Atari Super Breakout Operation, Maintenance And Service Manual page 19

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Table 1-3 Self-Test Procedure
Instruction
Result if Test Passes
Result if Test Fails
1. Preliminary
Set volume level potentiometer
Not Applicable
Not Applicable
(located on a bracket immed-
iately behind and to the
1
left of
the coin door) to Yi volume.
2. RAM Test
Set Self-Test Slide switch
Clears the Screen
The TV monitor screen displays a
(located above the volume
pattern, and a series of eight tones
potentiometer, immediately
(representing
DO
through 07
behind and to the left of the
respectively) sound off.
coin door) to the "on" position.
A distinct LOW tone indicates a
good bit. A HIGH tone indicates
the bit is different from what it
should be.
The test stops (video, no audio) un-
til the self-test switch is turned to
"off", and then back on again.
3. ROM Test
(
No operator action required.
When ROMs
0,
1, 2, 3, and 4
When ROMs
0,
1, 2, 3, and 4do not
checksum correctly no message
checksum, a message is displayed
Immediately follows instruc-
is displayed on the TV screen.
on the TV screen to indicate the
tion 2 if it passes. This step
failed ROM number. It also indi-
automatically tests ROMS
0,
1,
cates the difference between
2, 3, and 4 that represent five
obtained value and the expected
1K byte blocks.
value, in a 2-digit hexadecimal
number.
4.
Lights and Audio Test
Operator should adjust volume The one- and two-player start
Lights do not turn on.
control.
lights and the serve light light up. Proceed to instruction 5.
Immediately follows instruc-
Four audio tones are also
Either no tones or missing tones.
tion 3 whether or not it passes. sounded (from high to low tone).
5. Switch and Lamp Test
Immediately follows instruc-
Paddle control potentiometer re- No potentiometer values displayed,
tion 4 whether or not it passes. mains displayed. All lights remain and any one or several lights
lighted.
turn off.
Rotate Paddle Knob
All values from 00 to FF hexa-
Values not between
00
and FF.
decimal notation should be ob-
Possibility potentiometer too noisy
tainable. Any movement of the
as a result of a dirty pot.
knob should cause the numbers on
the screen to move not more than
1 digit in either direction.
Push all the following switches:
SLAM, COIN SWITCHES,
Each pressed switch generates
Neither a click or any sound.
PLAYER START SWITCHES,
audible click.
SERVE SWITCH, GAME SELECT
KNOB.
Super Breakout
1-9

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