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420-6990-01
1
PRINTING
ST
Nissay Aroma Building, 5-37-1, Kamata, Ohta-ku, Tokyo 144-8721, Japan
Phone: +81-3-5480-6582
Facsimile: +81-3-5480-6584
© SEGA
SERVICE MANUAL
IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.

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  • Page 1 SERVICE MANUAL Nissay Aroma Building, 5-37-1, Kamata, Ohta-ku, Tokyo 144-8721, Japan Phone: +81-3-5480-6582 Facsimile: +81-3-5480-6584 © SEGA IMPORTANT • Before using this product, read this manual carefully to understand the contents herein stated. • After reading this manual, be sure to keep it near the product or in a...
  • Page 2 BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product.
  • Page 3 SEGA. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation.
  • Page 4: Table Of Contents

    TABLE OF CONTENTS BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS .................. INTRODUCTION .................... PRECAUTIONS REGARDING PRODUCT OPERATION ......1 1-1 BEFORE OPERATION ....................1 1-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) ......4 1-3 PRECAUTIONS FOR TICKET OPERATION ...............7 1-4 SWITCHING OFF THE POWER .................15 GAME DESCRIPTION ................
  • Page 5: Introduction

    “IMPORTANT” and the symbol below. Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product. Sega Amusements U.S.A., Inc. 800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A. TEL:...
  • Page 6 Definition of 'Site Maintenance Personnel or Other Qualified Individuals' Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualified professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution.
  • Page 7: Precautions Regarding Product Operation

    PRECAUTIONS REGARDING PRODUCT OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. - BEFORE OPERATION • Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident. • To ensure safety, carry out a trial run before starting operation, and be sure to check the safety devices. Each ride moves, so each is equipped with safety devices. Be sure to check that these safety devices function normally.
  • Page 8 • If an abnormality occurs in the ride mechanism, immediately stop operation, turn off the power, and contact the office indicated in this manual or the point of purchase. If you continue to operate the machine while there is an abnormality in it, a serious accident such as an electric shock, short circuit, fire, or a fall may occur.
  • Page 9 • Inspect for the following items during a trial run. If there is any type of error, use the Test Mode, etc., to resolve the problem. If you continue use with an error, it can cause an accident or irreparable parts damage. Do the steering wheel and the ride move smoothly during the initialization operation? Is there any strangeness in the operability of the steering wheels or the pedals? Is there any abnormality in the steering wheel reaction mechanism? Is there any improper adjustment of the projector screen? Are the bellows torn or has a screw dropped out of them? • During daily cleaning, be sure to check the surface of the steering wheel, gear shifter, and other parts that the player touches with his hands for damage, cracks, or loose screws. If a player uses the machine while it is damaged, cracked, or has a loose screw, the player may become injured.
  • Page 10: During Operation (Paying Attention To Customers)

    - DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) In order to prevent an accident or unnecessary trouble, the attendant or operator must endeavor to always pay attention to the behavior of the players and customer. This machine has movable rides of about the same size as an automobile.
  • Page 11 • Entering the cabinet with a wet umbrella or wet shoes is strictly forbidden. There are electrical parts and wiring underneath the cabinet floor. If these become wet, this can cause an electric shock or short circuit. Be especially careful in managing the product on rainy days. • Take care not to place a heavy object on a ride or seat. This may cause the object to strike the player when the ride moves. • Instruct customers not to play a game with a child on their knees. This may cause an accident such as the child becoming caught between the control panel and the player or the child falling off the ride. • Instruct players not to stand during a game in which the ride moves. This may result in the player falling off the ride or falling over.
  • Page 12 • The load limit on one ride of the machine is 300 kg. If you allow a person or persons weighing more than the load limit to get on a ride and operate it, the ride may break down or wear considerably. • If a player carries hand luggage or other items onto a ride, objects may fall off or roll over, for example, when the ride moves, resulting in injury or damage. Also, instruct players not to take breakable items, etc., onto the ride. • After the end of a game, check to ensure that the player has not forgotten or dropped any belongings.
  • Page 13: Precautions For Ticket Operation

    - PRECAUTIONS FOR TICKET OPERATION • To ensure safe operation, the attendant must pay attention to the behavior of the players and also the performance of the ride and other machine parts. The points to which the attendant must pay particular attention are as follows. - Ensuring that the player watches his or her step when getting on or off the ride - Paying attention to any belongings that the player takes onto the ride - Checking the number of persons - Explaining the precautions to be observed for preventing accidents - Watching the players during a game - Stopping the motion of the ride if an abnormality or accident occurs - Prohibiting access by customers other than players - Guiding the players off the ride at the end of the game - Checking for forgotten or dropped items - Checking the seat, steering wheel, gear shifter, etc. - Guiding evacuation in the event of a fire or an earthquake • To prevent the possibility of an accident, the following persons must play without any ride motion. In order to prevent unnecessary trouble, explain this to the players before the start of the game.
  • Page 14 [Operational Procedures Example] This section explains general ticket operation procedures to be conducted by the person responsible for the attraction (attendant, operator, staff member). While using below as a reference, establish a system that is safe, suitable for the facility, and easy to operate. Below is just one example.
  • Page 15 Game Start Confirm that the control tower motion selector switch on the service panel is set to NORMAL (or STOP for customers that do not meet the height or physical condition requirements), and confirm that the error lamp is extinguished. Press the respective ENTRY button one time for the rides where customers are sitting. Pressing the ENTRY button twice will cancel the entry, but pressing it again allows entry once again. After completing the entries for rides with network play, press the START button. The customers’ game screens will change to the Setup Screens. When deciding on the number of players at the Selection of Number of Drivers Screen, the screen will pause and the attendant’s input is required. If the player count is acceptable, press the ENTRY button once.
  • Page 16 (4) CAMERA selector button These buttons enable any desired CCD camera image to be selected. The CCD camera video from the illuminated button’s corresponding seat is displayed on the billboard’s LCD screen. The video of the ride whose video you want to be displayed on the LCD screen will be displayed on the LCD screen while the seat’s corresponding button is pressed. (5) SAFETY lamp While this lamp is lit, the motion operation of the ride is enabled. When the lamp is out, the ride is in a stopped condition.
  • Page 17 After selecting the number of drivers, players will advance through the versus stage, transmission, and BGM Selector Screens. Once all rides have completed their selections, the race will start. < Attendant Announcement Examples> Attendant: “Choose a course for this race. Please choose your preferred stage. Course selection is based on a majority rule. The course that gets the most votes will be the course for this game.”...
  • Page 18 Selection Process Completed After the following screen is dipalyed, the race starts. FIG. 1-3g During the Race Operate the ride while confirming that customers are safely playing the game. Stop motion if necessary when watching over the customers. The ride ENTRY buttons will glow during the race. Add excitement to the race with narration via the microphone as you watch the billboard display and game screens.
  • Page 19 Fork in the Road Attendant: “There’s a fork coming up soon! The course on the left has a lower difficulty. If you’re confident in your abilities, you can go right and try to get in the lead!” Attendant: “There is a driver change after the fork! Get ready!” FIG. 1-3i Crash Attendant: “Oooh, the red car that broke away is now flipping over!” Attendant: “Looks like the silver car went off course while battling doggedly for second place!! They’re not out of it yet, though!”...
  • Page 20 Billboard You can view the players’ rank and faces during the game by looking at the billboard and LCD monitor. They are good tools to use when utilizing the microphone. The colors of the cars on the rank display LED match the colors of the cabinets. Also, the car with arrows next to it represents the car whose camera video feed is currently being displayed. In the figure below, the F50 (red) is in first place, the Dino246 (yellow) is in second place, and the same car’s video feed is currently being displayed.
  • Page 21: Switching Off The Power

    - SWITCHING OFF THE POWER If the power is turned off when the actuator that moves the ride is in an elongated condition, noise will be emitted when the ride contracts. Although there is no concern about wear or overloading, this occurrence is likely to cause apprehension. The following is an explanation of how to turn the power off quietly by adhering to a certain set of steps.
  • Page 22: Game Description

    GAME DESCRIPTION The following explanations apply when the product is functioning satisfactorily. Should there be any operations different from the following contents, some sort of abnormality may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. The billboard halogen lamps will constantly blink when it has power, and the rear fluorescent light will glow.
  • Page 23: Basic Controls

    - BASIC CONTROLS This product can be operated by either coins or tickets. If using ticket operation, an attendant (operator) will continuously operate the ride. [Starting the Game] - Insert a coin and press the START button. (when coin-based) - At the Selector Screens, choose the number of drivers, cars to be used in the game, game mode, BGM, and so on. Players highlight selections with the steering wheel, and make choices with the gas pedal or START button.
  • Page 24: Game Outline

    - GAME OUTLINE This product is a driving game with moving rides. One or two people ride in one ride, and play the game. When 2 people are driving, they ride in the left and right driver seats, and if their car collides with another car, hits a wall, or reaches a fork in the road, control of the car will switch to the other driver.
  • Page 25: Setup Screen Order And Contents

    - SETUP SCREEN ORDER AND CONTENTS This section explains the available options and controls for the setup screens. 1. Versus Mode Entry If several machines are linked together (when the ride is coin-based), inserting a coin and pressing the START button on one machine will result in the message “Entry has been closed. Please stand by.” to be displayed on the screen, following which opposing players have the chance to enter the race on other machines.
  • Page 26 2. Single Player Setup (1) Choose Main Driver Controls: In the left or right seat, press the gas pedal to choose that side as the Main Driver (the person who will play first). After the Main Driver has been decided, the control panel on the Main Driver’s side will light up green. After Main Driver selection, the Selector Screens can only be operated with the steering wheel and pedals on the Main Driver side.
  • Page 27 (3) Player’s Car Selection Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [“Brake Pedal” + “Shift”: Color Change] The player can select one of the following 10 cars: “F50”, “Enzo Ferrari”, “360 Spider” , “F40”, “Testarossa”, “288 GTO”, “512 BB”, “Dino 246 GTS”, “365 GTS/4, Daytona”, “250 GTO” Selector Screen 05 Changing the Car Color Pressing the brake pedal on the Main Driver side displays the available colors for the player’s car at the bottom-right of the screen.
  • Page 28 (5) Game Mode Selection Selector Screen 08 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [View Change Button: OutRun2/OutRun2SP] The player selects which game mode they will play. • OutRun Mode: <Try to reach the goal with your girlfriend.> Earn points by overtaking enemy or rival cars on your way to the finish line. • Heart Attack Mode: <Try to get as many “HEARTS” as possible by meeting your girlfriend’s demands.> Carry out the various requests your girlfriend makes and try to accumulate hearts. • Time Attack Mode: <Drive against the Ghost Car and challenge for the course record!!>...
  • Page 29 (6) Game Mode Selection (15-Continuous Course Mode) When the 15-Continuous Course Mode is available, two icons for that mode are added to the Game Mode Selection Screen. NOTE: See the section “ Test Mode” for information on how to setup 15-Continuous Course Mode. Selector Screen 10 Points about the additional 15-Continuous Course Mode: • OutRun 15-Continuous Course Mode:...
  • Page 30 Pressing the VIEW CHANGE button enables the selection of courses OutRun2. It is possible to select a 15-Continuous Course from OutRun2. Selector Screen 12 (7) Settings Selection (Time Attack Mode only) In Time Attack Mode, the player proceeds to the Car Settings Screen after selecting the game mode. Selector Screen 13 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection] The following settings are available: • Normal: Emphasis on handling, with a top speed of 293 km/h. • Tuned: Emphasis on speed, reaching 300 km/h maximum.
  • Page 31 (8) BGM Selection Selector Screen 14 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [View Change Button: Music Change], [Brake Pedal + Shift: Sound Balance Change] The in-game background music can be chosen from a total of 14 different tunes. By selecting the RANDOM icon on the far right, the music will be selected at random. The list of selectable music can be changed by pressing the VIEW CHANGE button. BGM List: First Screen BGM List: Second Screen - SPLASH WAVE - SPLASH WAVE -1986- - MAGICAL SOUND SHOWER - MAGICAL SOUND SHOWER -1986- - PASSING BREEZE - PASSING BREEZE -1986- - Risky Ride - Shake the Street -1989 - Shiny World - Rush a Difficulty -1989- - Night Flight (Includes lyrics) - Who are you -1989-...
  • Page 32 Sound Balance Adjustment Pressing the brake pedal brings up the sound balance window at the bottom right of the screen. The sound balance can be adjusted by moving the gear shifter up or down. Depending on the chosen sound balance, the relative volume of the BGM and engine noise varies. Selector Screen 16 3.
  • Page 33 (2) Versus Stage Selection (15-Continuous Course Mode) When the 15-Continuous Course Mode is available, two icons for that mode are added to the Versus Stage Selection Screen. NOTE: See the section “ Test Mode” for information on how to setup 15-Continuous Course Mode. Selector Screen 18 Points about the additional 15-Continuous Course Mode: • OutRun2SP 15-Continuous Course Mode:...
  • Page 34 (3) Player’s Car Selection This is only possible when VS CAR SELECT is set to SELECTABLE. (See 3-3G.) Selector Screen 20 Controls (Main Driver Side): [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [Brake Pedal + Shift: Player Only Mode “PO” Entry], ([View Change + Shift: No Handicap “NH” Entry]) As with Single Player Mode, there are 10 cars to choose from. In Versus Play, car colors are fixed - Player 1: Red, Player 2: Yellow, Player 3: White or Silver (depending on the car model), Player 4: Black. No Handicap Setup When a player is in 2nd position or below during Versus Play, they are compensated to help them catch the lead driver more easily.
  • Page 35 (4) Transmission Selection This operation is carried out in the same way as described in the section “2. Single Player Setup”. (5) BGM Selection This operation is carried out in the same way as described in the section “2. Single Player Setup”. 4. Special Controls Shortcut During setup, the player can choose to start with the same settings as the previous game by performing the following operation: [Brake Pedal + View Change + Shift Up (putting the gear shifter in the down position while pressing the brake pedal and the VIEW CHANGE button)]. This combination of controls opens the shortcut window on the screen. Selector Screen 22 By turning the steering wheel to highlight “YES” and selecting it with the gas pedal, play starts with the same settings as the previous game.
  • Page 36: Game Instructions

    2-4 GAME INSTRUCTIONS 1. Common Features in All Modes Display Breakdown (All Modes) TIME COUNTER ROUTE MAP DRIVER SYMBOL TACHO METER SPEED METER SHIFT INDICATOR Game Screen 01 The time counter is displayed at the top-center of the screen. - If the time counter reaches zero, the game is over. - Extra time is added when a checkpoint is passed.
  • Page 37 Game Controls (All Modes) How to Drift Game Screen 02 After letting go off the gas pedal, immediately press the brake pedal. Turn the steering wheel hard and fast in the direction of a corner and press the gas pedal. When using Manual Transmission, drop down a gear shifter just before a corner and turn the steering wheel hard in the direction of the corner.
  • Page 38 2. Single Player: OutRun Mode Display Breakdown Game Screen 04 The score is displayed at the top-right of the screen, underneath this is an animated display of any points received for passing enemy cars. Game Instructions Put simply, this is a mode where you enjoy taking a drive with a girl. Choose either the left or right road when you come to a fork and aim to reach the finish line within the time limit.
  • Page 39 3. Single Player: Heart Attack Mode Display Breakdown Game Screen 05 The number of hearts collected is displayed at the top-right of the screen. At the bottom-right of the screen, the total number of hearts collected and a girl’s silhouette is displayed. As the total number of hearts collected increases, the girl’s silhouette is filled out with color. Game Instructions In this mode, you impress a beautiful girl by doing everything she asks. You must collect hearts which give an indication of how impressed the girl is with you. You have to carry out the girl’s requests in the interval between “START” and “END” being displayed. You collect hearts in accordance with how well you carry out the various requests your girl asks of you. The girl rates your performance in the following levels: [AAA, AA, A, B, C, D, E] Hints for picking up a lot of hearts Crashing or bumping into enemy cars reduces the number of hearts you can get, so drive carefully.
  • Page 40 4. Single Player: Time Attack Mode Display Breakdown Game Screen 06 At the top-right of the screen, the lap time for each stage is displayed. (If the time is faster than the ghost car, it is displayed in green.) At the bottom-right of the screen, the time for each sector of the stage is displayed. When each sector is completed, ghost car information is displayed on the center left and right of the screen.
  • Page 41 5. Versus Play Display Breakdown Game Screen 07 Opponent data is displayed at the top-right of the screen. Each player’s information is indicated with a face icon, and their current status is shown by the expressions on the faces and with speech. The order of the faces changes to reflect the race order. Game Instructions The starting grid order is determined by the order of entry into the game. The first player to reach a fork can decide whether the race will continue down the left-hand or right-hand road.
  • Page 42 6. 15-Continuous Course Mode When 15-Continuous Course Mode is enabled, the following game modes are available: - “OutRun 15-Continuous Course Mode” (Single Player) - “Time Attack 15-Continuous Course Mode” (Single Player) - “OutRun2SP 15-Continue Course Mode” (Versus Play) - “OutRun2 15-Continuous Course Mode” (Versus Play) Display Breakdown Game Screen 09 The 15-Continuous Course Mode differs from the normal game in the following ways: - The route map changes to the 15-Continuous Course map. - In Versus Play, the position display is modified. Game Instructions The 15-Continuous Course is a course combining all 15 stages. The stages are interconnected in the following order: [1A→2A→2B→3A→3B→3C→4A→4B→4C→4D→5A→5B→5C→5D→5E] At the end of each stage, both branches of the left-right fork lead to the same stage that follows.
  • Page 43 7. Game Pause The game can be paused with the following combination of controls (in Single Player Mode only): With the car stopped, press [Brake Pedal + View Change + Shift Up (Put the gear shifter in the down position while pressing the brake pedal and VIEW CHANGE button down)] This combination of controls opens the pause window on the screen. Game Pause Screen By turning the steering wheel to highlight “YES” and selecting it with the gas pedal, the game comes to an end. If “NO” is selected game play resumes. (After “NO” has been selected once, it is no longer possible to use the game pause command again.) The game pause command will not work in the following circumstances: - When the player is in the vicinity of the start area. - When the remaining time is 8 seconds or less. - When the game has already been paused once before, and “NO” was selected.
  • Page 44: Name Entry And Internet Ranking

    - NAME ENTRY AND INTERNET RANKING 1. Name Entry Name Entry Screen Controls: [Steering Wheel: View Choices], [Gas Pedal: Enter Selection], [Brake Pedal: Delete], [Start Button: END] (Moving the gear shifter up and down selects letters.) This game has a function that can register all Single Player results with an Internet ranking system. After finishing a game in Single Player Mode, the player enters their name for Internet ranking purposes, even if they have not achieved a rank on the actual machines they are playing on.
  • Page 45 2. Internet Ranking Internet Ranking Screen After the player has entered their name, an Internet ranking password is displayed. Pressing the VIEW CHANGE button switches to the game’s in-depth data display. Visit the following URL for Internet ranking registration and listings: http://outrun.jp/ The Internet ranking is calculated separately for the following game modes and courses: OutRun2SP Courses • OutRun Mode: Each course (A – E) + the 15-Continuous Course • Heart Attack Mode: Each course (A – E) • Time Attack Mode [Normal, AT]: Each course (A – E) + the 15-Continuous Course • Time Attack Mode [Normal, MT]: Each course (A – E) + the 15-Continuous Course • Time Attack Mode [Tuned, AT]: Each course (A – E) + the 15-Continuous Course • Time Attack Mode [Tuned, MT]: Each course (A – E) + the 15-Continuous Course OutRun2 Courses • OutRun Mode: Each course (A – E) + the 15-Continuous Course • Heart Attack Mode: Each course (A – E)
  • Page 46: Explanation Of Test And Data Display

    EXPLANATION OF TEST AND DATA DISPLAY • Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to electric shock or cause short circuits. • In Test Mode, the ride (car body) will move in accordance with the controls. Be sure that persons other than the conductor of the test are not near the product while the Test Mode procedures are in progress. Failing to follow this precaution could result in major or minor collisions or falls.
  • Page 47 Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. Shown below are the tests and screens to be used for different problems. This product uses a LINDBERGH game board and a DVD DRIVE. In the system, a different game can be played by putting a different DVD ROM in the DVD DRIVE. For this reason, the product’s Test Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same system, and a Game Test Mode for setting of difficulty level, etc., and for input/output test of operational units used exclusively with this product. NOTE : “S/M” in the table denotes LINDBERGH service manual, which is provided separately. TABLE 9 ITEMS DESCRIPTION...
  • Page 48: Switch Unit And Coin Meter

    - SWITCH UNIT AND COIN METER Switch Unit In Test Mode, the switch unit in the coin chute door is operated. Unlock and open the coin chute door. Inside is a switch unit. FIG. 3-1a Switch Unit TEST Button (TEST): Establishes Test Mode. Becomes the button to confirm selections in Test Mode. SERVICE Button (SERVICE): Makes it possible to enter credits for service without increasing the coin meter.
  • Page 49: System Test Mode

    - SYSTEM TEST MODE • The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the system Test Mode menu. Be careful because if the power is turned off before that point, changes to the settings will be lost. • Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur. In the System Test Mode, the main activities include checking LINDBERGH information and actions and the setting of coin/credit. Also, a screen appears for checking screen adjustments. For details, see the LINDBERGH service manual, which is provided separately. Use the following settings with this product. If the settings are not as specified, error messages might appear and operations might not be normal. COIN ASSIGNMENTS COIN CHUTE TYPE: COMMON SERVICE TYPE: COMMON NETWORK SETTING NETWORK TYPE: MAIN...
  • Page 50: Game Test Mode

    - GAME TEST MODE To change settings in the Game Test Mode, simply making changes on the setting screen will not be effective. Complete the Test Mode in normal fashion. Select GAME TEST MODE from the System Test Menu Screen to display the Game Test Mode Screen as follows. Use the SERVICE Button (VIEW CHANGE button) to move the cursor to the desired test item. Press the TEST Button (START button) to enter the selected item. GAME TEST MODE INPUT TEST OUTPUT TEST DRIVE BOARD TEST ACTUATOR CONTROL BOARD TEST CONTROL TOWER COMMUNICATION TSET CALIBRATION SETTING GAME ASSIGNMENTS...
  • Page 51: Input Test

    A. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST STEERING (1P) STEERING (2P) GAS (1P) GAS (2P) BRAKE (1P) BRAKE (2P) GEAR POSITION...
  • Page 52: Output Test

    B. OUTPUT TEST Select OUTPUT TEST to display the following screen and check the status of each lamp. Move the cursor with the SERVICE Button, and use the TEST Button to illuminate the lamp indicated by the cursor. This test should be used periodically to check that the lamps are functioning correctly. OUTPUT TEST START BUTTON VIEW CHANGE BUTTON TAIL LAMP DRIVER LAMP L DRIVER LAMP R ->...
  • Page 53: Drive Board Test

    C. DRIVE BOARD TEST This test allows you to check the drive board that controls the steering wheel motor and the motor. Periodically use this screen to confirm the proper operation of the drive board and motors. Choosing and executing DRIVE BOARD TEST from the menu screen will initialize the (1) left and (2) right steering wheel motors. Until initialization is complete, do not touch the steering wheels. Initialization takes roughly 15 seconds to complete. Initializing the drive board Please DO NOT touch the steering wheel.
  • Page 54 To test the right seat, move the cursor to TEST HANDLE and press the TEST Button. The indicator will change from “LEFT” to “RIGHT.” In the same way, move the cursor to STOP MOTOR, ROLL RIGHT, ROLL LEFT, and MOTOR POWER, then press the Test Button to conduct the tests. DRIVE BOARD TEST MENU -> TEST HANDLE RIGHT STOP MOTOR ROLL RIGHT ROLL LEFT MOTOR POWER EXIT SELECT WITH SERVICE AND PRESS TEST FIG. 3-3cc Drive Board Test Menu Screen Move the cursor to TEST HANDLE, and press the TEST Button to switch between LEFT and TEST HANDLE: RIGHT. STOP MOTOR: Move the cursor to STOP MOTOR, and press the TEST Button to halt the operation of the motor. Move the cursor to ROLL RIGHT, and press the TEST Button to have the motor turn the ROLL RIGHT: steering wheel completely to the right. ROLL LEFT: Move the cursor to ROLL LEFT, and press the TEST Button to have the motor turn the steering wheel completely to the left.
  • Page 55: Actuator Control Board Test

    D. ACTUATOR CONTROL BOARD TEST If a limit switch requires adjustment, request the work be done by the office listed in this manual or the point of purchase. Attempting to perform the work without specialized techniques or knowledge can result in accidents. Making improper adjustments can cause accidents during operation.
  • Page 56 (1) Acuator Status L CW LIMIT SWITCH: This displays the status of the limit switch of the actuator on the lower left side. OFF: The limit switch is off. ON: The limit switch is on. It will show ON when the actuator is operated and the L actuator is at its lowest position. L CCW LIMIT SWITCH: This displays the status of the limit switch of the actuator on the upper left side.
  • Page 57 ACTUATOR CONTROL BOARD TEST L CW LIMIT SWITCH L CCW LIMIT SWITCH R CW LIMIT SWITCH R CCW LIMIT SWITCH L ACTUATOR ***mm R ACTUATOR ***mm -> INITIALIZE L ACT CW MOVE L ACT CCW MOVE R ACT CW MOVE R ACT CCW MOVE LR ACT CW MOVE LR ACT CCW MOVE...
  • Page 58 LR ACT CCW MOVE : The left and right sides of the ride will go up, and the actuators’ limit switches will be detected. When the limit switches are detected, the L CCW LIMIT SWITCH and R CCW LIMIT SWITCH displays will show “ON,” and the actuators will stop at that positon. L ACT CW R ACT CCW MOVE : The left side of the ride will go down, the right side will go up, and the actuators will detect the limit switches. When the limit switches are detected, the L CW LIMIT SWITCH and R CCW LIMIT SWITCH displays will show “ON,”...
  • Page 60: Control Tower Communication Test

    E. CONTROL TOWER COMMUNICATION TEST This test allows you to confirm the status of communications with the control tower. Periodically use this screen to verify the proper operation of the control tower. CONTROL TOWER COMMUNICATION TEST Control Tower Status : OK Control Tower is connect to Actuator control board. PRESS TEST AND SERVICE TO EXIT FIG. 3-3e Control Tower Communication Test Screen If Control Tower Status shows “OK,” there are no abnormalities in the communications with the control tower. If “NG” is showed, please confirm the following items: - Is the power of the tower control board turned on? - Is the tower control board’s DIP SW set to Test Mode? If so, set it to standard mode. - Is the DIP SW, which corresponds to a cockpit displaying “NG” due to the tower control board DIP SW, set to “ON”? If so, set the corresponding DIP SW to OFF.
  • Page 61: Calibration Setting

    F. CALIBRATION SETTING The screen allows you to adjust and confirm the status of the left/right steering wheels, left/right gas pedals, and left/right brake pedals. Periodicially use this screen to confirm that each setting is appropriate. Also, when replacing the volume, use this screen to make adjustments. CALIBRATION SETTING MENU INPUT STEERING VALUE *** CENTER OF STEER *** SETTING HANDLE LEFT SETTING CONTENTS CENTER OF STEER RIGHT LEFT -> EXIT SELECT WITH SERVICE AND PRESS TEST FIG. 3-3fa Calibration Setting Menu Screen SETTING HANDLE: Choose LEFT or RIGHT to select the seat for calibrations by side of the ride. SETTING CONTENTS: - CENTER OF STEER (Steering center value) - MINIMUM GAS (Gas pedal lowest value) - MAXIMUM GAS (Gas pedal highest value) - MINIMUM BRAKE (Brake pedal lowest value) - MAXIMUM BRAKE (Brake pedal highest value)
  • Page 62 CALIBRATION SETTING MENU INPUT BRAKE PEDAL VALUE *** MINIMUM BRAKE *** SETTING HANDLE LEFT -> SETTING CONTENTS MINIMUM BRAKE RIGHT LEFT EXIT SELECT WITH SERVICE AND PRESS TEST FIG. 3-3fb Calibration Setting Menu Minimum Brake Screen This screen allows you to adjust the minimum values for the left and right brake pedals. Move the cursor to SETTING CONTENTS, and use the TEST Button to select MINIMUM BRAKE. INPUT BRAKE PEDAL VALUE: Stepping on the brake pedal will move the ▼ to the left or right, displaying the actual brake pedal input value.
  • Page 63 CALIBRATION SETTING MENU INPUT BRAKE PEDAL VALUE *** MAXIMUM BRAKE *** SETTING HANDLE LEFT -> SETTING CONTENTS MAXIMUM BRAKE RIGHT LEFT EXIT SELECT WITH SERVICE AND PRESS TEST FIG. 3-3fc Calibration Setting Menu Maximum Brake Screen This screen allows you to adjust the maximum values for the left and right brake pedals. Move the cursor to SETTING CONTENTS, and select MAXIMUM BRAKE with the TEST Button. INPUT BRAKE PEDAL VALUE: Stepping on the brake pedal will move the ▼ to the left or right, displaying the actual brake pedal input value.
  • Page 64 CALIBRATION SETTING MENU INPUT GAS PEDAL VALUE *** MINIMUM GAS *** SETTING HANDLE LEFT -> SETTING CONTENTS MINIMUM GAS RIGHT LEFT EXIT SELECT WITH SERVICE AND PRESS TEST FIG. 3-3fd Calibration Setting Menu Minimum Gas Screen This screen allows you to adjust the minimum values for the left and right gas pedals. Move the cursor to SETTING CONTENTS, and select MINIMUM GAS with the TEST Button. INPUT GAS PEDAL VALUE: Stepping on the gas pedal will move the ▼ to the left or right, displaying the actual gas pedal input value.
  • Page 65 CALIBRATION SETTING MENU INPUT GAS PEDAL VALUE *** MAXIMUM GAS *** SETTING HANDLE LEFT -> SETTING CONTENTS MAXIMUM GAS RIGHT LEFT EXIT SELECT WITH SERVICE AND PRESS TEST FIG. 3-3fe Calibration Setting Menu Maximum Gas Screen This screen allows you to adjust the maximum values for the left and right gas pedals. Move the cursor to SETTING CONTENTS, and select MAXIMUM GAS with the TEST Button. INPUT GAS PEDAL VALUE: Stepping on the gas pedal will move the ▼ to the left or right, displaying the actual gas pedal input value.
  • Page 66: Game Assignments

    G. GAME ASSIGNMENTS This screen allows you to set game difficulty and network play settings, etc. Settings will not be applied until EXIT is chosen on the Game Test Mode Screen. If these settings are changed, be sure to exit Game Test Mode. Press the SERVICE Button to move the cursor to the item that you want to change, and use the TEST Button to select the item to be changed. When adjusting settings for network play (DIFFICULTY, ADVERTISE SOUND, SPEED METER, QUICKSTART, and 15 COURSE MODE), settings will correspond to the settings of the cabinets whose LINK_ID is “1.” Just because the in-game displays and settings change, the test settings themselves will not necessarily change. GAME ASSIGNMENTS MENU DIFFICULTY NORMAL...
  • Page 67 The game difficulty setting. There are 5 difficulty levels with VERY EASY being DIFFICULTY: the easiest setting and VERY HARD being the most difficult setting. The cabinet type setting. SDX and DX can be chosen. This product, with four cars CABINET: for network play, is set to SDX. ADVERTISE SOUND: The setting to turn the advertising sound ON/OFF. The speed display setting. During game play, KILO will be displayed as “km/h”, SPEED METER: and MILE as “mph”. Choosing ON will cause the game to advance to the Selector Screens as soon as QUICK START: the credits necessary for starting are inserted.
  • Page 68 [SDX Network Play Setup Example] There are four cabinets: A, B, C, and D. They are all connected with network cables. Four car network play (Recommended setting: Use these settings during normal operation.) CABINET F50 (red) Dino246 (yellow) 360Spider (blue) 512BB (silver) LINK ID TOTAL MACHINE GROUP Status Four car network play possible Three car network play (When one cabinet has broken down) CABINET F50 (red) Dino246 (yellow) 360Spider (blue) 512BB (silver) LINK ID...
  • Page 69 [SDX Recommended Cabinet Setup] Operate this product using the four car network play setup shown below. Only when there is a problem preventing the usage of a cabinet should the settings be changed to those described above. FIG. 3-3gb Cabinet Setup CABINET CARS F50 (red) DINO246 (yellow) 360SPIDER (blue) 512BB (silver) DIFFICULTY NORMAL NORMAL NORMAL NORMAL CABINET ADVERTISE SOUND SPEED METER KILO KILO KILO KILO...
  • Page 70: Bookkeeping

    H. BOOKKEEPING Four screens show the operational data up until the present. Press the TEST Button to advance to the next screen. Pressing the TEST Button while on the fourth screen will return you to the Game Test Mode Screen. BOOKKEEPING 1/4 [CREDIT INFO] COIN1 : ***...
  • Page 71 BOOKKEEPING 2/4 [GAME MODE INFO (1/3)] OUTRUN MODE (1DRIVER) OR2SP GOAL/PLAY : ** / ** GOAL AVE TIME **’**”*** GOAL/PLAY : ** / ** GOAL AVE TIME **’**”*** OR2SP-15 GOAL/PLAY : ** / ** GOAL AVE TIME **’**”*** OR2-15 GOAL/PLAY : ** / ** GOAL AVE TIME **’**”*** SELECT AVE TIME...
  • Page 72 BOOKKEEPING 4/4 [GAME MODE INFO (3/3)] VS MODE MODE(1DRIVER) OR2SP GOAL/PLAY: ** / ** GOAL AVE TIME **’**”*** GOAL/PLAY: ** / ** GOAL AVE TIME **’**”*** VS_SP GOAL/PLAY: ** / ** GOAL AVE TIME **’**”*** OR2SP-15 GOAL/PLAY: ** / ** GOAL AVE TIME **’**”*** OR2-15...
  • Page 73: Backup Data Clear

    I. BACKUP DATA CLEAR Select BACKUP DATA CLEAR to display the following screen, and you can clear the bookkeeping data, top score ranking data, or coin/credit related data. BACKUP DATA CLEAR CLEAR ALL BACKUP DATA CLEAR RANKING & GHOST CAR DATA ONLY CLEAR BOOKKEEP DATA ONLY -> EXIT SELECT WITH SERVICE AND PRESS TEST FIG. 3-3ia Backup Data Clear Screen Select the data to clear. CLEAR ALL BACKUP DATA: Initializes all of the data.
  • Page 74: Tower And Billboard Test Mode

    TOWER AND BILLBOARD TEST MODE 4-1 TOWER CONTROL BOARD • When changing the settings of the DIP SWs, always turn off the power before flipping the DIP SWs. Failure to follow this precaution can result in electric shocks and short circuits. • When restoring power after flipping the DIP SWs, confirm that there are no persons in the area of the ride.
  • Page 75 Unlock the front door with the master key, and remove it. FIG. 4-1b The tower control board is at the top right inside the front of the control tower. FIG. 4-1c Control Board FIG. 4-1d...
  • Page 76 [Tower Control Board DIP SW] The tower control board has DIP SWs. Normally, all are set to OFF. DIPSW □□□□□□□□ ■■■■■■■■ 1 2 3 4 5 6 7 8 FIG. 4-1e DIP SW Number Table: 1: Mode Switch (Normally not needed. Set it to OFF.) 2: Mode Switch (Used for Tower and Billboard Test Mode.) 3: Mode Switch (Normally not needed. Set it to OFF.) 4: Mode Switch (Normally not needed. Set it to OFF.) 5: Cockpit 1P (Recognized as active when OFF.) 6: Cockpit 2P (Recognized as active when OFF.) 7: Cockpit 3P (Recognized as active when OFF.) 8: Cockpit 4P (Recognized as active when OFF.) [When operating with 3 or less cockpits] In the event that a cockpit (cabinet) cannot operate due to some sort of problem, use the tower control board to setup operation for 3 cockpits.
  • Page 77: Tower And Billboard Test Mode

    - TOWER AND BILLBOARD TEST MODE By turning the tower control board’s DIP SW 2 to ON, you can conduct tests of the control tower and billboard when turning on product’s power. DIPSW □■□□□□□□ ■□■■■■■■ 1 2 3 4 5 6 7 8 FIG. 4-2a Flipping the switch on the control tower’s service panel allows you to conduct the checks below. FIG. 4-2b Service Panel • Main switch When OFF, any input from the switches is cancelled, so nothing will happen even if other switches are pressed. Check that this is ON when in Test Mode.
  • Page 78 • START button The START button will illuminate while pressed. All of the halogen lamps on the billboard will illuminate when the START button is pressed. The halogen lamps will extinguish when the button is pressed again. FIG. 4-2c Billboard...
  • Page 79: Settings For When 1 Or More Units Have Broken Down

    4-3 SETTINGS FOR WHEN 1 OR MORE UNITS HAVE BROKEN DOWN This section explains the settings to use when a cabinet cannot be used because of some sort of malfunction. The following procedure explains how to change the settings from 4-unit network play to 3-unit network play, for situations where 1 unit has broken down.
  • Page 80: Error Display

    ERROR DISPLAY • If there is an error display, search out the cause immediately and take corrective action. If the product is operated while the error is ignored, there could be an accident. There could also be permanent damage to parts, etc. • If an error is displayed, have the site maintenance personnel or other qualified individuals resolve it. If someone without specialized or technical knowledge attempts to rectify the problem, electric shock, short circuits or fire may result.
  • Page 81 DRIVE BOARD FAULT DETECTED OVERCURRENT ALARM Excess current was sent to the motor. Confirm that there are no abnormalities with the wiring to the motor. DRIVE BOARD FAULT DETECTED OVERHEAT/OVERLOAD ALARM The motor’s thermal indicator was activated. Confirm that the motor has proper cooling. FIG. 5a Drive Board inside the DLP Base [Test Mode and Communications Errors] ERROR OCCURRED CONNECTION TIMEOUT The communications check did not succeed within 3 minutes. Check the connection of the network cables.
  • Page 82 ERROR OCCURRED GAME ID IS NOT COHERENT The Game IDs of the connected cabinets do not match. Confirm that the connected cabinets are OUTRUN2 SP SDX. ERROR OCCURRED REGION CODE IS NOT COHERENT The country settings of the connected cabinets do not match. Confirm that the connected cabinets use the same country specifications. ERROR OCCURRED PACKET SIZE ERROR An incorrect packet size was specified.
  • Page 83 ACTUATOR LR CW LIMIT OVER The left and right sides’ actuators’ lower limit switches have not been properly installed or have broken down. An error will occur when the limit switches are not turned ON. Adjust or replace the limit switches. ACTUATOR LR CCW LIMIT OVER The left and right sides’ actuators’ upper limit switches have not been properly installed or have broken down. An error will occur when the limit switches are not turned ON. Adjust or replace the limit switches.

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