Recording On Virtual Tracks; Playback While Recording Addition Tracks: Overdubbing; Re-Record Part Of A Performance: Punch-In/Out - Korg D1600mkII Owner's Manual

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5. Start recording.
Press the [PLAY] key. (The [REC] and [PLAY] LEDs
will light.)
Begin playing.
6. Stop recording.
When you have finished playing, press the [STOP]
key. (The [REC] and [PLAY] LEDs will turn off.)
When you have finished recording, verify that
the performance was recorded correctly.
7. Move to the beginning of the song.
8. Specify the track(s) for playback.
Press the [TRACK STATUS] key of the track you
recorded, to set its status to PLAY (LED lit green).
9. Begin playback.
Press the [PLAY] key. (The [PLAY] LED will light.)
10. Stop playback.
When you are finished playing back, press the [STOP]
key. (The [PLAY] LED will turn off.)

2. Recording on virtual tracks

The D1600mkII has sixteen tracks, and each of these
tracks has eight virtual tracks.
For example when recording a solo part, you can switch
between several virtual tracks to record different
performances on each, and select the best performance
later. Or when using bounce (ping-pong) recording, you
can specify an unrecorded virtual track as the recording
destination, so that you can mixdown into two tracks
without erasing any of the sixteen tracks.
Recorded tracks
Selected track
Recording on a virtual track
1. Select the virtual track.
In the [TRACK] "Vtr1–8" or "Vtr9–16" tab page,
select the track that you wish to record, and use the
[VALUE] dial to select an open virtual track.
2. Adjust the recording level of the input device, and
record.
Refer to "1. Analog inputs" and "1. Adjust the record-
ing level, and record" (→p.36, 39).
40
3. Playback while recording
addition tracks: Overdubbing
The process of listening to previously-recorded tracks
while you record additional tracks is called overdub-
bing. For example, this can be used to record a solo while
you listen to previously-recorded backing tracks.
1. Select the playback tracks.
Press the [TRACK STATUS] keys of the tracks that
you wish to play back, to set them to PLAY mode
(LED lit green).
2. Select the recording track.
Press the [TRACK STATUS] key of the track that you
wish to record, to set it to REC mode (LED blinking
red).
3. Lower the faders of tracks you are not using.
Press the [TRACK STATUS] key of the tracks that are
not being recorded or played, to set them to MUTE
(LED dark). This will silence the tracks that are not
being recorded or played.
4. Adjust the recording level of the input device, and
record.
Refer to "1. Analog inputs" and "1. Adjust the
recording level, and record" (→p.36, 39)
In the [RECORD] "RecMode" tab page, set
"Select Rec Mode" to "Input."
4. Re-record part of a
performance: Punch-in/out
If you make a mistake during part of your recorded
performance, or are not completely satisfied with your
performance, you can re-record just the unsatisfactory
portion without having to record from the beginning of
the song.
"Punch-in" is when you switch the song from playback
to record, and "punch-out" is when you switch the song
from record back into playback.
Manual punch-in/out
Manual punch-in/out is when you manually switch
between punch-in and punch-out.
On the D1600mkII, manual punch-in/out can be per-
formed by pressing the [REC] key or a PS-1 foot switch
(separately sold option) during playback to begin record-
ing, and pressing the [REC] key, [PLAY] key, or foot
switch to end recording.
1. Connect the input device, and adjust the recording
level.
Refer to "1. Analog inputs" and "1. Adjust the record-
ing level, and record" (→p.36, 39).

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