Ge Mode = Real-Time Parameters - Korg KRONOS SGX-2 Parameter Manual

Table of Contents

Advertisement

GE Mode = Real-Time Parameters

If the "GE Type" is 3: Real-Time, these additional
parameters are also available.
Duration Mode (RT)
0: As Played
1: Fixed
2: As Played-No Overlap
3: Fixed-No Overlap
4: As Played-Delay No Overlap
Chooses one of 5 different modes for the durations of the
repeated notes, which not only can greatly reduce problems
with polyphony, but also provide some interesting
performance options.
0: As Played
Each delayed note will have the same duration as the initial
note, with the exception that if "Transpose" (p.1084) is 0,
then notes of the same pitch will not overlap. If "Transpose"
is other than 0, and many notes are sustained, this can
quickly eat up a lot of the polyphony of your sound modules.
1: Fixed
The original note will have the duration as played, but each
repetition will have a fixed length, set by the "Duration
Value (RT)" parameter, in milliseconds. This can be used so
that holding long notes will have repeated notes with short
durations, saving polyphony or creating useful effects.
2: As Played-No Overlap
If the original note is shorter than the repeat time, each
delayed note will have the same duration as the initial note.
If the original note is longer than the repeat time, it will be
cut-off by the first repeat, and each repeat will cut-off the
preceding one. Therefore, all notes including the original
one will not have a duration longer than the repeat time.
3: Fixed-No Overlap
If the original note is longer than the repeat time, it will be
cut-off by the first repeated note. Furthermore, each repeated
note will have a fixed value in milliseconds, set by the
"Duration Value (RT)" parameter.
Repeat (Melodic Repeat) Group GE Mode = Real-Time Parameters
4: As Played-Delay No Overlap
The original note will have the duration as played, and so
will the delays, as long as they are shorter than the repeat
[0...4]
time. If the original note is longer than the repeat time, it will
not get cut-off, but the delays will limit their lengths to the
repeat time.
0: AS PLAYED
Repeats (4)
1: FIXED
Repeats (4)
2: AS PLAYED, NO OVERLAP
Repeats (4)
3: FIXED - NO OVERLAP
Repeats (4)
4: AS PLAYED, REPEATS NO OVERLAP
Repeats (4)
Duration Value (RT)
Specifies the length of the durations of the repeated notes (in
milliseconds).
Only available when the "Duration Mode (RT)" is 1:
Fixed or 3: Fixed-No Overlap.
Key Mode (RT)
0: Down
Selects whether the repeated notes start immediately upon
receiving a "key down" event, or wait until notes are
released ("key up").
0: Down (Key down)
Generation of the repeated notes starts immediately upon
receiving a note according to the settings of the parameters.
1: Up (Key up)
Generation of the repeated notes is not started until the input
source note(s) are released. This allows you to trigger the
start of a repeated effect with the release of the keys.
Chord Quantize (RT)
0: Off
Causes one of two different types of behavior, depending on
the setting of the "Key Mode (RT)" parameter above.
When "Key Mode (RT)" is 0: Down
When a chord is played on the keyboard, there is a certain
amount of "slop" associated with hitting the keys: the fingers
arrive at slightly different times, there is a built in amount of
MIDI timing inaccuracy, etc. When using Melodic Repeat
to repeat the chord a number of times, you will hear the same
slop it was received with repeated exactly. This corresponds
to the "Chord Quantize (RT)" setting of 0: Off. This may or
may not be desirable; sometimes you may want it, other
times you may not. When "Chord Quantize (RT)" is set to 1:
On, the notes in the first repeat of the chord will be hard
Original
Original
Original
Original
Original
1: Up
1: On
[2...5000 (ms)]
[0, 1]
[0, 1]
1087

Advertisement

Table of Contents
loading

Table of Contents