Operating The Multimaus; Start; Type Of Locomotive Access - roco MultiMAUS Manual

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Operating the multiMAUS

Despite its numerous options, operation of the multiMAUS is simple and intuitive. A concept which had
already been successfully introduced for the Lokmaus models of the first and second generation. The fol-
lowing shows you how to operate the multiMAUS based on practical examples.
If problems occur during operation or programming, hints, tips and error messages can be found starting on
page 60.
1.

Start

After starting up the multiMAUS, the display screen shows the word "multiMAUS" in animated let-
tering. The multiMAUS then switches to drive mode and displays the first locomotive.
1.1. First-time use
When connecting the multiMAUS for the first time, there is only one
locomotive (address 3) in the library ("library mode" factory set-
ting). The display screen shows the locomotive symbol, the stand-
still symbol "II" (i.e. the locomotive is stopped) together with the
right arrow and the lettering "LOK 1" so that you can drive the
locomotive immediately.
If you have purchased the multiMAUS with a starter set, the locomotive from the set is already
fully programmed. You can also drive this locomotive immediately (section 3).
1.2. An already used multiMAUS
If you have already used the multiMAUS, the locomotive last controlled is displayed – regard-
less if you used the library or the address mode.
While scrolling with the "arrow keys" you see all settings of the traction operations, i.e. drive
direction, name or address of the locomotive, selected functions. If you unplug and re-insert a
slave multiMAUS, it recognizes this information unlike a master multiMAUS, which only shows
the standstill symbol "II" and the right arrow.
2.

Type of locomotive access

The multiMAUS has two locomotive access options:
Using the factory-set library mode: see section 2.1.
Using address mode, i.e. using the locomotive address directly: see section 2.2.
You switch between the modes by pressing the "shift" key together with the "locomotive / turnout" key.
2.1. Library mode
Locomotive library mode is a database which gives you the option of saving 64 locomotives
with a name (5 characters), locomotive address and the required speed steps. Entries are only
saved in the multiMAUS and not in the locomotive decoder.
The decoder locomotive address therefore always has to be changed using "CV1" (see "Quick-
programming" on page 45). You will be required to make the changes in the library as well.
Screen display (in the example, the "S 3/6" series steam locomotive):
Locomotive name (in this case "S 3/6") and loco symbol,
Direction of travel (in this case: the locomotive was or is stopped, the
arrow shows the last direction of travel),
Light (in this case: the locomotive lighting is switched on),
F1 and F4 (in this case: the activated locomotive functions).
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