MACROMEDIA FLASH 8-DEVELOPING FLASH LITE 2.X Develop Manual page 104

Developing flash lite 2.x applications
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Capability name
LoadMovie
LoadVars
Loop
mouseType
MultipleDeviceSound
NativeSounds
104
Testing Flash Lite Content (Flash Professional Only)
Description and possible values
Indicates how frequently Flash Lite processes
function calls. Valid values are as follows:
OnePerKey: Only one
keypress.
OnePerKeyPerFrame: Only one
allowed per event handler or per frame.
All: No restriction on how frequently
called.
None: The
loadMovie()
Indicates how frequently Flash Lite processes
function calls. Valid values are as follows:
loadVariables()
OnePerKey: Only one
each keypress.
OnePerKeyPerFrame: Only one
allowed for each event handler or frame.
All: No restriction on how frequently
be called.
None: The
loadVariables()
Indicates whether a SWF file content loops (return to the
first frame in the timeline) when it reaches the end of its
timeline (Yes) or stops on the last frame (No).
Indicates what mouse events Flash Lite supports. Valid
values are as follows:
None: No mouse events are supported.
Partial: The
,
press
release
are supported;
releaseOutside
events not supported.
Mouse: The Mouse Up, Mouse Down, Mouse Move
messages are processed. One example is a DoCoMo
phone with the virtual cursor feature. This means the
mouse move should trigger the
Indicates whether the device supports mixing of multiple
device sounds (Yes) or not (No).
A nonordered list of sound formats the Flash Lite
player can play natively (as opposed to device sounds,
which are passed from the Flash Lite player to the device
for playback). Possible values: NativeSound_PCM,
NativeSound_ADPCM, and NativeSound_MP3.
call is allowed for each
loadMovie()
loadMovie()
loadMovie()
function is not supported.
call is allowed for
loadVariables()
loadVariables()
loadVariables()
function is not supported.
,
, and
rollOver
rollout
,
, and
dragOut
or
rollOver
loadMovie()
call is
can be
call is
can
events
dragOver
event.
rollOut

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