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1ST PRINTING JAN '03
Deluxe Version
Operators's Manual
SEGA AMUSEMENTS USA, INC.
MANUAL NO. 999-1696

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Table of Contents
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Summary of Contents for Sega THE HOUSE OF THE DEAD III DELUXE

  • Page 1 1ST PRINTING JAN ‘03 Deluxe Version Operators’s Manual SEGA AMUSEMENTS USA, INC. MANUAL NO. 999-1696...
  • Page 2 VISIT OUR WEBSITE!
  • Page 3 BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain the safety: To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the opera- tion of the product.
  • Page 4 SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
  • Page 5: Table Of Contents

    TABLE OF CONTENTS BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION OF THE OWNER’S MANUAL 1. HANDLING PRECAUTIONS ..................1 - 2 2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ........3 - 4 3. OPERATION ........................5 - 8 4.
  • Page 6: Introduction Of The Owners Manual

    THE HOUSE OF THE DEAD III DELUXE TYPE. This manual is intended for the owners, personnel and managers in charge of operation of the product.
  • Page 7 DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's main- tenance man or a serviceman to carry out, or work which is not explained in this WARNING! manual.
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  • Page 9: Handling Precautions

    • SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA.
  • Page 10  Some parts are the ones designed and manufactured not specifically for this game machine. The manufacturers may discontinue, or change the specific- ations of, such general-purpose parts. If this is the case, Sega cannot repair or replace a failed game machine whether or not a warranty period has expired.
  • Page 11: Precautions Concerning Installation Location

    2. PRECAUTIONS CONCERNING INSTALLATION LOCATION This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, WARNING! injury and or malfunctioning.  Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc.
  • Page 12 To avoid machine malfunctioning and a fire, do not place any obstacles near the ventilation opening.  SEGA shall not be held responsible for damage, compensation for damage to a third party, resulting from the failure to observe this instruction.
  • Page 13: Operation

    3. OPERATION PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players. In order to avoid accidents, check the following before starting the operation: ...
  • Page 14  Do not put any heavy item on this product. Placing any heavy item on the prod- uct can cause a falling down accident or parts damage. WARNING!  Do not climb on the product. Climbing on the product can cause falling down accidents.
  • Page 15 PRECAUTIONS TO BE HEEDED DURING OPERATION(PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.  To avoid injury and accidents, those who fall under the following categories are not allowed to play the game.
  • Page 16  Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to CAUTION! fragments and falling down.  To avoid injury resulting from falling down, immediately stop the customer's leaning against or sitting down on the Gun Holder.
  • Page 17: Assembling And Installation

    4. ASSEMBLING AND INSTALLATION ● Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard. WARNING! ● Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specified performance.
  • Page 18 When carrying out the assembling and installation, follow the following 8-item sequence. ASSEMBLING THE PTV ASSEMBLING THE CABINET SECURING IN PLACE (ADJUSTER ADJUSTMENT) INSTALLING THE GD-ROM DRIVE (SETTING GD-ROM DISC) POWER SUPPLY, AND EARTH CONNECTION TURNING POWER ON The master key (accessories) in addition to the tools such as a Phillips type screwdriver, wrench, socket wrench and Ratchet Handle are required for the assembly work.
  • Page 19 ASSEMBLING THE PTV By using 2 Flat Head screws, secure the 2 Mask Bracket Uppers to the PTV ceiling. Secure the Mask Bracket Lower to the front of PTV with 4 screws. FLAT HEAD SCREW (2 each) M4×12 MASK BRACKET UPPER MASK BRACKET LOWER TRUSS SCREW (4), black M5×20...
  • Page 20 Install the Mask to the PTV front. Install the Mask in a manner hooking up to both 2 Mask Bracket Uppers and the Mask Bracket Lower. Simultaneously insert the projections of the Mask into the square holes in the PTV Screen left and right. Secure the Mask by fastening a screw for each from both sides of PTV.
  • Page 21 ASSEMBLING THE CABINET Move the PTV to the rear of the PTV Cabinet. Connect wiring between the PTV and the PTV Cabinet. Connect the Connector. Connect the Connector. There are 4 cord clamps in the PTV front. FIG. 6. 2 a By using the 4 cord clamps, secure the wiring as per the Figure.
  • Page 22 Secure the joining portion of the PTV and the PTV Cabinet with the 4 screws. TRUSS SCREW (4) M5×30, flat washer used. Connect a Billboard's connector to the terminal board on the PTV ceiling. While supporting the Billboard as is inclined, connect the connector. Be sure to use a step to connect the connector while 2 persons supporting the Billboard.
  • Page 23 Install Fence L & R to CONTROLLER CABINET by using 6 Hexagon Bolts for each and 2 screws for each. CONTROLLER CABINET TRUSS SCREW (2 each), black M4×16, flat washer used. FENCE R (L) HEXAGON BOLT (4 each) M8×35, w/spring washer, flat washer used.
  • Page 24 To ensure safety, the procedure below should be carried out with a minimum of 2 persons. Slide the Gun Holder sideways into the sideways-U shaped holder sticking out from the front of the Controller Cabinet. (Picture shows left side.) HOLDER *NOTE: Picture may differ from actual unit.
  • Page 25 Attach the Holder Plate with 6 truss screws. TRUSS SCREW (6), black M4×8 *NOTE: Picture may differ from actual unit. PHOTO 6. 2 f Unpack the Shotgun and insert it into the Gun Holder. *NOTE: Picture may differ from actual unit. PHOTO 6.
  • Page 26 Do not catch the wires in the cabinets. CONTROLLER CABINET HEXAGON BOLT (2), black M8×50, w/spring washer, flat washer used. JOINT BRACKET R HEXAGON BOLT (2), black OPPOSITE SIDE: JOINT BRACKET L M8×35, w/spring washer, flat washer used. FIG. 6. 2 g *NOTE: Picture may differ from actual unit.
  • Page 27 SECURING IN PLACE (ADJUSTER ADJUSTMENT) Make sure that all of the adjusters are in contact with the floor. If they are not, the cabinet can move and cause an accident. WARNING! This product has 6 casters (4 for PTV Cabinet, 2 for CONTROLLER CABINET) and 8 Adjusters (4 for PTV Cabinet, 4 for CONTROLLER CABINET).
  • Page 28 INSTALLING THE GD-ROM DRIVE (SETTING GD-ROM DISC) ● Carefully handle the GD-ROM drive so as not to contaminate the disc and the readout lens with stains and dust particles. ● Do not continue to use the scratched GD-ROM disc. The scratched GD-ROM disc may cause the system to malfunction.
  • Page 29 Remove the 1 truss head screw that fixes the GD-ROM drive lid (DISC LID). And turn clockwise the lid to remove. TRUSS SCREW (1) M3×8 PHOTO 6. 5 b Set the GD-ROM disc onto the GD-ROM drive with its labeled side facing upward. Return the lid to its original place, and fix it with 1 truss head screw.
  • Page 30 TRUSS SCREW (2), black M4×16 Remove the 2 truss head screws that fix the PTV cabinet lid upper, and unlock. Thus remove the lid upper. UNLOCK PHOTO 6. 5 d Disconnect all the connectors of the wires extending to the ASSY MAIN BD in the PTV cab- inet.
  • Page 31 Take out the ASSY MAIN BD from the PTV cabinet. Be careful not to damage the wires in this instance. PHOTO 6. 5 g Place the ASSY MAIN BD on a flat vertical surface. Using the 4 screws, fix the GD-ROM drive onto the ASSY MAIN BD.
  • Page 32 Insert the Key Chip straight into the KEY CHIP hole in the top of the Media Board on the upper part of the Game Board. Carefully check the direc- tion the Key Chip is facing, and push it in as far as it will go. PHOTO 6.
  • Page 33 POWER SUPPLY, AND EARTH CONNECTION ● Be sure to independently use the power supply socket outlet equipped with an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a fire when electric leakage occurs. WARNING! ●...
  • Page 34 TURNING POWER ON Turn on the AC unit's main switch to connect the power. When the power is connected, the fluorescent light in the billboard becomes on. A few seconds later a system startup screen appears and then an advertising screen (plying for a player screen) appears. Time until displaying an advertising screen is not constant;...
  • Page 35 THE INTERFERENCE PREVENTION WIRING ● In order to prevent electric shock and short circuit hazards, be sure to turn power off before performing work. WARNING! ● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk. ●...
  • Page 36: Precautions To Be Heeded When Moving The Machine

    5. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ● When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can cause the power cord to WARNING! be damaged and could result in a fire and or electric shock.
  • Page 37: Game Contents

    6. GAME CONTENTS The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
  • Page 38 GAME OUTLINE  Insert a coin and the credit indicator below the screen will count up. When enough coins have been entered for one play, the "INSERT COIN(S)" message below the screen will change to "PRESS START BUTTON", and both START buttons will flash. ...
  • Page 39  Players can defend themselves against knives, oil drums and barrels thrown by enemies by shooting them.  Shooting the background will sometimes cause items to appear. Players grab them by shooting them. Grabbing items will increase a player's score or restore life. ...
  • Page 40  A player can join a game in progress at any time by inserting coins and pressing the start button. In addition, the start button on the side where no one is playing will continue to flash if enough credits remain. A second player can join the game by pressing the flashing start button. ...
  • Page 41 PLAY HINTS  Aim for the head! On any stage, the weak point of enemy characters other than the boss is the head. Shooting the head will significantly decrease the enemy's life. The shotgun pellets spray out in a wide range, so players can cause more damage and drop an enemy more quickly by aiming at its head.
  • Page 42: Explanation Of Test And Data Display

    7. EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
  • Page 43: Switch Unit And Coin Meter

    7-1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents.  Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. ...
  • Page 44: System Test Mode

    7-2 SYSTEM TEST MODE STOP  Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the EXIT command in the SYSTEM MENU. If the IMPORTANT! unit is powered off prior to exiting, changes to settings will not take effect. ...
  • Page 45 B. MEDIA BOARD TEST Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. Always wait for the test to complete before attempting to exit. MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro.
  • Page 46 C. SYSTEM INFORMATION Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit.  The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD. SYSTEM INFORMATION MAIN BOARD REGION...
  • Page 47 D. JVS TEST JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit. JVS TEST INPUT TEST NEXT NODE...
  • Page 48 INPUT TEST Screen JVS TEST INPUT TEST NODE SYSTEM PLAYER 1 0000 PLAYER 2 0000 COIN 1 0000 COIN 2 0000 ANALOG 1 0000 ANALOG 2 0000 ANALOG 3 0000 ANALOG 4 0000 ANALOG 5 0000 ANALOG 6 0000 ANALOG 7 0000 ANALOG 8 0000 PRESS TEST AND SERVICE BUTTON TO EXIT ...
  • Page 49 E. SOUND TEST Use SOUND TEST to test sound output and to select the stereo/mono/surround setting. SOUND TEST OUTPUT TYPE STEREO RIGHT SPEAKER LEFT SPEAKER EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON  Use the SERVICE Button to move the cursor to the desired test item. ...
  • Page 50 F. C.R.T. TEST Use the C.R.T. TEST to adjust monitor colours and verify screen size. COLOUR CHECK Screen  Monitor COLOUR CHECK screen is displayed initially. Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right.
  • Page 51 G. COIN ASSIGNMENTS Use COIN ASSIGNMENTS to set the credit rate for each coin inserted.  Use the SERVICE Button to move the cursor to the desired test item.  Press the TEST Button to change the setting or to open the detailed settings. ...
  • Page 52 COIN TO CREDIT RATE Set the CREDIT RATE for each coin inserted. The "x COIN(S) COUNT AS x CREDIT(S)" setting indicates that "Inserting x coins equals x credits". Set this to "FREE PLAY" to allow game play without credits. When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1.
  • Page 53 GAME COST SETTING Use this mode to set the number of credits required to start a game. Screens may differ depending on the game. COIN ASSIGNMENTS GAME COST SETTING 1 CREDIT TO START 1 CREDIT TO CONTINUE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Set the number of credits required to start a game.
  • Page 54 H. CLOCK SETTING Use CLOCK SETTING to set the Chihiro internal clock. CLOCK SETTING 2002/11/15(FRI) 05:10:34 YEAR MONTH HOUR MINUTE  EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON  Use the SERVICE Button to move the cursor to the item to be set. ...
  • Page 55 I. NETWORK SETTING (CORE) Use the LAN PORT attached to the Main Board, and carry out the settings necessary for network communication. Note: This function is not available with this product. NETWORK SETTING (CORE) ->REMOTE(C) ENABLE IP ADDRESS(C) ---.---.---.--- SUBNET MASK(C) ---.---.---.--- GATE WAY(C) ---.---.---.---...
  • Page 56 J. NETWORK SETTING (MEDIA) Use NETWORK SETTING to establish and test network connections. This is only displayed when a network enabled MEDIA BOARD is connected to the Chihiro.  This game does not support network communication connections. Set (A) NETWORK TYPE to "NONE". ...
  • Page 57 SET IP ADDRESS This sets up the details of the communication network. Depending on the NETWORK TYPE setting, the contents of setting vary. If setting to NONE, it does not appear. ETHER Setting SET IP ADDRESS 1/1 ->REMOTE ENABLE IP ADDRESS(E) ---.---.---.--- SUBNET MASK(E) ---.---.---.---...
  • Page 58 ETHER+MOBILE Settings SET IP ADDRESS 1/1 ->REMOTE ENABLE IP ADDRESS(E) ---.---.---.--- SUBNET MASK(E) ---.---.---.--- IP ADDRESS(M) ---.---.---.--- EXIT CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON  Use the SERVICE Button to move the cursor to the desired test item. (When setting IP ADDRESS or SUBNET MASK, use the underline as a guide.) ...
  • Page 59 CLEAR NETWORK SETTING Use this to return all values in the NETWORK SETTING to the default values and turn off network communication. CLEAR NETWORK SETTING ->YES (CLEAR) NO (CANSEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and press the TEST Button.
  • Page 60: Game Test Mode

    7-3 GAME TEST MODE STOP  When changing the game configuration, changes will not take effect until the Game Test Mode has been completed. Be sure to exit the Game Test Mode IMPORTANT! properly after configuration changes.  Do not configure the game in ways not described in this text. It is possible that the game will not function properly.
  • Page 61 a. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST PLAYER1 PLAYER2 START TRIGGER GRIP GUN-X GUN-Y SCREEN-IN...
  • Page 62 b. OUTPUT TEST Select OUTPUT TEST to display the following screen and check the status of each lamp. This test should be used periodically to check that the lamps are functioning correctly. OUTPUT TEST START1 LAMP START2 LAMP -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Perform the tests as follows.
  • Page 63 c. GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes. GAME ASSIGNMENTS GAME DIFFICULTY NORMAL LIFE SETTING INITIAL LIFE MAX LIFE BLOOD COLOR GREEN VIOLENCE MEDIUM ADVERTISE SOUND LANGUAGE ENGLISH -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Perform the following settings for each item.
  • Page 64 d. GUN SETTING Select GUN SETTING to display the following screen. Perform the sight settings for the shotguns to be used in the game. GUN SETTING GUN MARK CHECK PLAYER1 GUN ADJUSTMENT PLAYER1 GUN DEFAULT ADJUSTMENT PLAYER2 GUN ADJUSTMENT PLAYER2 GUN DEFAULT ADJUSTMENT ->...
  • Page 65 d-1. GUN MARK CHECK This item checks gun sights. Select GUN MARK CHECK on the Gun Setting screen and press the TEST Button. GUN MARK CHECK +OUT OF SCREEN 1P+ +OUT OF SCREEN 2P++ PRESS TEST BUTTON TO EXIT  (1P Gun cross) This is displayed when the gun is pointed at the screen.
  • Page 66 d-2. PLAYER1 GUN ADJUSTMENT/PLAYER2 GUN ADJUSTMENT This item adjusts the Player 1 gun sight. (This is the same for "PLAYER2 GUN ADJUSTMENT".)  Select PLAYER1 GUN ADJUSTMENT on the Gun Setting screen and press the TEST Button. PLAYER1 GUN ADJUSTMENT ←PLEASE SHOOT GRID WITH PLAYER1 GUN PRESS TEST BUTTON TO EXIT ...
  • Page 67 Aim and fire at the mark to the lower right. The mark to the lower right will disappear, and the same mark will be displayed in the center. (If the TEST Button is pressed, settings will be canceled and will return to the Gun Setting screen.) PLAYER1 GUN ADJUSTMENT ↑PLEASE SHOOT GRID WITH PLAYER1 GUN...
  • Page 68  The screen will automatically switch to the following. PLAYER1 GUN MARK CHECKING +OUT OF SCREEN 1P+ TEST OR START1 : TO MEMORIZE SERVICE OR START2 : TO CANCEL "OUT OF SCREEN" is displayed when the gun cross is perceived to be out of screen. ...
  • Page 69 d-3. PLAYER1 GUN DEFAULT ADJUSTMENT/PLAYER2 GUN DEFAULT ADJUSTMENT This item adjusts the sight settings to those at the time of shipment. (This is the same for "PLAYER2 GUN DEFAULT ADJUSTMENT".) Select PLAYER1 GUN DEFAULT ADJUSTMENT on the Gun Setting screen and press the TEST Button.
  • Page 70 e. BOOKKEEPING Select BOOKKEEPING on the Game Test Menu screen to display the three screens of operating status data. BOOKKEEPING PAGE1/3 COIN 1 COIN 2 TOTAL COINS COIN CREDITS SERVICE CREDITS TOTAL CREDITS PRESS TEST BUTTON TO CONTINUE The display items for the screen (Page 1 of 3) are as follows. ...
  • Page 71 Press the TEST Button to display the next screen. BOOKKEEPING PAGE2/3 NUMBER OF GAMES TOTAL TIME 0D 0H 0M 0 S PLAY TIME 0D 0H 0M 0S AVERAGE PLAY TIME 0M 0S LONGEST PLAY TIME 0M 0S SHORTEST PLAY TIME 0M 0S PRESS TEST BUTTON TO CONTINUE The display items for the screen (Page 2 of 3) are as follows.
  • Page 72 f. BACKUP DATA CLEAR Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING and Score Data. BACKUP DATA CLEAR YES(CLEAR) -> NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON BACKUP DATA CLEAR Screen To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button.
  • Page 73: Control Unit (Shotgun)

    8. CONTROL UNIT (SHOTGUN)  In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. WARNING!  Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk.
  • Page 74  With the right half downmost, remove the left half.  Pull the trigger side macroswitch out of the right cover.  Remove the solder and remove the macroswitch.  The pump action side macroswitch is contained in the slide mechanism. Pull the slide mechanism out from the right cover.
  • Page 75  Remove the 2 tapping screws, and remove the microswitch from the slide mechanism.  Remove the solder and remove the microswitch. TAPPING SCREW (2) MICROSWITCH 2×12 509-5080 FIG. 10 b SLIDE MACHANISM  Solder in the new microswitch, and assemble the Shotgun. When assembling, be careful not to over-tighten the screws.
  • Page 76: Projector

    PROJECTOR Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason. CAUTION! The Projector is subject to color deviation due to Convergence deviation caused STOP by the geomagnetism at the installation location and peripheral magnetic field. After the installation of machine, and before commencing operation, check for IMPORTANT! Convergence deviation and if deviated, make adjustments.
  • Page 77: Projector Adjustment

    9 - 2 PROJECTOR ADJUSTMENT SETTING THE INTERFACE STOP In this product, set to INPUT LEVEL: 0.7 V and IMPEDANCE: 75Ω. Failure to observe this can cause CRT membrane to burn or Shutdown device to function resulting in power off. IMPORTANT! The Projector's Connector Panel contains the Interface setting SW.
  • Page 78 AUTOMATIC COLOR MATCHING The Projector may be subject to color deviations affected by earth magnetism, the building steel frames, etc. When the Projector is initially installed or the Projector's installation position is changed, have the color matching performed automatically. Keep pressing the P button (red) for approximately 3 seconds to have the ensuing movements performed automatically.
  • Page 79 ADJUSTING THE ON-SCREEN CONTRAST Although the on-screen picture quality has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. Changing the CONTRAST causes the light and shade of the on-screen images to be changed.
  • Page 80 ADJUSTING THE SCREEN BRIGHTNESS Although the on-screen picture quality has been adjusted at the time of shipment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustment may be neces- sary. Changing the BRIGHTNESS causes the brightness of the on-screen images of black portions to be changed.
  • Page 81 ADJUSTING THE ON-SCREEN DISPLAY POSITION Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of ship- ment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustments may be necessary. Press either ...
  • Page 82 ADJUSTING THE SCREEN SIZE Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustments may be necessary. Press either  or  PIC - ADJ button. The on-screen menu will have one PIC-ADJ CONTRAST...
  • Page 83 CONVERGENCE ADJUSTMENT (manual color matching) To avoid circuitry malfunctioning due to electrical load increase, never utilize CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in particular) for adjusting screen size changes. CAUTION! There is no means to restore the Convergence Adjustment data once stored, to its original state.
  • Page 84 STATIC CONVERGENCE ADJUSTMENT In the static convergence adjustment, each of red and blue images is comprehensively moved to and superimposed on the green color. If automatic color matching function is not sufficiently satisfac- tory, perform this adjustment. Be sure to perform automatic color matching before starting the above adjustment.
  • Page 85 POINT CONVERGENCE ADJUSTMENT In the POINT CONVERGENCE adjustment, each of red, green and blue images is partially moved for color matching. The adjustment may be necessary when the Game Board is replaced or changed, or screen size is changed. Be sure to perform automatic color matching before starting the adjustment. Keep pressing the TEST button for approximately 3 seconds.
  • Page 86 LINE CONVERGENCE ADJUSTMENT In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of the column line (vertical) or row line (horizontal) is comprehensively moved for color matching. It is convenient to utilize this adjustment when the color of the column line or row line is uniformly deviated. Keep pressing the TEST button for approximately 3 seconds.
  • Page 87: Adjustment Of Mitsubishi Projector

    9 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR For the operation of Remote Control, use only the Keys of R/B, STOP   (UP shift), (LEFT shift),  (DOWN shift), (RIGHT shift), TEST, -, +, and PICTURE. Do not press keys other than those explained in this manual. IMPORTANT! When operating the Remote Control, have it point the screen.
  • Page 88 POWER KEY ......This does not have power ON/OFF function. • Does not function even if it is pressed. R/B KEY........Used to select "R" for red adjustment or "B" for blue adjustment in the • STATIC CONVERGENCE ADJUSTMENT mode. ...
  • Page 89 STATIC CONVERGENCE ADJUSTMENT RED 31K Press the TEST KEY to change the screen to Red Line H:+75 V:-11 Adjustment mode. Superimpose the red line on the green line. When the red line is superimposed on the green line, the green line turns to yellow or white. To MOVE RED LINE: key to move it left.
  • Page 90: Coin Selector

    10. COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
  • Page 91 www.seuservice.com...
  • Page 92 COIN DOOR www.seuservice.com...
  • Page 93: Design Related Parts

    CONTROL PANEL INSTRUCTIONS 999-1610 DECAL-GUN HOLDER RIGHT SIDE 999-1607 DECAL-START BUTTON 999-1605 GUARDPLATE RIGHT ARTWORK 999-1604 GUARDPLATE LEFT ARTWORK 999-1611 DECAL-GUN HOLDER LEFT SIDE 999-1609 DECAL-GUN HOLDER TOP 999-1606 DECAL MONITOR SIDE 999-1612 DECAL-MARQUEE LEFT 999-1430 LABEL EPILEPSY WARNING SEGA www.seuservice.com...
  • Page 94 12. PARTS 1 CONTROL UNIT (HDT-2100) D-1/2 103 104 Secure the wires with the tie belt 105 in the specified  の指定箇所に  を用いてワイヤー固定のこと。 part of 1 . SEE A www.seuservice.com...
  • Page 95 1 CONTROL UNIT (HDT-2100) D-2/2 ITEM NO. PART NO. DESCRIPTION NOTE HDT-2120 ASSY SLIDE MECHA HDT-2101 COVER L HDT-2102 COVER R HDT-2103 SLIDE GRIP L HDT-2104 SLIDE GRIP R HDT-2105 FRONT SIGHT HDT-2106 TRIGGER HDT-2107 TRIGGER SPRING HDT-2108 STOPPER PIN JPT-2030 SENSOR UNIT 280-5124-02...
  • Page 96 2 GAME BOARD AREA ITEM NO. PART NO. DESCRIPTION NOTE 843-0001D-11 GAME BOARD ASSY CHIHIRO HOD 3 XKT-0833 GD-ROM DRIVE 400-5443 SWITCHING POWER SUPPLY 837-13551-92 I/O CONTROL BOARD FOR JVS 998-0165 GUN INPUT PROTECTION CIRCUIT 838-13143-08 IC BD GUN SENSE SPY 560-5407-UL TRANSFORMER AUDIO 838-13616...
  • Page 97 3 OTHER PARTS ITEM NO. PART NO. DESCRIPTION NOTE 999-0169 CASTER 160-2 1/2 #251888 SWIVEL 999-0167 LEVELER LEG 1/2-13-3” 999-1600 CASTER 560-2 1/2 #252828 SWIVEL 999-1599 LEVELER LEG 2” W/NUT 3/8-16 LOCAL PURCHASE FLUORESCENT LAMP ASSY 36” ST13 COOLWHITE 999-1442 SPEAKER 4 OHM 15 WATT 999-1597 PSH BTTN 1 1/2”...
  • Page 98 ASSY MASK (SPY-0530) ITEM NO. PART NO. DESCRIPTION NOTE SPY-0531 MASK BASE JPT-1082 IR COVER 838-13145-02 LED BD GUN SENSE HOD 280-5008 CORD CLAMP 15 050-U00300 U NUT M3 068-330808-PN FLT WSHR PLASTIC 3.3-8×0.8 050-H00400 HEX NUT M4 060-F00400 FLT WSHR M4 060-S00400 SPR WSHR M4 069-000026...
  • Page 99 SENSOR UNIT (JPT-2030) ITEM NO. PART NO. DESCRIPTION NOTE JPT-2031 SENSOR HOLDER 838-13144-91 SENSOR BD GUN SENSE (NOT SOLD SEPERATELY) 012-P00306 TAP SCR #2 PH 3×6 www.seuservice.com...
  • Page 100 ASSY PTV ITEM NO. PART NO. DESCRIPTION NOTE 999-1606 STICKER SIDE SPY-0530 ASSY MASK HOD-1101 PTV HOLDER FRQ-1114 MASK BRKT UPPER SMB-1501 MASK BRKT LOWER 000-T00520-0B M SCR TH BLK M5×20 000-F00412 M SCR FH M4×12 000-T00525-0B M SCR TH BLK M5×25 068-552016-0B FLT WSHR BLK 5.5-20×1.6 000-P00516-W...
  • Page 101 PTV W/STICKER (Both sides) ITEM NO. PART NO. DESCRIPTION NOTE 999-1606 STICKER PTV SIDE 200-5788-31 PROJECTION DSPL T 50TYPE 31K 280-5009-01 CORD CLAMP 21 011-F00310 TAP SCR FH 3×10 www.seuservice.com...
  • Page 102 ASSY PTV BASE DX (D-1/2) www.seuservice.com...
  • Page 103 ASSY PTV BASE DX (D-2/2) ITEM NO. PART NO. DESCRIPTION NOTE FRQ-1002X PTV CABINET FRQ-1009 LEG CASTER BRKT A SPY-1005 HOLDER PLATE FRQ-1012 LEG CASTER BRKT B SPY-1006 HOLDER BRKT L SPY-1007 HOLDER BRKT R 117-5284 PLATE 6-80 BLACK HOD-1003 LOCKING BRKT HOD NOT USED 253-5460-01...
  • Page 104 AC UNIT ITEM NO. PART NO. DESCRIPTION 999-1204 PLATE LINE CORD 0065-082-100 LINE CORD (GRAND PRODUCTS) 0042-029-000 BUSHING STRAIN RELIEF (GRAND PRODUCTS) 999-0676 SW ROCKER J8 V-B www.seuservice.com...
  • Page 105 ASSY LID UPPER ITEM NO. PART NO. DESCRIPTION NOTE SPY-1061 LID UPPER 999-1463 FRONT UPPER (SERVICE DOOR DECAL) TH-1015 LOCKING TONGUE 220-5575 CAM LOCK MASTER W/O KEY www.seuservice.com...
  • Page 106 ASSY BILLBOARD DX (D-1/2) www.seuservice.com...
  • Page 107 ASSY BILLBOARD DX (D-2/2) ITEM NO. PART NO. DESCRIPTION NOTE SPY-0521 BILLBOARD BOX 999-1603 MARQUEE ARTWORK SPY-0523 BILLBOARD SASH 999-1612 STICKER BILLBOARD SIDE L 999-1613 STICKER BILLBOARD SIDE R LOCAL PURCHASE FLUOR.LAMP ASSY 36” ST13ORS X 40 AMER.FLUOR. 000-T00408-0B M SCR TH BLK M4×8 000-P00430-S M SCR PH W/S M4×30 068-441616...
  • Page 108 ASSY FENCE L NOTE: Screw Fastening Torque 201 : 0.7 N m ITEM NO. PART NO. DESCRIPTION NOTE HOD-1351 PIPE L 999-1604 GUARD PLATE LEFT ARTWORK HOD-0004 PLATE HOLDER 601-6076 LEG ADJUSTER 32(MKP-32) 000-T00412-0B M SCR TH BLK M4×12 068-441616-0B FLT WSHR BLK 4.4-16×1.6 050-C00400-3B CAP NUT TYPE3 BLK M4...
  • Page 109 ASSY FENCE R NOTE: Screw Fastening Torque 201 : 0.7 N m ITEM NO. PART NO. DESCRIPTION NOTE HOD-1361 PIPE R 999-1605 GUARD PLATE RIGHT ARTWORK HOD-0004 PLATE HOLDER 601-6076 LEG ADJUSTER 32(MKP-32) 000-T00412-0B M SCR TH BLK M4×12 068-441616-0B FLT WSHR BLK 4.4-16×1.6 050-C00400-3B CAP NUT TYPE3 BLK M4...
  • Page 110: Wire Color Code Table

    13. WIRE COLOR CODE TABLE THE WIRE COLOR CODE is as follow: PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters. BLUE YELLOW GREEN WHITE ORANGE...
  • Page 111 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- tions.
  • Page 112 SEGA AMUSEMENTS USA, INC.

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