Commodore 128 System Manual page 445

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R
RAM, 4-18, 11-5
Random sounds, 7-9
RCLR, 18-13
RDOT, 18-14
READ, 4-11, 17-61
RECORD, 17-62
Relational operators, 4-5
REL, 12-8
Release, 7-3, 7-13
REMark statement, 3 -1 1 ,1 7 -6 3
RENAME, 14-4, 14-5, 17-63
RENUMBER, 5-10, 17-64
Reset button, 8-3
Reserved variables, 19-4
Rest, 7-17
Restore key, 3-9
RESTORE statement, 4-12, 17-65
RESUME command, 5-12, 17-66
Return key, 3-5
RETURN statement, 4-17, 1 7-67
RGR, 18-14
RIGHTS function, 18-15
RND function, 4-21, 7-9, 18-15
RSPCOLOR, 18-16
RSPRITE, 18-17
RUN command, 3-16, 17-68
R U N /S T O P key, 3-9, 6-8, 7-9,
7-16, 8-3
RW INDOW, 18-18
s
SAVE command, 3-28, 10-3, 14-5,
17-68
Saving programs on tape, 3-29,
10-4
Saving programs on disk, 3-28,
10-3
Sawtooth waveform, 7-12
SCALE, 6-4, 6-14, 17-70
SCNCLR command, 17-71
SCRATCH command, 17-72
Screen display codes, D-1
Screen display, 6-5, 8-3
Screen memory map, F-1
Scrolling, 5-15, 11 -3
Sector, 3-27
Semicolon, 3-12
Serial port, C-4
SET, 14-5
SETDEF, 13-3, 14-5
SGN function, 18-18
Sharps (#), 7-19
Sheet music, 7-26
Shift key, 3-6
SHOW, 14-5
SID chip, 7-3
SINe function, 18-19
Slash key (/), 3-21
SLEEP, 5-6, 17-72
SLOW command, 5-16, 17-72
Software — 80 column, 8-4
SOUND, 7-4, 17-73
Sound Interface Device, 7-3
Sound Player Program, 7-8
Sound reset, 7-9, 7-16
SPC function, 18-19
Split screen display, 6-5
SPRCOLOR, 17-74
SPRDEF, 6-4, 6-24, 17-74
SPRITE, 6-4, 6-20, 17-75
Sprite Combinations, 6-28
Sprite control, 6-20
Sprite editor, 6-26
Sprite programming, 6-16, 6-23
Sprite memory map, 6-35
Sprite movement, 6-21
Sprite viewing area, 6-22
Sprites, 6-16
SPRSAV, 6-4, 6-20, 17-77
SQR function, 4-20, 4-23, 18-19
SSHAPE, 6-4, 6-19, 17-77
ST variable, 19-4
STASH, 17-79
Statement, 3-3, 3-15
STEP, 4-6, 17-31
STOP, 4-23, 17-79
STOP key, 3-9
Storing programs, 3-26, 10-3
String functions, 4-22

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