Four Layer Architecture; Selecting Layers - E-Mu Proteus 1000 Operation Manual

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Four Layer
Architecture

Selecting Layers

Proteus 1000 provides a 4 layer instrument structure. Each layer is a
complete synthesizer voice with 50 filter types, over 64 modulation sources,
more than 64 modulation destinations and 24 patchcords to connect every-
thing together. In addition, the four layers can be crossfaded or switched by
key position, velocity or any real-time modulation source.
Instrument
Layer 1
Instrument
Layer 2
Instrument
Layer 3
Instrument
Layer 4
In most of the Edit screens, the selected layer is shown in the upper left
corner of the display. Layers 1-4 or All can be selected by positioning the
cursor on this field and using the Data Entry Control to change the layer. In
the screen shown below, Layer 1 is selected.
L1
INSTRUMENT
0305 wav:ES Rag
When "All Layers" (A) is selected, the existing parameter value for any field
will be displayed if all layers are equal. If the layer parameter values are
NOT equal, the value of Layer 1 will be displayed with flashing characters.
If you move the Data Entry Control all values will be equal to this new
value and the parameter value will no longer flash.
Z-Plane Filter
DCA
Z-Plane Filter
DCA
Z-Plane Filter
DCA
Z-Plane Filter
DCA
ROM:CMPSR
Proteus 1000 Operation Manual 87
Edit Menu

Four Layer Architecture

R
Pan
L
R
Pan
L
R
Pan
L
R
Pan
L

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