Joystick
The joystick measures the deflection from the home, or center position and produces both continuous analog values
and discrete position signals, depending upon the output to which it is connected. When used for the Mouse or one
of the Game Pad joysticks, the position is reported as continuously variable with the movement of the joystick. The
sensitivity of the joystick movement is controlled by two overall preference settings for the minimum and maximum
range of motion as well as four multipliers to individually adjust the movement in the four directions: up, down, left
& right. The general topic of Preference settings is covered in a later chapter.
These settings can be adjusted using the Quadstick Manager Program's Joystick tab.
joystick_deflection_minimum
joystick_deflection_maximum 30
deflection_multiplier_up
deflection_multiplier_down
deflection_multiplier_left
deflection_multiplier_right
joystick_dead_zone_shape
anti_dead_zone
joystick_warning
joystick_alarm
Dead-Zone
The joystick_dead_zone_shape, and the effect it has is illustrated in the next two images.
9
percent Defines center dead zone. Percent of physical movement
percent Defines physical deflection scaled to 100% Signal
140
percent Adjusts joystick deflection value in the UP direction
130
percent Adjusts joystick deflection value in the DOWN direction
100
percent Adjusts joystick deflection value in the LEFT direction
100
percent Adjusts joystick deflection value in the RIGHT direction
1
0=Square, 1=Circle
0
percent Counteracts the dead zone built into the Game Console's joystick softw
400
percent Joystick position beyond full scale that will flash the leds
500
percent Joysitck position beyond full scale that will buzz the speaker
18
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