Atari Super Breakout Operation, Maintenance And Service Manual page 31

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Before serving tke baU, the double breakout
playfield contains 52
oran~e
bricks (4 x 13) at the top
of the TV screen and 52 green bricks (4 x 13) i m-
mediately below the orange brick wall. The upper
two rows of orange bricks are worth 7 points, when
struck by a ball, 5 pojnts for the lower two orange
rows, 3 points for the upper two rows of green bricks
and 1 point for the lower two rows of green bricks.
See Table 2-1 for a quick and easy scoring reference.
The maximum score for Double Breakout is 2694.
Table 2-1
"Double" Breakout Scoring Chart
brick
1 Ball
2 Balls
Color
Row
in Playfield
in Playfield
orange
1
7
14
orange
2
7
14
orange
3
5
10
orange
4
5
10
green
5
3
6
green
6
3
6
green
7
1
2
green
8
1
2
Two paddles are displayed at the bottom end of
the TV screen. When the serve pushbutton is pressed
two balls are served. If the first ball served is missed, it
counts as a missed serve and goes against the players
allotted serves per game; otherwise the second ball is
served.
If
the second ball served is missed after strik-
ing the first served ball, the player may continue with
the first ball. Each brick knocked out scores accord-
ing to the last two columns of Table 2-1, depending
on how many balls are in the playfield. Either ball may
be hit with either paddle, and theywill not bounce off
the bottom of the upper paddle.
Cavity (See Figure 2-7)
The Cavity Breakout game is selected by setting
the game select rotary switch to "Cavity." The player
then presses the flashing player start pushbutton.
The ball may be served whenever desired by pressing
the flashing red LED serve pushbutton.
Before serving the ball, the Cavity Breakout play-
field contains 44 orange bricks and 52 (4 x 13) green
bricks located immediately below the orange brick
wall. At approximately 3 columns in and 2 rows down
into the orange brick wall, from both the left and the
right of the wall, two cavities exist. These two cavities
occupy the space of 4 bricks (a 2 x 2 brick area).
Each cavity contains a captive ball that remains
motionless prior to serving the ball. When the ball is
served, these captive balls bounce inside the cavity,
until the ball is missed. In this
c_
ase they stop moving,
and remain motionless once again until the next ball
(if any) is served. As long as the balls remain captive,
the bricks surrounding them do not disappear when
struck by them, and no points can be accumulated
from these balls.
Each brick in the upper two rows of the orange
brick wall are worth 7 points when struck by a ball,
5 points for each brick in the lower two orange rows,
3 points for each brick in the upper two green rows
and only 1 point for each brick in the lower two rows of
green bricks (see Table 2-2).
One paddle is provided in this game, and only
one ball is served, unlike Double Breakout. When
enough bricks are removed to release a captive ball
from its cavity, the score doubles for each brick hit by
any one of the two balls in the playfield (as long as the
served and freed ball remain active in the playfield). If
the third ball is freed, all three balls are played in the
playfield, the score triples. If any one of the balls is
missed and lost, the score returns to double points. If
the second ball is missed and only one ball remains in
the playfield, points are then scored as listed under
the 1-ball column of Table 2-2.
The maximum score attainable for Cavity Break-
out is something less than 3384.
Table 2-2
"Cavity" Breakout Scoring Chart
1 Ball
2 Balls
3 Balls
Brick
in
in
in
.
Color
row
Playfield
Playfield
Playfield
orange
1
7
14
21
orange
2
7
14
21
orange
3
5
10
15
orange
4
5
10
15
green
5
3
6
9
green
6
3
6
9
green
7
1
2
3
green
8
1
2
3
Progressive (See Figure 2-8)
The Progressive Breakout game is selected by
setting the game select rotary switch to "Progress-
ive." The player then presses the flashing player start
Super Breakout 2-11

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