Actual Auto Punch In/Out - Fostex MR16 Owner's Manual

Fostex digital multitracker owner's manual mr16
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MR16
Owner's Manual (Punch in/out)
After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/
out operation.
1)
Locate the recorder to the point before the punch-
in point.
2)
Confirm that the auto punch mode is active.
If it is not active, press the [AUTO PUNCH] key
to make it active.
3)
Press the [RECORD] key while holding down the
[PLAY] key.
<Note>:
In the rehearsal mode, you press
only the [PLAY] key. In the actual auto
punch-in operation, make sure to press the
[RECORD] key while holding down the
[PLAY] key.
Unlike the rehearsal, the recorder automati-
cally starts recording when it reaches the
punch-in point, then automatically stops re-
cording and exits the auto punch mode at the
punch-out point.
<Hint>: During actual auto punch in/out
mode, "TAKE" is lit in the time display sec-
tion on the screen, so that you can know
that the recorder is now in the actual auto
punch in/out mode.
Now playing back in the actual
auto punch in/out mode.
Now actual auto punch in/out recording.
<Note>:
You can cancel the auto punch in/
out recording you made by pressing the
[ UNDO/REDO ] key.

Actual auto punch in/out

Punch in point
Playback
Punch out point
Recording
<Note>: In addition to the punch in/out func-
tion, the MR16 allows you to edit the recorded
material using the following editing functions.
• Deleting the whole data on the desired
track (using the "Erase Track" menu item).
See page 120.
• Copying all data on a track and pasting it
to another track (using the "Copy Paste
Track" menu item). See page 121.
• Moving the desired track data to the other
track(s) (using the "Move Track" menu
item). See page 123.
• Exchanging all track data between tracks
(using the "Change Track" menu item). See
page 125.
• Deleting the desired part (using the "Erase
Part" menu item). See page 128.
• Pasting the desired part(s) to the other
track(s) (using the "Copy Paste Part" menu
item or the "Copy Part" and "Paste Part"
menu items). See pages 129 and 131.
• Moving the desired part(s) to the other
track(s) (using the "Move Part" menu item).
See page 134.
• Exchanging parts between tracks (using the
"Change Part" menu item). See page 136.
<About "part">: A "part" is defined as au-
dio data between the "LOCATE A" and "LO-
CATE B" points. Therefore, you have to set
the "LOCATE A" and "LOCATE B" points
when editing a "part".
The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "LOCATE A" and "LO-
CATE B" points.
64
Playback

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