Sound Effects <Sound_Effects - Polycom SoundPoint IP 601 Administrator's Manual

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Administrator Guide - SoundPoint
4.6.1.7 Sound Effects <sound_effects/>
The phone uses both synthesized (based on the chord-sets described earlier) and sam-
pled audio sound effects. Sound effects are defined by patterns: rudimentary
sequences of chord-sets, silence periods, and wave files.
Attribute
se.stutterOnVoiceMail
se.appLocalEnabled
4.6.1.7.1 Patterns <patterns/>
Patterns use a simple script language that allows different chord sets or wave files to
be strung together with periods of silence. The script language uses the following
instructions:
Instruction
sampled (n)
chord (n, d)
silence (d)
®
®
IP / SoundStation
IP
Permitted
Values
Default
0, 1
1
0, 1
1
Meaning
Play sampled audio
a
file n
Play chord set n (d is
optional and allows
the chord set ON
duration to be over-
ridden to d millisec-
onds)
Play silence for d
milliseconds (Rx
audio is not muted)
Copyright © 2005 Polycom, Inc.
Interpretation
If set to 1, stuttered dial tone is used in place
of normal dial tone to indicate that one or
more messages (voice-mail) are waiting at
the message center.
If set to 1, local user interface sound effects
such as confirmation/error tones, will be
enabled.
Example
se.pat.callProg.x.inst.y.type ="sampled" (sampled audio
file instruction type)
se.pat.callProg.x.inst.y.value ="3" (specifies sampled
audio file 3)
se.pat.callProg.x.inst.y.type = "chord" (chord set instruc-
tion type)
se.pat.callProg.x.inst.y.value = "3" (specifies call
progress chord set 3)
se.pat.callProg.x.inst.y.param = "2000" (override ON
duration of chord set to 2000 milliseconds)
se.pat.callProg.x.inst.y.type = "silence" (silence instruc-
tion type)
se.pat.callProg.x.inst.y.value = "300" (specifies silence
is to last 300 milliseconds)
Optimization
87

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