Double; Cavity; Progressi - Atari Super Breakout Operation, Maintenance And Service Manual

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Super Breakout allows the player(s) to select any
one of three different action-packed Super Breakout
games byturningthe game select knob on the control
panel to the desired game. The three available Super
Breakout games are the following:
• Double
• Cavity
• Progressive
Each game play is explained in later paragraphs
under Section D.
B.
ATTRACI'
MODE(SeeFigure2-1)
The Attract mode appears in two different ver-
sions. The first version occurs immediately after AC
power-up of the game or after Self-Test. The second
occurs at the end of every game when there is no
longer any credit. The difference between these two at-
tract mode versions is aooreciable and must be noted.
The first version of the attract mode (power-up)
begins when AC power is applied to the game and the
power on/off switch 1s tu med "on" (the power switch
is located at the top rear of the cabinet as shown in
Figure
1-4).
While in the first version of attract mode, the TV
monitor displays each game sequentially, beginning
with Cavity, for a short time. It then proceeds to
Double, to Progressive, and finally returns to Cavity.
The screen does not display a paddle but rather an
invisible solid line at the bottom of the TV screen
(where the paddle normally is displayed).
Immediately upon applying AC power to the
game, the first attract mode version is activated and a
ball is automatically served. When the ball is served it
randomly heads toward the horizontal line; on im-
pact with this line the ball rebounds, then travels
towards the brick wall. The ball hits a brick, the ball
rebounds and the brick disappears but the serve does
not change as a result of having a solid invisible row of
paddles that never miss. This continuous rebound
action proceeds as the playfields change from Cavity,
to Double, to Progressive and back to Cavity, drawing
the attention of a passing potential player.
In this attract mode version the last two player
scores remain steadily displayed at the bottom of the TV
monitor screen, whereas the coin/player credit phrase
is
displayed blinking at the bottom of the screen.
2-2
Super Breakout
phrase is displayed blinking at the bottom of the
screen.
The sound (or audio) remains muted during the
attract mode and neither the one- or two-player start
pushbuttons or Serve pushbutton is lighted. These
switches and the 3-position rotary switch also remain
inoperative during this version of the attract mode.
The second version of the attract mode occurs at
the end of every game when there are no longer any
credit. When the last ball in the game is served and
missed, the second version of the attract mode appears
and displays the last game's brick pattern (if any). The
paddle(s) disappear, leaving the solid invisible horizontal
row of paddles and a flashing coin mode on the screen
(corresponding to the operator's option setting), alter-
nating with High Score (if not zero).
The required
number of balls for the game being displayed are then
served and captured to randomly bounce against the
playfield objects and boundaries, but never to leave the
screen or knock out any bricks until the player adds
more credit to the game.
~--------
NOTE - - - - - - - - -
The game select rotary switch remains in-
operative until credits are provided.
After several seconds lapse, the first version at-
tract mode appears on the screen as described in
previous paragraphs under this heading.
C. READY-TO-PLAY MODE
(See Figures 2-2, 2-3, 2-4)
The ready-to-play mode exists for each game
selection as illustrated in Figure 2-2 (Cavity), Figure
2-3 (Progressive), and Figure 2-4 (Double). This mode
is immediately initiated after the coins are accepted
by the coin mechanism or at the end of a game with
credits remaining. After the coins are accepted, the
rotary game select switch becomes active and the
screen changes from its current attract mode
playfield display sequence to the playfield corre-
sponding to the game select switch setting. For
example, if the screen displays a Double Breakout
while in the attract mode and the game select switch
was set to either Cavity or Progressive, the display
would immediately change from the attract mode
Double game playfield to the Cavity or Progressive
ready-to-play mode playfield.
During the ready-to-play mode the paddle(s) be-
come visible and the ball is no longer automatically
served.

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