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Summary of Contents for Sega Virtua Tennis 3

  • Page 2: Table Of Contents

    3-5 THE GAME SCREEN (CHALLENGE MODE) ……………………………………………………………………………… 9 3-6 CONTROLS ……………………… 10 3-7 IC CARD (VIRTUA TENNIS 3 PLAYER’S CARD) OUTLINE …………………………………………………………………… 10 3-8 USING AN IC CARD *NOTE: IC CARD SYSTEM IS NOT AVAILABLE IN USA VERSION. …………………………………………………………………… 14 TEST MODE …………………………………………………………………...
  • Page 3 Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by thick underlining, the word "IMPORTANT" and the symbol below. Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
  • Page 4: Handling Precautions

    HANDLING PRECAUTIONS •Be sure to disconnect the cabinet power when assembling or removing the IC board as there is a risk of an electrical shock and of damaging the IC board. •If any foreign matter gets onto the IC board or any dust builds up on the IC board, there is a risk that this will short the circuit causing the IC board to heat up •You must use a cabinet which supports the LINDBERGH*.
  • Page 5 During Operation (Paying Attention To Customers) “Virtua Tennis 3” can be played using the “VIRTUA TENNIS 3 PLAYER’S CARD” (hereafter called the Card). For this reason, bear in mind the following points when operating this game with Card use enabled.
  • Page 6: Specifications

    (SLICE) (3) REQUIRED OPERATING ENVIRONMENT It is recommended that this game be used with the Sega LINDBERGH support cabinet, the LINDBERGH UNIVERSAL CABINET, or any of the following cabinets if they have been modified to support the LINDBERGH power supply – NAOMI CABINETS, NET CITY series cabinets and BLAST CITY cabinets.
  • Page 7: Game Description

    Famous Top Ranking Tennis Players! The greatest male players of the current tennis scene, are all here in “Virtua Tennis 3” Including Roger Federer, Rafael Nadal, Andy Roddick and Lleyton Hewitt.
  • Page 8: Game Modes

    3-2 GAME MODES Single Player Games Pressing the 1P or 2P START button when no one is playing the game will start a single player game. After selecting a character the following options appear on the Select Game Mode screen. Tournament Mode Stage clearing game type.
  • Page 9: The Game Screen (Tournament, Versus Singles)

    3-3 THE GAME SCREEN (TOURNAMENT, VERSUS SINGLES) <For “Vs Singles”> (12) (13) (10) (11) (1) 1P IC Card Icon (2) 1P IC Card Registered Name (3) 1P Player Name and Play Style (4) 1P (Player) (5) 2P Player Name and Play Style (6) 2P IC Card Registered Name (7) 2P IC Card Icon (8) 1P Games Won...
  • Page 10: The Game Screen (Doubles Team)

    3-4 THE GAME SCREEN (DOUBLES TEAM) (10) (11) (12) (13) (1) 1P IC Card Icon (2) IP IC Card Registered Name (3) 1P / 2P Player Names (4) COM Pair (5) COM Pair Player Names (6) 2P IC Card Registered Name (7) 2P IC Card Icon (8) 1P / 2P Pair Games Won (9) Points and Service...
  • Page 11: The Game Screen (Challenge Mode)

    3-5 THE GAME SCREEN (CHALLENGE MODE) (1) 1P IC Card Icon (2) Challenging Player Name and Play Style (3) Time Remaining (4) 2P IC Card Icon (5) Success (6) Challenge...
  • Page 12: Controls

    3-6 CONTROLS 1P BUTTON 1 2P BUTTON 1 START 1P START 2P (TOP SPIN) (TOP SPIN) 1P JOYSTICK 2P JOYSTICK (8 WAYS) (8 WAYS) 1P BUTTON 2 2P BUTTON 2 (SLICE) (SLICE) 8-way joystick: Move the character and aim a shot Top spin button: Hit the ball with top spin (groundstroke / volley etc.
  • Page 13: Ic Card (Virtua Tennis 3 Player's Card) Outline

    3-7 IC CARD (VIRTUA TENNIS 3 PLAYER’S CARD) OUTLINE This game uses IC Cards. Using a card allows a player to record their results, and take part in a World Ranking feature that they can climb by winning matches. Players can also customize their character by changing play style, clothing and rackets.
  • Page 14 Select from one of four colors for your kit. The initial registration is now complete. 4. Game Screen Proceed to enjoy Tournament Mode, Challenge mode in either Versus or Team play. 5. Game Over Screen messages may be displayed on the Game Over screen, such as “Moved up in rankings,”...
  • Page 15 Subsequent Plays Using an IC CARD 1. Character Select Screen If you wish to use an IC Card, insert it when the Character Select screen is displayed. The player information registered on the Card will be displayed. If it is correct, select “Yes.” 2.
  • Page 16 IC Card Data Transfer An IC Card can be used 200 times, each single player and versus game counting as one time. When the remaining uses reach 0 the Card can no longer be used and a new Card must be purchased. The following procedure is used to transfer the data from the old Card to the new one.
  • Page 17: Test Mode

    TEST MODE 4-1 SYSTEM TEST MODE •The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the SYSTEM MENU. Be careful because if the power is turned off before that point, changes to the settings will be lost. •You may not enter Game Test Mode while the unit is reading from or checking the GD-ROM.
  • Page 18: Game Test Mode

    4-2 GAME TEST MODE Select GAME TEST MODE from the System Test Menu screen to display the Game Test Menu screen as follows. GAME TEST MENU INPUT TEST OUTPUT TEST GAME ASSIGNMENT CARD TEST CLOSE SETTING BOOKKEEPING BACKUP DATA CLEAR ->...
  • Page 19: Input Test

    a. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be run periodically to ensure that each input device is functioning correctly. INPUT TEST PLAYER DOWN RIGHT LEFT SHOT1 SHOT2 START CARD INSERTED SW...
  • Page 20: Output Test

    b. OUTPUT TEST Select OUTPUT TEST to display the following screen and perform a test of the Card Reader/Writer lock mechanism. OUTPUT TEST LOCK CARD [1P] LOCK CARD [2P] -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON OUTPUT TEST Screen Press the SERVICE Button to move the cursor to the item to be checked.
  • Page 21: Game Assignment

    c. GAME ASSIGNMENT Select GAME ASSIGNMENT to display the current game settings and make changes. GAME ASSIGNMENT ADVERTISE SOUND [ ON ] EVENT MODE [ OFF ] CARD R/W 1P USE [ ON ] CARD R/W 2P USE [ ON ] SPEED INDICATOR [ km/h ] DOUBLES...
  • Page 22 CARD R/W 1P (2P) USE Set the operation Mode (allow use or not) of the 1P (2P) Card Reader/Writer. (The default setting is ON.) The Card Reader/Writer can be used. OUT OF SERVICE: The Card Reader/Writer cannot be used. (Set for when broken etc.) A “/”...
  • Page 23: Card Test

    d. CARD TEST Select CARD TEST to display the following screen and check the status of the Card Reader, and to restore data to Cards to which writing has failed. This test should be run periodically to check the condition of the Card Reader. CARD TEST READ TEST WRITE TEST...
  • Page 24 READ TEST READ TEST [1P] INSERT CARD SPECIFICALLY FOR THIS GAME. DATA ON CARD MAY BE LOST. DO NOT INSERT CARD CONTAINING IMPORTANT DATA. CHECKING TIME : 2[SEC] DETECTED CARD(S) : [1] DETECTED 1 CARD. READ CARD(S) : [1] READ DATA FROM 1 CARD. [2P] INSERT CARD SPECIFICALLY FOR THIS GAME.
  • Page 25 WRITE TEST WRITE TEST [1P] INSERT CARD SPECIFICALLY FOR THIS GAME. DATA ON CARD MAY BE LOST. DO NOT INSERT CARD CONTAINING IMPORTANT DATA. CHECKING TIME : 2[SEC] DETECTED CARD(S) : [1] DETECTED 1 CARD. WRITTEN CARD(S) : [1] WROTE DATA TO 1 CARD. [2P] INSERT CARD SPECIFICALLY FOR THIS GAME.
  • Page 26 CARD DATA RESTORE MODE CARD DATA RESTORE MODE [1P] INSERT CARD SPECIFICALLY FOR THIS GAME. DATA ON CARD MAY BE LOST. DO NOT INSERT CARD CONTAINING IMPORTANT DATA. CHECKING TIME : 2[SEC] DETECTED CARD(S) : [1] DETECTED 1 CARD. RESTORED CARD(S) : [1] NO RESTORABLE DATA . [2P] INSERT CARD SPECIFICALLY FOR THIS GAME.
  • Page 27: Close Setting

    e. CLOSE SETTING 15 minutes prior to the store’s set closing time, even if during a winning streak, the Card will automatically be ejected after a match ends. Select CLOSE SETTING to display the following screen. Change the setting for the time when the store closes. If you set a closing time you can control the acceptance of Cards just before this time.
  • Page 28 SCHEDULE TYPE … WEEK Set the closing time for each day of the week. Use the SERVICE Button to select a day, and press the TEST Button to change the time. The time can be set in 15 minute units, between 19:00 and 29:00. CLOSE SETTING SCHEDULE TYPE WEEK...
  • Page 29: Bookkeeping

    f. BOOKKEEPING BOOKKEEPING (1/5) COIN 1 COIN 2 COIN 3 COIN 4 TOTAL COINS COIN CREDIT SERVICE CREDIT 0 TOTAL CREDIT PRESS TEST BUTTON TO CONTINUE BOOKKEEPING Screen (1/5) COIN 1/COIN 2/COIN 3/COIN 4 The number of coins counted through each coin slot. TOTAL COINS The total number of coins inserted (COIN 1 ~ COIN 4).
  • Page 30 BOOKKEEPING (2/5) NUMBER OF GAMES 1P ALL CARD PLAY 2P ALL CARD PLAY CARD PLAY PULLING CARD OUT CARD PLAYER 0.0% TOTAL TIME 0d 0h 0m 0s TOTAL PLAY TIME 0d 0h 0m 0s 1P PLAY TIME 0d 0h 0m 0s VS PLAY TIME 0d 0h 0m 0s DBL PLAY TIME...
  • Page 31 1P PLAY TIME The total Versus CPU play time for (single player). VS PLAY TIME The total Versus Singles play time (two players). DBL PLAY TIME The total Doubles Team play time (two players). PLAY TIME RATE The proportion of play time compared to the ON time. 1P TIME RATE The proportion of Versus CPU play (single player).
  • Page 32 BOOKKEEPING (3/5) [TIME HISTOGRAM] - 3'59 4'00 - 4'59 5'00 - 5'59 6'00 - 6'59 7'00 - 7'59 8'00 - 8'59 9'00 - 9'59 10'00 - 10'59 11'00 - 11'59 12'00 - 12'59 13'00 - 13'59 14'00 - 14'59 15'00 - 15'59 16'00 - 16'59 17'00 - 17'59 18'00 - 18'59...
  • Page 33 BOOKKEEPING (4/5) [1P GAME DATA] TOURNAMENT MODE PLAY COUNT 0 CHALLENGE MODE PLAY COUNT [2P GAME DATA] VS MODE PLAY COUNT DBL MODE PLAY COUNT PRESS TEST BUTTON TO CONTINUE BOOKKEEPING Screen (4/5) TOURNAMENT MODE PLAY COUNT The number of Tournament Mode plays. CHALLENGE MODE PLAY COUNT The number of Challenge Mode plays.
  • Page 34 BOOKKEEPING (5/5) [CHARACTER DATA] FEDERER (SUI) RODDICK (USA) NADAL (ESP) NALBANDIAN (ARG) HENMAN (GBR) HAAS (GER) BLAKE (USA) HEWITT (AUS) ANCIC (CRO) DENT (USA) FERRERO (ESP) GROSJEAN (FRA) PRESS TEST BUTTON TO EXIT BOOKKEEPING Screen (5/5) The number of times each character has been selected, and their win and loss records in Versus games. Press the TEST Button to return to the Game Test Menu screen.
  • Page 35: Backup Data Clear

    g. BACKUP DATA CLEAR Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING and Ranking Data. BACKUP DATA CLEAR YES (CLEAR) -> NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON BACKUP DATA CLEAR Screen To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button.
  • Page 36: Game Board

    GAME BOARD •Avoid needless exposure of the game board as it can lead to accidents or malfunctions. •Discharges of static electricity may damage the electric parts on the IC board. Prior to opening the shield case lid and beginning the operation always touch an earthed metal surface and discharge any static electricity you may have stored in your body.
  • Page 37: Software Kit

    SOFTWARE KIT Handling the DVD-ROM Disc •Do not use a DVD-ROM with a damaged front. This may cause a malfunction. •Insert the DVD-ROM into the DVD drive with the label facing upwards. • Contaminated discs may lower audio and video quality, and may result in read malfunctions.
  • Page 38 VIRTUA TENNIS 3, 62"DX CABINET INPUT POWER: USA & CANADA. = 120VAC, 60Hz Inside of Marquee Light Fixture 48", 34W Marquee, 62"DX VT3 Part #: 521-30-100 Lamp Florescent, 48" 62" Toshiba DLP 62HMX95 Part #: 99-60-715 Banner TV Bottom 62"DX VT3...
  • Page 39 INSIDE VIEW OF MONITOR CABINET, 62"DX POWER SUPPLY 01-0922A Part#: 99-60-104 DVD-DRIVE USB Part#: 99-10-050 SOUND AMP ANALOG IN Part#: 99-10-033 POWER SPLY 24 GHOST SQUAD CTF Part#: 998-0248 LINDBERGH Part#: 99-10-020 I/O CONTROL BD FOR JVS Part#: 99-10-030 INSIDE VIEW OF COIN DOOR, 62"DX SW &...
  • Page 41 PART#: 521-30-300 1st PRINTING, SEPTEMBER 2006 SEGA AMUSEMENTS U.S.A., INC. 800 ARTHUR AVENUE ELK GROVE VILLAGE, IL 60007-5215 PHONE: 888-877-2669 FAX: 847-427-1065 WEB: WWW.SAU.SEGA.COM...

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