CHAPTER 3
Working with Text and Fonts
This chapter describes how you can add static and dynamic text fields and add input text
fields to your Macromedia Flash Lite applications.
About text in Flash Lite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Using input text fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
About text in Flash Lite
Flash Lite 2.0 supports the following text features:
Static, dynamic, and input text fields
■
A static text field's contents can't change at runtime; a dynamic or input text field's
contents can be changed at runtime. Input text fields also allow users to enter text input
using the device's generic text input mechanism. (Inline text input is not supported in
Flash Lite 2.0. For more information about input text fields, see
on page
35.)
Embedded and device fonts
■
You can choose to have Flash Lite render text fields using font outlines that you embed in
the SWF file, or using fonts available on the device. For more information about font
rendering methods, see
Unicode text encoding
■
Flash Lite can display text in any language as long as fonts containing the required
character glyphs are available. For information on multilanguage authoring in Flash, see
"Creating Multilanguage Text" in Using Flash.
"Font rendering methods in Flash Lite" on page
"Using input text fields"
38.
33
3
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