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Korg SQD-8 Owner's Manual: All Erase; Punch In/out

8 track midi.
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*
In case of "single erase", there exists only
one track which can be designated.
®
If ERASE TRACK key8is pushed, the data
of the track is erased.
®
In order to erase the data of another track
repeat operations
® -®.
I
ALL ERASE
I
Here we can erase all data, which is stored in the
internal memory of the SQD-8. This should be
done after the data was saved. (See p. 17.)
CD
Push FUNCTION select key
0
to set
function mark (
~
) to ERASE.
(Erase
function)
®
If
ERASE TRACK key8and ERASE all key
Qare simultaneously pushed, the data of all
tracks will be erased one or two seconds
later.
I
PUNCH IN/OUT
I
The Punch In/Out of SQD-8 uses 2 tracks. By
doing this, you can erase the errors you noticed
after recording and replace them with new data.
There are three ways to Punch Out:
A: Erasing only Note On/OfT
In this type of Punch Out, all the data except
for Note On/Off will remain in the track.
This is used when you want to leave data
such as Volume Control, Program Change,
Pitch Bend on the track.
B: Erasing all the data except for Note On/OfT
In contrast to A, only the Note data remains
in the track. This is used when you want to
erase data such as Volume Control, Program
Change, Pitch Band from the track.
C: Erases both A and B mentioned above at the
same time.
CD
First do the operation on p. 20
CD - ®
and
select the track which has the part you want
to Punch Out. (At this time, it is convenient
to set the instrument to a setting so you can
hear the sound. Example: Setting Ill.
®
Start the performance by pushing the
START!STOP (
~
I. )
key. Listen to the
music and stop it by pushing START/STOP
(
~
I. )
key just before the part you want to
Punch Out. (Or forward the performance
with FF (
~
) key to the bar which has the
part to punch Out.)
®
Push the FUNCTION select key and set the
Function Mark (
~
) to ERASE.
(Erase
function)
®
Push START/STOP (
~
I. )
key.
®
When the sound before the mistake comes
out:
In the case of A, push the ERASE TRACK
key.
*
The instant after the mistake is played
take your hand ofT the key, but continue
play until the sound ends.
In the case ofB, push ERASE ALL key.
*
Push the key just after the last sound
before the mistake comes out, and let go
as soon as the effect (such as Program
Change) finishes.
In the case of C, push ERASE TRACK key
and ERASE ALL key at the same time.
*
If you do this operation before you push
the START/STOP (
~
I. )
key, it will
become All Erase, so be very careful.
If "Pout" is indicated on the Display
MEASURE Indication, the sound!
message will continue to be erased.
-11-

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