Solid State Logic C100 HDS Software Update Manual page 23

V4.2/6 software update and install notes
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Each Cut can only be assigned to one Trigger – an arrow symbol (>) to the left of a Cut indicates that it has already been
assigned to a Trigger.
The Find button serves two purposes: It can be used to locate the Cut already assigned to the current Trigger, or to open
the Trigger Setup page for the Trigger associated with a particular Cut.
- To locate the cut assigned to the current Trigger, use the Scroller to move the cursor to an unassigned Trigger
and press the Find button. The Cuts List will navigate to the appropriate Cut.
- To edit a Trigger which is already associated with a Cut, navigate to that Cut in the Cuts List and press the Find
button. The Trigger Setup display will switch to the Trigger to which the Cut is assigned.
The Cut Edit window can be accessed via the Cut Edit button, if required.
Triggers can be colour-coded by touching one of the colours displayed in the centre of the display. The colour will be
displayed in the Trigger's progress bar.
The upper two Trigger options in the left-hand side of the screen define what happens if a Trigger is touched once it is
already playing. There are three options:
- The Trigger starts again from the beginning (Re-starts playback)
- The Trigger Pauses playback, in which case touching the Trigger again will start it from the current location
- The Trigger stops and resets (Neither option selected).
The lower two Trigger options in the left-hand side of the screen define what happens if a Trigger is touched when other
Triggers are already playing. Again, there are three options:
- All Triggers currently playing are stopped, and the new selection starts alone (Stops others)
- The new Trigger is queued up to start once all currently active Triggers have finished (Add cut to queue)
- With neither option selected on Player 1, the new Trigger will not activate.
With neither option selected on Player 2, the new Trigger will start over the top of the one currently playing,
where there is capacity for it to do so. Where there isn't capacity for another file to start (ie. when two Cuts are
already playing), the new Trigger will not activate.
Note that, as Player 1 can only play one Trigger at a time, we suggest selecting Stops others for all Player 1 Triggers.
To clear a Cut from a Trigger and return the Trigger to its blank state, select the Clear option, located at the top of the
Cuts list.
Note that Clear appears below the folders and above the Cuts, in every level of the folder architecture.
Note that Freeplay configuration is saved as part of the Current Project.
V4.2/6 Software Update
Page 21

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