Be aware that if you change the Bus setting from Off
to L/R or IFX1–12, the volume level sent to the
AUDIO OUT L/MONO and R jacks and the
headphones may rise excessively.
3. In P2: Loop Edit, check the +12 dB setting.
4. In the P8: Insert Effect– Routing page, set Bus
Select to IFX1.
5. In the P8: Insert Effect, Insert FX page, set IFX1 to
101: Reverb Hall, and turn IFX On/Off ON.
Editing loops
You can edit the playback address at which the sample
will be looped. The P2: Loop Edit page lets you do the
following things.
• You can specify the looping addresses by editing
Start, End, and Loop Start while watching the
waveform. Functions like Zoom In/Out, Use Zero,
and Grid make editing easy.
• You can turn looping on/off, adjust the tuning of
the loop playback, apply a +12 dB playback boost,
or reverse the playback.
Sampling and editing in Sampling mode Editing loops
Press the C2 key, and verify that reverb is applied.
Also make sure that the Bus Sel. following IFX1 is
set to L/R.
6. Press the SAMPLING REC switch, and then the
SAMPLING START/STOP switch.
The sample assigned to C2 will play automatically,
and resampling will begin.
When the sample finishes playing, resampling will
end.
The sample that was created by resampling will
automatically be assigned to Sample Select.
Note: In Sampling mode, the P8– Routing page Bus
Select parameter will automatically be set to L/R
when resampling ends. This prevents an insert
effect from being applied in duplicate when you
monitor the results of resampling through an insert
effect.
If you want to apply an insert effect once again, re‐
select IFX1.
Note: As an alternative to automatically resampling
as described above (Resample Auto), you can
simply sample the sounds that you play from the
keyboard (Resample Manual).
In Sample Select, assign the sample that you will
resample, and set Resample to Manual. Set Trigger
to Note On, and set Sample Mode to Stereo as
desired. Then set the bus and effect as described in
steps 2 and 7, press the SAMPLING REC and then
the START/STOP switch, and then press the C2 key
to start resampling. When you want to stop
resampling, press the SAMPLING START/STOP
switch.
• You can use the Time Slice function to
automatically detect the attacks of kick and snare
notes etc. in a rhythm loop sample (a looped
sample containing a drum pattern), and
automatically slice the sample at the appropriate
locations. This function can automatically create
performance data (notes) to play the divided
samples at the appropriate moments, letting you
play this phrase in Sequencer mode at the desired
tempo without affecting the pitch of the individual
notes. You can also do things like changing the
pitch of just the snare drum, replacing it with an
entirely different sample, or changing the playback
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