This table shows what is happening:
Step
1
Pattern A Note
C4
Aux A enabled
*
Pattern B Note
C5
Track 1 Plays
C5
On each step where aux A is enabled, and set to grab note, track 2, the current note value from the
pattern playing on track 2 replaces the current note value from the pattern on track 1.
This gives a number of possibilities for different effects.
If you set every step in pattern A to grab note, track 2, track 1 would play all the same notes as track 2.
Only the note values are being grabbed, so if you were to turn off some of the gates in pattern A, it
would double-up some of the notes in pattern B on the track 1 MIDI channel, not play all of them.
This is one use for note grabbing.
Another interesting use is to grab notes from a pattern with a different length.
Return to the example grab patterns, go into pattern edit for pattern B on track 2, and change the last
step to step 15.
As pattern A plays, it will still grab notes from pattern B.
But since the pattern lengths do not match, the notes that are grabbed will shift around on each pass of
the pattern.
With just a few notes grabbed, track 1 will play a pattern that mostly repeats, but chosen steps will run
through a changing sequence of notes over a much longer period.
For another effect, edit pattern B and set the direction to random.
The notes grabbed by track 1 are different every time – but always randomly chosen from the selection
of notes in the pattern on track 2.
This can be a much more selective way of randomising notes in a pattern than using the basic "Rndmz
note" event.
Experimentation is the key here again.
As you play with these events, you should soon realise some of the apparently complex modulations of
patterns that can be achieved quite simply.
P3 Sequencer User Manual
2
3
4
5
C4
C4
C4
C4
*
D5
E5
F5
G5
C4
C4
C4
G5
6
7
8
9
C4
C4
C4
C4
*
A5
B5
C6
D6
C4
C4
C4
D6
Sequentix Music Systems
10
11
12
13
C4
C4
C4
C4
*
E6
F6
G6
A6
C4
C4
C4
A6
14
15
16
C4
C4
C4
B6
C7
D7
C4
C4
C4
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