Using Interactivity - Black Box iCompel ICOMP-ICC User Manual

Content commander
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That playlist sequence might run like this:
1. The player plays Default Movie item in a continuous loop created by the Advance To command and rendezvous point
Start.
2. An Advance To command Option1 arrives from an ad hoc page.
3. The player starts playing the item after rendezvous point Option1 and this is Option1 Movie Item.
4. At the end of Option1 Movie item, the player processes the Advance To command Start.
5. The player therefore returns to rendezvous point Start and plays the Default Movie Item again in a continuous loop.
To create a sub-playlist loop, follow these steps:
1. Click on a zone to edit its playlist.
2. Click on the Specials tab.
3. Type the name of the loop into the Rendezvous Point text box (use as descriptive a name as possible).
4. Click the
button to add the rendezvous point to the playlist.
5. Add the items that must appear in the sub-playlist in the usual manner. If you want a sub-playlist to play just once, insert an
image at the end with an indefinite duration.
6. In the Specials tab, select the rendezvous point by name from the Advance To Rendezvous Point list and click the
button.
7. Make the layout live by adding to a schedule and clicking the button.
You are now able to switch between playlists by adding Advance To commands to an ad hoc page:
1. Select Media > Manage Ad hoc items, and click the Add Item tab.
2. Select the Advance To type, enter a name, and click the
rendezvous point.
3. Select Media > Design Pages > Manage Ad hoc pages, and click the Add Pages tab.
4. Create a new page with a name such as 'Movie control'.
5. Click the
button and add the ad hoc items for each rendezvous point to the ad hoc page.
6. In the Properties tab, select the users who are allowed to call the commands.
7. Click the

4.2 Using Interactivity

You can configure the player to respond to inputs from an external source. External inputs are known as Events and they may
be caused by:
Someone pressing or releasing a defined area on a USB touch screen.
l
Someone passing a detector or stepping on a pressure mat that generates a general purpose input/output (GPIO) signal
l
(received through the player unit's RS-232 port or adapter).
Someone pressing a button on a remote keypad (infrared controller).
l
button.
iCOMPEL Content Commander User Guide
button. Repeat to add an Advance To command for each
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