the hub base out from the rear of the cabinet.
  • Page 109 ● Unfasten the cord clamp locking the GD cable attached to the GD-ROM drive. Unfasten the cord clamp. PHOTO 16. 1 g ● Unplug the AVIP cable connected to the side of the Chihiro board. Remove the cable guard locking the AVIP cable by the cord clamp.
  • Page 110 ● Unplug the D-Sub connector and USB connector attached to the Chihiro board. Unplug the D-Sub connector by loosening the two locking screws. USB CONNECTOR D-SUB CONNECTOR PHOTO 16. 1 j ● Using the master key, unlock and detach the front cabinet service door. SERVICE DOOR PHOTO 16.
  • Page 111 ● Unplug the cable connector from the assembly tube. CONNECTOR (1) PHOTO 16. 1 m ● Remove the plastic locking nut from and take the assembly tube from the front cabinet. PLASTIC LOCKING NUT PHOTO 16. 1 n ● Unplug all connectors from the front of the Chihiro board.
  • Page 112 ● Remove the wing bolt locking the wooden panel on which the Chihiro board is mounted. WING BOLT (1) M4×25, flat washer used PHOTO 16. 1 p ● Remove the wooden panels on which the game board is mounted from the front cabinet. Be careful not to snag or trap the wires.
  • Page 113 GAME BOARD (Chihiro Board) ● CRemove the four screws locking the Chihiro board to the wooden panels and take out the Chihiro board. SCREW (4) M4×16, w/flat & spring washers PHOTO 16. 1 s www.seuservice.com...
  • Page 114: Removing The Gd-Rom Drive

    16-2 REMOVING THE GD-ROM DRIVE ● Switch OFF the power supply. ● Remove the front cabinet rear hatch, and take out the hub base. ● Unplug the two connectors from the GD-ROM drive. CONNECTOR (2) PHOTO 16. 2 a ● Remove the three screws locking the GD-ROM drive, and take out the GD- ROM drive.
  • Page 115: Composition Of Game Board

    16-3 COMPOSITION OF THE GAME BOARD STOP Once the Chihiro Board has the Key Chip inserted, it is this product's specialized Game Board. IMPORTANT! ASSY CASE BOX OLS EXP(843-0006D-02) KEY CHIP ASSY CASE BOX DIMM BD OLS 843-0006B ASSY CASE BOX MAIN BD EXP 843-0001A-02-91 DIP SW ASSY CASE BOX MAIN BD X-B EXP...
  • Page 116: Replacing The Main Board Battery

    16-4 REPLACING THE MAIN BOARD BATTERY ● To prevent overheating, explosion, or fire: • Do not recharge, disassemble, heat, incinerate, or short the battery. WARNING! • Do not allow the battery to come into direct contact with metallic objects or other batteries.
  • Page 117: Replacing The Media Board Battery Pack

    16-5 REPLACING THE MEDIA BOARD BATTERY PACK Prohibitions and Cautions to Handle the Battery Pack Be careful when handling the battery pack. We bear no responsibility for problems caused by handling clearly contrary to the content of this manual. ● Do not disassemble the battery pack and the batteries. If you should fail to observe this instruction, the internal wires and/or protective WARNING! devices may be damaged;...
  • Page 118 ● Do not tightly seal the battery pack when installing it onto an external device. Flammable gas is generated from the battery when its safety mechanism has WARNING! functioned. If you should fail to observe the above-described instruction, sparks from motors, switches, etc. may cause the gas to fire. Therefore, install the battery pack so that the gas can be quickly released from the external device.
  • Page 119 ● Do not do away with the used battery packs carelessly because they may contaminate the environment. Be sure to dispose of the used battery packs in accordance with the WARNING! laws/regulations of your country. If it takes an unusually long time to read the GD-ROM, it is possible that the life of the media board battery pack has expired.
  • Page 120: Shipping The Game Board And Carton Box

    16-6 SHIPPING THE GAME BOARD AND CARTON BOX HOW TO USE THE CHIHIRO BOARD CARTON BOX STOP Replacement or repair of the Game Board (Chihiro) for this product should be under- taken at the appropriate repair center. Be sure to follow the specifications below when requesting repairs/sending the board to the repair center.
  • Page 121 Key Chip Filter Board Plastic bag Top surface cushioning material Corrugated cardboard Chihiro Board AVIP cable Bottom surface cushioning ma t Handles Three honeycomb buffers FIG. 16. 6 a www.seuservice.com...
  • Page 122 HOW TO USE THE CARTON BOX (GD-ROM DRIVE) STOP When you want to order for replacing or repairing service of the GD-ROM drive that is used by the product, pack it in a carton box as instructed below, and then deliver the car- IMPORTANT! ton box to a service agent.
  • Page 123: Network Play

    17. NETWORK PLAY Up to 4 machines can be linked for network play. Properly connected network cables and correct network play settings are required for network play. 17-1 PRECAUTIONS REGARDING NETWORK PLAY SETUP ● Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit.
  • Page 124 SPACING OF GAME MACHINES Be sure to secure space in excess of the described distance between machines. 485 mm 700 mm 700 mm 700 mm 100 mm 100 mm FIG. 17. 1 www.seuservice.com...
  • Page 125: Connecting Network Cables

    17-2 CONNECTING NETWORK CABLES To allow network play, connect a network cable (LAN cable) to the hub inside each game machine to be hooked up to the network. Connect the hub of each game machine to the hubs inside all network game machines using network cables.
  • Page 126 ● Connect the network cable end connector to hub port number 2 on down. Hub port number 1 connects to the Chihiro port inside the front cabinet. Any port from number 2 onwards can be used for connecting to other game machines. The hub of a single game machine is connected to the hub of every network game machine.
  • Page 127 ***Note: Actual Main unit WILL differ from image. FIG. 17. 2 a www.seuservice.com...
  • Page 128 ● Using the master key, lock the rear hatch. ● Line up the connected game machines to be used for network play. Keep the distance between each machine as far as possible when setting them up. (See FIG. 7.1) ● Adjust the adjuster feet on all game machines until they are in direct contact with the floor surface.
  • Page 129: Network Play Settings

    17-3 NETWORK PLAY SETTINGS Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play will not be possible. HOW TO SET UP A MACHINE FOR NETWORK PLAY ● Turn off the power on each machine to be used in network play. ●...
  • Page 130: General Precautions Regarding Network Play

    ● Once each machine has exited Test mode and gone through initialization, it will begin a network test. During the network test, the monitor will display a network test screen. If there are no problems with network play settings or cable connections, the machine will enter Advertising mode.
  • Page 131: Design Related Parts

    18. DESIGN RELATED PARTS Top SEGA Decal OllieK 999-2020 Marquee Ollie K Underlay 999-2014 Sticker Instr SH Eng 999-2018 Sticker Sub Instr SH Eng 999-2019 Decal Side R Ollie King 999-2017 Decal Side L Ollie King Sticker Line Rear L...
  • Page 132: Parts List

    19. PARTS LIST 1 ASSY REAR CABI (OLS-3000) www.seuservice.com...
  • Page 133 1 ASSY REAR CABI (OLS-3000) ITEM NO. PART NO. DESCRIPTION NOTE ATR-3150 ASSY BOARD OLS-3150 ASSY ROLL BASE OLS-3200 ASSY MECHA BASE OLS-3250 ROLL VR UNIT OLS-3500 ASSY SIDE PANEL L OLS-3520 ASSY SIDE PANEL R OLS-3001 REAR BASE OLS-3002 MAIN FLOOR LID OLS-3003 TUBE MOUNT LID...
  • Page 134 1 ASSY REAR CABI (OLS-3000) ITEM NO. PART NO. DESCRIPTION NOTE 030-000820-S HEX BLT W/S M8×20 060-F00800 FLT WSHR M8 000-P00412-WB M SCR PH W/FS BLK M4×12 000-T00616-0B M SCR TH BLK M6×16 059-0083 CAP NUT TYPE 3 BLK M6 000-T00630-0B M SCR TH BLK M6×30 000-T00425-0B...
  • Page 135 2 REAR BASE (OLS-3001) ITEM NO. PART NO. DESCRIPTION NOTE OLS-3001-A REAR BASE BLANK 601-6056-01 CASTER 50 PH 601-5882 LEG ADJUSTER 030-000616-W HEX BLT W/FS M6×16 050-H01600-3 HEX NUT M16 TYPE 3 www.seuservice.com...
  • Page 136 3 ASSY BOARD (ATR-3150) www.seuservice.com...
  • Page 137 3 ASSY BOARD (ATR-3150) ITEM NO. PART NO. DESCRIPTION NOTE ATR-3151 BOARD BASE ATR-3152 UPPER BASE ASL-3153 SW PLATE A ATR-3154 SW PLATE B ATR-3155 STOPPER B ATR-3156 STOPPER BRKT B ATR-3157 WIRE COVER 370-5232-01 PHOTO SENSOR OMT-01L-SS 100-5302 BEARING 15 601-5564 STOPPER 280-5275-SR10...
  • Page 138 4 ASSY ROLL BASE (OLS-3150) www.seuservice.com...
  • Page 139 4 ASSY ROLL BASE (OLS-3150) ITEM NO. PART NO. DESCRIPTION NOTE OLS-3151 ROLL BASE OLS-3152 UPPER STOPPER HOLDER ASL-3207 STOPPER UPPER ASL-3208 STOPPER A ATR-3209X STOPPER BRKT A ASL-3210 SWING STOPPER RUBBER 370-5232-01 PHOTO SENSOR OMT-01L-SS 280-5288 HARNESS LUG CC-1003 280-5207 HARNESS LUG CC-1005 280-5275-SR10...
  • Page 140 5 ASSY MECHA BASE (OLS-3200) ITEM NO. PART NO. DESCRIPTION NOTE OLS-3201 MECHA BASE OLS-3202 ROLL STOPPER HOLDER OLS-3203 ROLL STOPPER OLS-3204 ROLL SHAFT OLS-3205 ROLL ROSTA HOLDER ASL-3251 MOUNT BLOCK ATR-3251 MOUNT BLOCK ATR ASL-3308 SPL WASHER M12 ATR-3257X ROLL COLLAR 601-8458 ROSTA 22 DR-S27×100...
  • Page 141 6 ROLL VR UNIT (OLS-3250) ITEM NO. PART NO. DESCRIPTION NOTE OLS-3251 ROLL VR BRKT OLS-3253 ROLL VR PIN SSF-3163 SWING VR PLATE OLS-3252 ROLL VR GUIDE 601-8966 GEAR HOLDER 601-6959 GEAR 64 601-7945 GEAR 20 220-5753 VOL CONT B-5K OHM 220-5484 VOL CONT B-5K OHM 100-5257...
  • Page 142 7 ASSY SIDE PANEL L (OLS-3500) ITEM NO. PART NO. DESCRIPTION NOTE OLS-3501 SIDE PIPE L OLS-3502 PANEL SASH OLS-3503 SIDE PANEL L 000-T00412-0B M SCR TH BLK M4×12 050-C00400-3B CAP NUT TYPE3 BLK M4 www.seuservice.com...
  • Page 143 8 ASSY SIDE PANEL R (OLS-3520) ITEM NO. PART NO. DESCRIPTION NOTE OLS-3521 SIDE PIPE R OLS-3502 PANEL SASH OLS-3523 SIDE PANEL R 000-T00412-0B M SCR TH BLK M4×12 050-C00400-3B CAP NUT TYPE3 BLK M4 www.seuservice.com...
  • Page 144 9 Main Cabinet 9 10 ITEM NO. PART NO. DESCRIPTION NOTE 999-2023 Marquee Upper Retainer 999-2024 Marquee Glass 9 5/8”x29 7/8”x3/16” Local Purchase Fluorescent Bulb 24in CoolWhite 24” F20T12CW Local Purchase Monitor Glass 25 1/8”x29 7/8”x3/16” 999-2031 Pushbutton Yellow Round 1.5” Illuminated 999-2032 Pushbutton Green Triangle 999-2022...
  • Page 145 10 Electronics ITEM NO. PART NO. DESCRIPTION NOTE 601-11351 SW Hub Melco LSW 10/100-8H 838-13616 Audio Power Amp 2CH 220-1420 VGA Cable 600-7141-250 Cable JVS Type A-B 250CM 843-0006D-01 Assy Case Box OLS USA 440-5443-01 SW Regu for Chihiro VA 837-13551-92 I/O Control BD For JVS 600-7247-500...
  • Page 146 11 Items not Pictured ITEM NO. PART NO. DESCRIPTION NOTE 999-2011 Ferrite Assy Round 28A20250A0 600-7269-0200 Assy Lan Cable 0200M 600-7269-0500 Assy Lan Cable 0500M 998-0194 Filter Line 6Amp Yupen YK06T1 Local Purchase Fuse 003Amp Slow Blow Local Purchase Fuse 005Amp Slow Blow 998-0141 Transformer MCI-4-49-7036 999-1596...
  • Page 147: Wire Color Code Table

    20. WIRE COLOR CODE TABLE THE WIRE COLOR CODE is as follow: PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters. BLUE YELLOW GREEN WHITE ORANGE...
  • Page 148 Filler Page www.seuservice.com...
  • Page 149 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- tions.
  • Page 150 SEGA AMUSEMENTS USA, INC.

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