Chapter 5: Optimizing Content For Performance And Memory; Performance Optimization - MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X Develop Manual

Developing flash lite 2.x applications
Hide thumbs Also See for FLASH 8-DEVELOPING FLASH LITE 2.X:
Table of Contents

Advertisement

CHAPTER 5
Optimizing Content for
Performance and Memory
Mobile devices typically have much less available memory and processing power than desktop
computers. This chapter provides tips and techniques for optimizing your Macromedia Flash
Lite content for file size and performance.
This chapter contains the following topics:

Performance optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71

Device speed and frames per second . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Optimizing ActionScript performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Performance optimization
The CPU speed in mobile phones varies among models and is typically much slower than the
CPU speed in current desktop computers. Therefore, it is important to consider application
performance and optimization from the beginning of each project for creating Flash Lite
content for mobile phones.
This section contains the following topics:
"Animation guidelines" on page 72
"Bitmap versus vector graphics" on page 72
5
71

Advertisement

Table of Contents
loading

This manual is also suitable for:

Flash 8

Table of Contents