Sprite Creation Procedure In Sprite Definition Mode - Commodore 128 System Manual

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Sprite Creation Procedure in SPRite DEfinition Mode

Here's the general procedure to create a sprite in SPRite
DEFinition mode:
1. Clear the work area by pressing the shift and CLR/HOME
keys at the same time.
2.
If you want a multicolor sprite, press the M key and an
additional cursor appears next to the original one. Two
cursors appear since multicolor mode actually turns on two
pixels for every one in standard sprite mode. This is why
multicolor mode is only half the horizontal resolution of
standard high-res mode.
3. Select a color for your sprite. For colors between 1 and 8,
hold down the CONTROL key and press a key between 1 and
8. To select color codes between 9 and 16, hold down the
Commodore (C1) key and press a key between 1 and 8.
4.
Now you are ready to start creating the shape of your sprite.
The numbered keys 1 through 4 fill in the sprite and give it
shape. For a single color sprite, use the 2 to fill a character
position within the work area. Press the 1 key to erase what
you have drawn with the 2 key. If you want to fill one
character position at a time, press the A key. Now you have to
move the cursor manually with the cursor keys. If you want
the cursor to move automatically to the right while you hold it
down, do not press the A key since it is already set to
automatic cursor movement. As you fill in a character position
within the work area, you can see the corresponding pixel in
the displayed sprite turn on. Sprite editing occurs as soon as
you edit the work area.
ln multicolor mode, the 3 key fills two character positions
within the work area with the multicolor 1 color, the 4 key fills
two character positions with the multicolor 2.
You can turn off (color the pixel in the background color) filled
areas within the work area with the 1 key. ln multicolor mode,
the 1 key turns off two character positions at a time.
5. While constructing your sprite, you can move freely in the
work area without turning on or off any pixels using the
RETURN, HOME and cursor keys.
6-26

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